From 26582e0e664f313fbf7cb963a986e32fc4b23d60 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 23 Jul 2011 20:22:22 +0300 Subject: [PATCH] Fixed #21 Earth under torches oscillates between mud and grass --- src/environment.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/environment.cpp b/src/environment.cpp index f5e4b071..d7236962 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -863,7 +863,7 @@ void ServerEnvironment::step(float dtime) { if(myrand()%20 == 0) { - MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); if(content_features(n_top).air_equivalent && n_top.getLightBlend(getDayNightRatio()) >= 13) { @@ -879,9 +879,8 @@ void ServerEnvironment::step(float dtime) { //if(myrand()%20 == 0) { - MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(n_top.getContent() != CONTENT_AIR - && n_top.getContent() != CONTENT_IGNORE) + MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent == false) { n.setContent(CONTENT_MUD); m_map->addNodeWithEvent(p, n);