From 214da7bef9ed6e3ceff4d2bbff1afd0675497f79 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Tue, 10 Sep 2013 21:09:21 +0200 Subject: [PATCH] Use the Settings Lua interface to read world.mt --- builtin/modmgr.lua | 118 ++++++++++++++++++--------------------------- 1 file changed, 46 insertions(+), 72 deletions(-) diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua index 6562c77a..f736d8e3 100644 --- a/builtin/modmgr.lua +++ b/builtin/modmgr.lua @@ -498,36 +498,18 @@ function modmgr.get_worldconfig(worldpath) local filename = worldpath .. DIR_DELIM .. "world.mt" - local worldfile = io.open(filename,"r") + local worldfile = Settings(filename) local worldconfig = {} worldconfig.global_mods = {} worldconfig.game_mods = {} - if worldfile then - local dependency = worldfile:read("*l") - while dependency do - local parts = dependency:split("=") - - local key = parts[1]:trim() - - if key == "gameid" then - worldconfig.id = parts[2]:trim() - elseif key == "backend" then - worldconfig.backend = parts[2]:trim() - else - local key = parts[1]:trim():sub(10) - if parts[2]:trim() == "true" then - worldconfig.global_mods[key] = true - else - worldconfig.global_mods[key] = false - end - end - dependency = worldfile:read("*l") + for key,value in pairs(worldfile:to_table()) do + if key == "gameid" then + worldconfig.id = value + else + worldconfig.global_mods[key] = engine.is_yes(value) end - worldfile:close() - else - print("Modmgr: " .. filename .. " not found") end --read gamemods @@ -727,29 +709,34 @@ function modmgr.handle_configure_world_buttons(fields) local filename = worldspec.path .. DIR_DELIM .. "world.mt" - - local worldfile = io.open(filename,"w") - if worldfile then - worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\nbackend = " .. modmgr.worldconfig.backend .. "\n") - - local rawlist = filterlist.get_raw_list(modmgr.modlist) - - for i=1,#rawlist,1 do - - if not rawlist[i].is_modpack and - rawlist[i].typ ~= "game_mod" then - if rawlist[i].enabled then - worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n") - else - worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n") - end + local worldfile = Settings(filename) + local mods = worldfile:to_table() + + local rawlist = filterlist.get_raw_list(modmgr.modlist) + + local i,mod + for i,mod in ipairs(rawlist) do + if not mod.is_modpack and + mod.typ ~= "game_mod" then + if mod.enabled then + worldfile:set("load_mod_"..mod.name, "true") + else + worldfile:set("load_mod_"..mod.name, "false") end + mods["load_mod_"..mod.name] = nil end - - worldfile:close() - else - print("failed to open world config file") + end + + -- Remove mods that are not present anymore + for key,value in pairs(mods) do + if key:sub(1,9) == "load_mod_" then + worldfile:remove(key) + end + end + + if not worldfile:write() then + print("failed to write world config file") end modmgr.modlist = nil @@ -888,37 +875,24 @@ function modmgr.preparemodlist(data) local filename = data.worldpath .. DIR_DELIM .. "world.mt" - local worldfile = io.open(filename,"r") - if worldfile then - local dependency = worldfile:read("*l") - while dependency do - local parts = dependency:split("=") - - local key = parts[1]:trim() - - if key ~= "gameid" then - local key = parts[1]:trim():sub(10) - local element = nil - for i=1,#retval,1 do - if retval[i].name == key then - element = retval[i] - break - end - end - if element ~= nil then - if parts[2]:trim() == "true" then - element.enabled = true - else - element.enabled = false - end - else - print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found") + local worldfile = Settings(filename) + + for key,value in pairs(worldfile:to_table()) do + if key:sub(1, 9) == "load_mod_" then + key = key:sub(10) + local element = nil + for i=1,#retval,1 do + if retval[i].name == key then + element = retval[i] + break end end - dependency = worldfile:read("*l") + if element ~= nil then + element.enabled = engine.is_yes(value) + else + print("Mod: " .. key .. " " .. dump(value) .. " but not found") + end end - worldfile:close() - end return retval