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https://github.com/moparisthebest/minetest
synced 2024-11-17 14:55:13 -05:00
Fix serverlist
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parent
e3b7c8e0cc
commit
1c7c5d571d
@ -15,7 +15,7 @@ function render_favourite(spec)
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local text = ""
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if spec.name ~= nil then
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text = text .. spec.name:trim()
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text = text .. fs_escape_string(spec.name:trim())
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if spec.description ~= nil then
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--TODO make sure there's no invalid chat in spec.description
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@ -52,12 +52,6 @@ function render_favourite(spec)
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details = details .. " "
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end
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if spec.port ~= nil then
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text = text .. ":" .. spec.port:trim()
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else
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text = text .. ":??"
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end
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return text
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end
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@ -119,6 +113,8 @@ function cleanup_path(temppath)
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return temppath
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end
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--------------------------------------------------------------------------------
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function menu.set_texture(identifier,gamedetails)
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local texture_set = false
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if menu.texturepack ~= nil and gamedetails ~= nil then
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@ -696,6 +692,11 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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end
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gamedata.selected_world = 0
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if menu.favorites ~= nil then
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gamedata.servername = menu.favorites[event.index].name
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gamedata.serverdescription = menu.favorites[event.index].description
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end
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if gamedata.address ~= nil and
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gamedata.port ~= nil then
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@ -704,10 +705,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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end
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if event.typ == "CHG" then
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local address = menu.favorites[event.index].name
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if address == nil then
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address = menu.favorites[event.index].address
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end
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local address = menu.favorites[event.index].address
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local port = menu.favorites[event.index].port
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if address ~= nil and
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@ -757,7 +755,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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else
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menu.favorites = engine.get_favorites("local")
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end
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menu.fav_selected = nil
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return
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end
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@ -765,6 +763,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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local current_favourite = engine.get_textlist_index("favourites")
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engine.delete_favorite(current_favourite)
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menu.favorites = engine.get_favorites()
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menu.fav_selected = nil
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engine.setting_set("address","")
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engine.setting_get("port","")
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@ -779,6 +778,20 @@ function tabbuilder.handle_multiplayer_buttons(fields)
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gamedata.password = fields["te_pwd"]
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gamedata.address = fields["te_address"]
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gamedata.port = fields["te_port"]
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local fav_idx = engine.get_textlist_index("favourites")
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if fav_idx > 0 and fav_idx <= #menu.favorites and
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menu.favorites[fav_idx].address == fields["te_address"] and
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menu.favorites[fav_idx].port == fields["te_port"] then
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gamedata.servername = menu.favorites[fav_idx].name
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gamedata.serverdescription = menu.favorites[fav_idx].description
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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end
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gamedata.selected_world = 0
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engine.start()
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@ -1134,12 +1147,18 @@ function tabbuilder.tab_multiplayer()
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"label[9,0;Name/Password]" ..
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"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
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"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
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"button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]" ..
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"checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
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dump(engine.setting_getbool("public_serverlist")) .. "]"
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if not engine.setting_getbool("public_serverlist") then
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retval = retval ..
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"button[6.45,3.95;2.25,0.5;btn_delete_favorite;Delete]"
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end
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retval = retval ..
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"button[9,4.95;2.5,0.5;btn_mp_connect;Connect]" ..
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"field[9.25,1;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
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"pwdfield[9.25,1.75;2.5,0.5;te_pwd;]" ..
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"checkbox[1,3.6;cb_public_serverlist;Public Serverlist;" ..
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dump(engine.setting_getbool("public_serverlist")) .. "]" ..
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"textlist[1,0.35;7.5,3.35;favourites;"
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if #menu.favorites > 0 then
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@ -1149,8 +1168,7 @@ function tabbuilder.tab_multiplayer()
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retval = retval .. "," .. render_favourite(menu.favorites[i])
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end
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end
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print("cfav: " .. dump(menu.fav_selected))
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if menu.fav_selected ~= nil then
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retval = retval .. ";" .. menu.fav_selected .. "]"
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else
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@ -1195,9 +1213,10 @@ function tabbuilder.tab_server()
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retval = retval .. "," .. menu.worldlist[i].name ..
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" \\[" .. menu.worldlist[i].gameid .. "\\]"
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end
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retval = retval .. ";" .. index .. "]"
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else
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retval = retval .. ";0]"
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end
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retval = retval .. ";" .. index .. "]"
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return retval
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end
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@ -1227,7 +1246,8 @@ end
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function tabbuilder.tab_singleplayer()
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local index = engine.setting_get("main_menu_singleplayer_world_idx")
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if index == nil then
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if index == nil or
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#menu.filtered_game_list_raw() == 0 then
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index = 0
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end
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@ -77,9 +77,11 @@ function fs_escape_string(text)
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text = newtext
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end
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text = text:gsub("%[","\\%[")
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text = text:gsub("]","\\]")
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text = text:gsub(";","\\;")
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text = string.gsub(text,"\\","\\\\")
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text = string.gsub(text,"%]","\\]")
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text = string.gsub(text,"%[","\\[")
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text = string.gsub(text,";","\\;")
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text = string.gsub(text,",","\\,")
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end
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return text
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end
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@ -611,7 +611,7 @@ void GUIFormSpecMenu::parseTextList(parserData* data,std::string element) {
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::string name = parts[2];
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std::vector<std::string> items = split(parts[3],',');
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std::vector<std::string> items = split(parts[3],',',true);
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std::string str_initial_selection = "";
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std::string str_transparent = "false";
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@ -1352,6 +1352,7 @@ void GUIFormSpecMenu::parseBox(parserData* data,std::string element) {
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}
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void GUIFormSpecMenu::parseElement(parserData* data,std::string element) {
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//some prechecks
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if (element == "")
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return;
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@ -197,12 +197,14 @@ int guiLuaApi::l_start(lua_State *L)
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bool valid = false;
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engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
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engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
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engine->m_data->name = getTextData(L,"playername");
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engine->m_data->password = getTextData(L,"password");
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engine->m_data->address = getTextData(L,"address");
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engine->m_data->port = getTextData(L,"port");
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engine->m_data->name = getTextData(L,"playername");
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engine->m_data->password = getTextData(L,"password");
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engine->m_data->address = getTextData(L,"address");
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engine->m_data->port = getTextData(L,"port");
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engine->m_data->serverdescription = getTextData(L,"serverdescription");
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engine->m_data->servername = getTextData(L,"servername");
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//close menu next time
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engine->m_startgame = true;
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