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https://github.com/moparisthebest/minetest
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Warnings fix
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037e84d377
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "nodedef.h"
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#include "gamedef.h"
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#include "gamedef.h"
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#include "util/directiontables.h"
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#include "util/directiontables.h"
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#include "util/mathconstants.h"
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#include "rollback_interface.h"
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#include "rollback_interface.h"
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#include "emerge.h"
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "mapgen_v6.h"
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@ -255,7 +255,7 @@ int MapgenMath::generateTerrain() {
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*/
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*/
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for (s16 z = node_min.Z; z <= node_max.Z; z++) {
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for (s16 z = node_min.Z; z <= node_max.Z; z++) {
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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Biome *biome = bmgr->biomes[biomemap[index]];
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//Biome *biome = bmgr->biomes[biomemap[index]];
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u32 i = vm->m_area.index(x, node_min.Y, z);
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u32 i = vm->m_area.index(x, node_min.Y, z);
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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v3f vec = (v3f(x, y, z) - center) * scale ;
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v3f vec = (v3f(x, y, z) - center) * scale ;
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