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mirror of https://github.com/moparisthebest/minetest synced 2024-11-04 08:25:01 -05:00

Biome API: Re-calculate biome at every surface in a mapchunk column

This commit is contained in:
paramat 2015-02-24 04:06:05 +00:00
parent d65a90a86b
commit 14f7df980b
7 changed files with 43 additions and 61 deletions

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@ -228,14 +228,16 @@ void MapgenV5::makeChunk(BlockMakeData *data)
// Generate base terrain // Generate base terrain
s16 stone_surface_max_y = generateBaseTerrain(); s16 stone_surface_max_y = generateBaseTerrain();
// Create heightmap
updateHeightmap(node_min, node_max); updateHeightmap(node_min, node_max);
// Calculate biomes // Create biomemap at heightmap surface
bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result, bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
noise_humidity->result, heightmap, biomemap); noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes // Actually place the biome-specific nodes
generateBiomes(); generateBiomes(noise_heat->result, noise_humidity->result);
// Generate caves // Generate caves
if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y)) if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
@ -354,7 +356,7 @@ int MapgenV5::generateBaseTerrain()
} }
void MapgenV5::generateBiomes() void MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
{ {
if (node_max.Y < water_level) if (node_max.Y < water_level)
return; return;
@ -368,12 +370,11 @@ void MapgenV5::generateBiomes()
for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) { for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index]); Biome *biome = NULL;
s16 dfiller = biome->depth_filler + noise_filler_depth->result[index]; s16 dfiller = 0;
s16 y0_top = biome->depth_top; s16 y0_top = 0;
s16 y0_filler = biome->depth_top + dfiller; s16 y0_filler = 0;
s16 shore_max = water_level + biome->height_shore; s16 depth_water_top = 0;
s16 depth_water_top = biome->depth_water_top;
s16 nplaced = 0; s16 nplaced = 0;
u32 i = vm->m_area.index(x, node_max.Y, z); u32 i = vm->m_area.index(x, node_max.Y, z);
@ -384,24 +385,22 @@ void MapgenV5::generateBiomes()
for (s16 y = node_max.Y; y >= node_min.Y; y--) { for (s16 y = node_max.Y; y >= node_min.Y; y--) {
content_t c = vm->m_data[i].getContent(); content_t c = vm->m_data[i].getContent();
if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
dfiller = biome->depth_filler + noise_filler_depth->result[index];
y0_top = biome->depth_top;
y0_filler = biome->depth_top + dfiller;
depth_water_top = biome->depth_water_top;
}
if (c == c_stone && have_air) { if (c == c_stone && have_air) {
content_t c_below = vm->m_data[i - em.X].getContent(); content_t c_below = vm->m_data[i - em.X].getContent();
if (c_below != CONTENT_AIR) { if (c_below != CONTENT_AIR) {
if (nplaced < y0_top) { if (nplaced < y0_top) {
if(y < water_level)
vm->m_data[i] = MapNode(biome->c_underwater);
else if(y <= shore_max)
vm->m_data[i] = MapNode(biome->c_shore_top);
else
vm->m_data[i] = MapNode(biome->c_top); vm->m_data[i] = MapNode(biome->c_top);
nplaced++; nplaced++;
} else if (nplaced < y0_filler && nplaced >= y0_top) { } else if (nplaced < y0_filler && nplaced >= y0_top) {
if(y < water_level)
vm->m_data[i] = MapNode(biome->c_underwater);
else if(y <= shore_max)
vm->m_data[i] = MapNode(biome->c_shore_filler);
else
vm->m_data[i] = MapNode(biome->c_filler); vm->m_data[i] = MapNode(biome->c_filler);
nplaced++; nplaced++;
} else if (c == c_stone) { } else if (c == c_stone) {

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@ -93,7 +93,7 @@ public:
int getGroundLevelAtPoint(v2s16 p); int getGroundLevelAtPoint(v2s16 p);
void calculateNoise(); void calculateNoise();
int generateBaseTerrain(); int generateBaseTerrain();
void generateBiomes(); void generateBiomes(float *heat_map, float *humidity_map);
void generateCaves(int max_stone_y); void generateCaves(int max_stone_y);
void dustTopNodes(); void dustTopNodes();
}; };

View File

@ -239,14 +239,15 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Generate base terrain, mountains, and ridges with initial heightmaps // Generate base terrain, mountains, and ridges with initial heightmaps
s16 stone_surface_max_y = generateTerrain(); s16 stone_surface_max_y = generateTerrain();
// Create heightmap
updateHeightmap(node_min, node_max); updateHeightmap(node_min, node_max);
// Calculate biomes // Create biomemap at heightmap surface
bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result, bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
noise_humidity->result, heightmap, biomemap); noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes and what not // Actually place the biome-specific nodes
generateBiomes(); generateBiomes(noise_heat->result, noise_humidity->result);
if (flags & MG_CAVES) if (flags & MG_CAVES)
generateCaves(stone_surface_max_y); generateCaves(stone_surface_max_y);
@ -534,7 +535,7 @@ void MapgenV7::generateRidgeTerrain()
} }
void MapgenV7::generateBiomes() void MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
{ {
if (node_max.Y < water_level) if (node_max.Y < water_level)
return; return;
@ -548,12 +549,11 @@ void MapgenV7::generateBiomes()
for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) { for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index]); Biome *biome = NULL;
s16 dfiller = biome->depth_filler + noise_filler_depth->result[index]; s16 dfiller = 0;
s16 y0_top = biome->depth_top; s16 y0_top = 0;
s16 y0_filler = biome->depth_top + dfiller; s16 y0_filler = 0;
s16 shore_max = water_level + biome->height_shore; s16 depth_water_top = 0;
s16 depth_water_top = biome->depth_water_top;
s16 nplaced = 0; s16 nplaced = 0;
u32 i = vm->m_area.index(x, node_max.Y, z); u32 i = vm->m_area.index(x, node_max.Y, z);
@ -574,24 +574,22 @@ void MapgenV7::generateBiomes()
have_air = !getMountainTerrainFromMap(j, index, y); have_air = !getMountainTerrainFromMap(j, index, y);
} }
if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) {
biome = bmgr->getBiome(heat_map[index], humidity_map[index], y);
dfiller = biome->depth_filler + noise_filler_depth->result[index];
y0_top = biome->depth_top;
y0_filler = biome->depth_top + dfiller;
depth_water_top = biome->depth_water_top;
}
if (c == c_stone && have_air) { if (c == c_stone && have_air) {
content_t c_below = vm->m_data[i - em.X].getContent(); content_t c_below = vm->m_data[i - em.X].getContent();
if (c_below != CONTENT_AIR) { if (c_below != CONTENT_AIR) {
if (nplaced < y0_top) { if (nplaced < y0_top) {
if(y < water_level)
vm->m_data[i] = MapNode(biome->c_underwater);
else if(y <= shore_max)
vm->m_data[i] = MapNode(biome->c_shore_top);
else
vm->m_data[i] = MapNode(biome->c_top); vm->m_data[i] = MapNode(biome->c_top);
nplaced++; nplaced++;
} else if (nplaced < y0_filler && nplaced >= y0_top) { } else if (nplaced < y0_filler && nplaced >= y0_top) {
if(y < water_level)
vm->m_data[i] = MapNode(biome->c_underwater);
else if(y <= shore_max)
vm->m_data[i] = MapNode(biome->c_shore_filler);
else
vm->m_data[i] = MapNode(biome->c_filler); vm->m_data[i] = MapNode(biome->c_filler);
nplaced++; nplaced++;
} else if (c == c_stone) { } else if (c == c_stone) {

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@ -114,7 +114,7 @@ public:
int generateMountainTerrain(int ymax); int generateMountainTerrain(int ymax);
void generateRidgeTerrain(); void generateRidgeTerrain();
void generateBiomes(); void generateBiomes(float *heat_map, float *humidity_map);
void dustTopNodes(); void dustTopNodes();
//void addTopNodes(); //void addTopNodes();

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@ -43,7 +43,6 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
b->flags = 0; b->flags = 0;
b->depth_top = 0; b->depth_top = 0;
b->depth_filler = 0; b->depth_filler = 0;
b->height_shore = 0;
b->depth_water_top = 0; b->depth_water_top = 0;
b->y_min = -MAP_GENERATION_LIMIT; b->y_min = -MAP_GENERATION_LIMIT;
b->y_max = MAP_GENERATION_LIMIT; b->y_max = MAP_GENERATION_LIMIT;
@ -53,9 +52,6 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
NodeResolveInfo *nri = new NodeResolveInfo(b); NodeResolveInfo *nri = new NodeResolveInfo(b);
nri->nodenames.push_back("air"); nri->nodenames.push_back("air");
nri->nodenames.push_back("air"); nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("air");
nri->nodenames.push_back("mapgen_stone"); nri->nodenames.push_back("mapgen_stone");
nri->nodenames.push_back("mapgen_water_source"); nri->nodenames.push_back("mapgen_water_source");
nri->nodenames.push_back("mapgen_water_source"); nri->nodenames.push_back("mapgen_water_source");
@ -126,9 +122,6 @@ void Biome::resolveNodeNames(NodeResolveInfo *nri)
{ {
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top); m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler); m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler);
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_filler);
m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_underwater);
m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone); m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top); m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top);
m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water); m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water);

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@ -39,9 +39,6 @@ public:
content_t c_top; content_t c_top;
content_t c_filler; content_t c_filler;
content_t c_shore_top;
content_t c_shore_filler;
content_t c_underwater;
content_t c_stone; content_t c_stone;
content_t c_water_top; content_t c_water_top;
content_t c_water; content_t c_water;
@ -49,7 +46,6 @@ public:
s16 depth_top; s16 depth_top;
s16 depth_filler; s16 depth_filler;
s16 height_shore;
s16 depth_water_top; s16 depth_water_top;
s16 y_min; s16 y_min;

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@ -444,8 +444,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
b->name = getstringfield_default(L, index, "name", ""); b->name = getstringfield_default(L, index, "name", "");
b->depth_top = getintfield_default(L, index, "depth_top", 1); b->depth_top = getintfield_default(L, index, "depth_top", 1);
b->depth_filler = getintfield_default(L, index, "depth_filler", 3); b->depth_filler = getintfield_default(L, index, "depth_filler", 2);
b->height_shore = getintfield_default(L, index, "height_shore", 3);
b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0); b->depth_water_top = getintfield_default(L, index, "depth_water_top", 0);
b->y_min = getintfield_default(L, index, "y_min", -31000); b->y_min = getintfield_default(L, index, "y_min", -31000);
b->y_max = getintfield_default(L, index, "y_max", 31000); b->y_max = getintfield_default(L, index, "y_max", 31000);
@ -463,9 +462,6 @@ int ModApiMapgen::l_register_biome(lua_State *L)
std::list<std::string> &nnames = nri->nodenames; std::list<std::string> &nnames = nri->nodenames;
nnames.push_back(getstringfield_default(L, index, "node_top", "")); nnames.push_back(getstringfield_default(L, index, "node_top", ""));
nnames.push_back(getstringfield_default(L, index, "node_filler", "")); nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
nnames.push_back(getstringfield_default(L, index, "node_shore_top", ""));
nnames.push_back(getstringfield_default(L, index, "node_shore_filler", ""));
nnames.push_back(getstringfield_default(L, index, "node_underwater", ""));
nnames.push_back(getstringfield_default(L, index, "node_stone", "")); nnames.push_back(getstringfield_default(L, index, "node_stone", ""));
nnames.push_back(getstringfield_default(L, index, "node_water_top", "")); nnames.push_back(getstringfield_default(L, index, "node_water_top", ""));
nnames.push_back(getstringfield_default(L, index, "node_water", "")); nnames.push_back(getstringfield_default(L, index, "node_water", ""));