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Unescape tooltip texts

Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
This commit is contained in:
est31 2015-03-10 16:22:56 +01:00 committed by Loic Blot
parent 29e46d6b29
commit 140245a76f

View File

@ -1432,7 +1432,7 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data,std::string element)
video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
m_tooltips[narrow_to_wide(name)] =
TooltipSpec (item.getDefinition(idef).description,
TooltipSpec(item.getDefinition(idef).description,
m_default_tooltip_bgcolor,
m_default_tooltip_color);
@ -1550,13 +1550,15 @@ void GUIFormSpecMenu::parseTooltip(parserData* data, std::string element)
std::vector<std::string> parts = split(element,';');
if (parts.size() == 2) {
std::string name = parts[0];
m_tooltips[narrow_to_wide(name)] = TooltipSpec (parts[1], m_default_tooltip_bgcolor, m_default_tooltip_color);
m_tooltips[narrow_to_wide(name)] = TooltipSpec(unescape_string(parts[1]),
m_default_tooltip_bgcolor, m_default_tooltip_color);
return;
} else if (parts.size() == 4) {
std::string name = parts[0];
video::SColor tmp_color1, tmp_color2;
if ( parseColorString(parts[2], tmp_color1, false) && parseColorString(parts[3], tmp_color2, false) ) {
m_tooltips[narrow_to_wide(name)] = TooltipSpec (parts[1], tmp_color1, tmp_color2);
m_tooltips[narrow_to_wide(name)] = TooltipSpec(unescape_string(parts[1]),
tmp_color1, tmp_color2);
return;
}
}