mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-05 08:55:01 -05:00
Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
This commit is contained in:
parent
4e63c977c7
commit
126f36c2e6
@ -407,7 +407,7 @@ void Client::step(float dtime)
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snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
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snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
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NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT,
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NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT_LEGACY,
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1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
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*pkt << (u8) SER_FMT_VER_HIGHEST_READ;
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@ -1065,7 +1065,7 @@ void Client::sendChangePassword(const std::wstring &oldpassword,
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std::string oldpwd = translatePassword(playername, oldpassword);
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std::string newpwd = translatePassword(playername, newpassword);
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NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD, 2 * PASSWORD_SIZE);
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NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
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for(u8 i = 0; i < PASSWORD_SIZE; i++) {
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*pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
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@ -350,7 +350,7 @@ public:
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void handleCommand_Null(NetworkPacket* pkt) {};
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void handleCommand_Deprecated(NetworkPacket* pkt);
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void handleCommand_Init(NetworkPacket* pkt);
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void handleCommand_AccessDenied(NetworkPacket* pkt);
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void handleCommand_AccessDenied_Legacy(NetworkPacket* pkt);
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void handleCommand_RemoveNode(NetworkPacket* pkt);
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void handleCommand_AddNode(NetworkPacket* pkt);
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void handleCommand_BlockData(NetworkPacket* pkt);
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@ -379,7 +379,7 @@ public:
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void handleCommand_ShowFormSpec(NetworkPacket* pkt);
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void handleCommand_SpawnParticle(NetworkPacket* pkt);
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void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
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void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
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void handleCommand_DeleteParticleSpawner_Legacy(NetworkPacket* pkt);
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void handleCommand_HudAdd(NetworkPacket* pkt);
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void handleCommand_HudRemove(NetworkPacket* pkt);
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void handleCommand_HudChange(NetworkPacket* pkt);
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@ -40,7 +40,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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null_command_handler,
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null_command_handler,
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null_command_handler,
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{ "TOCLIENT_INIT", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_Init }, // 0x10
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{ "TOCLIENT_INIT", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_Init }, // 0x10
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null_command_handler,
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null_command_handler,
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null_command_handler,
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@ -77,7 +77,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ActiveObjectMessages }, // 0x32
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{ "TOCLIENT_HP", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HP }, // 0x33
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{ "TOCLIENT_MOVE_PLAYER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MovePlayer }, // 0x34
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{ "TOCLIENT_ACCESS_DENIED", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied }, // 0x35
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{ "TOCLIENT_ACCESS_DENIED_LEGACY", TOCLIENT_STATE_NOT_CONNECTED, &Client::handleCommand_AccessDenied_Legacy }, // 0x35
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{ "TOCLIENT_PLAYERITEM", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerItem }, // 0x36
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{ "TOCLIENT_DEATHSCREEN", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeathScreen }, // 0x37
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{ "TOCLIENT_MEDIA", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Media }, // 0x38
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@ -96,7 +96,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_MOVEMENT", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_Movement }, // 0x45
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{ "TOCLIENT_SPAWN_PARTICLE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_SpawnParticle }, // 0x46
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{ "TOCLIENT_ADD_PARTICLESPAWNER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_AddParticleSpawner }, // 0x47
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{ "TOCLIENT_DELETE_PARTICLESPAWNER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeleteParticleSpawner }, // 0x48
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{ "TOCLIENT_DELETE_PARTICLESPAWNER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeleteParticleSpawner_Legacy }, // 0x48
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{ "TOCLIENT_HUDADD", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudAdd }, // 0x49
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{ "TOCLIENT_HUDRM", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudRemove }, // 0x4a
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{ "TOCLIENT_HUDCHANGE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_HudChange }, // 0x4b
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@ -167,7 +167,7 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
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{ "TOSERVER_SIGNNODETEXT", 0, false }, // 0x33
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{ "TOSERVER_CLICK_ACTIVEOBJECT", 0, false }, // 0x34
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{ "TOSERVER_DAMAGE", 0, true }, // 0x35
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{ "TOSERVER_PASSWORD", 0, true }, // 0x36
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{ "TOSERVER_PASSWORD_LEGACY", 0, true }, // 0x36
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{ "TOSERVER_PLAYERITEM", 0, true }, // 0x37
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{ "TOSERVER_RESPAWN", 0, true }, // 0x38
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{ "TOSERVER_INTERACT", 0, true }, // 0x39
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@ -270,7 +270,7 @@ enum ToClientCommand
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f1000 player yaw
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*/
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TOCLIENT_ACCESS_DENIED = 0x35,
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TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
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/*
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u16 command
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u16 reason_length
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@ -457,7 +457,7 @@ enum ToClientCommand
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u32 id
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*/
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TOCLIENT_DELETE_PARTICLESPAWNER = 0x48,
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TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48,
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/*
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u16 command
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u32 id
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@ -562,7 +562,7 @@ enum ToClientCommand
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enum ToServerCommand
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{
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TOSERVER_INIT=0x10,
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TOSERVER_INIT_LEGACY = 0x10,
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/*
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Sent first after connected.
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@ -694,7 +694,7 @@ enum ToServerCommand
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u8 amount
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*/
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TOSERVER_PASSWORD=0x36,
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TOSERVER_PASSWORD_LEGACY = 0x36,
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/*
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Sent to change password.
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@ -703,7 +703,7 @@ enum ToServerCommand
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[30] u8[28] new password
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*/
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TOSERVER_PLAYERITEM=0x37,
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TOSERVER_PLAYERITEM = 0x37,
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/*
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Sent to change selected item.
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@ -711,7 +711,7 @@ enum ToServerCommand
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[2] u16 item
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*/
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TOSERVER_RESPAWN=0x38,
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TOSERVER_RESPAWN = 0x38,
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/*
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u16 TOSERVER_RESPAWN
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*/
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@ -89,7 +89,7 @@ void Client::handleCommand_Init(NetworkPacket* pkt)
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m_state = LC_Init;
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}
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void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
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void Client::handleCommand_AccessDenied_Legacy(NetworkPacket* pkt)
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{
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// The server didn't like our password. Note, this needs
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// to be processed even if the serialisation format has
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@ -822,7 +822,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
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}
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void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
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void Client::handleCommand_DeleteParticleSpawner_Legacy(NetworkPacket* pkt)
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{
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u16 id;
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@ -43,7 +43,7 @@ void Server::handleCommand_Deprecated(NetworkPacket* pkt)
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<< " not supported anymore" << std::endl;
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}
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void Server::handleCommand_Init(NetworkPacket* pkt)
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void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
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{
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// [0] u8 SER_FMT_VER_HIGHEST_READ
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// [1] u8[20] player_name
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@ -942,7 +942,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
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SendPlayerBreath(pkt->getPeerId());
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}
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void Server::handleCommand_Password(NetworkPacket* pkt)
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void Server::handleCommand_Password_Legacy(NetworkPacket* pkt)
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{
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/*
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[0] u16 TOSERVER_PASSWORD
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@ -40,7 +40,7 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
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null_command_handler, // 0x0d
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null_command_handler, // 0x0e
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null_command_handler, // 0x0f
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{ "TOSERVER_INIT", TOSERVER_STATE_NOT_CONNECTED, &Server::handleCommand_Init }, // 0x10
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{ "TOSERVER_INIT_LEGACY", TOSERVER_STATE_NOT_CONNECTED, &Server::handleCommand_Init_Legacy }, // 0x10
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{ "TOSERVER_INIT2", TOSERVER_STATE_NOT_CONNECTED, &Server::handleCommand_Init2 }, // 0x11
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null_command_handler, // 0x12
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null_command_handler, // 0x13
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@ -78,7 +78,7 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
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{ "TOSERVER_SIGNNODETEXT", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x33
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{ "TOSERVER_CLICK_ACTIVEOBJECT", TOSERVER_STATE_INGAME, &Server::handleCommand_Deprecated }, // 0x34
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{ "TOSERVER_DAMAGE", TOSERVER_STATE_INGAME, &Server::handleCommand_Damage }, // 0x35
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{ "TOSERVER_PASSWORD", TOSERVER_STATE_INGAME, &Server::handleCommand_Password }, // 0x36
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{ "TOSERVER_PASSWORD_LEGACY", TOSERVER_STATE_INGAME, &Server::handleCommand_Password_Legacy }, // 0x36
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{ "TOSERVER_PLAYERITEM", TOSERVER_STATE_INGAME, &Server::handleCommand_PlayerItem }, // 0x37
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{ "TOSERVER_RESPAWN", TOSERVER_STATE_INGAME, &Server::handleCommand_Respawn }, // 0x38
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{ "TOSERVER_INTERACT", TOSERVER_STATE_INGAME, &Server::handleCommand_Interact }, // 0x39
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@ -151,7 +151,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", 0, true }, // 0x32 Special packet, sent by 0 (rel) and 1 (unrel) channel
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{ "TOCLIENT_HP", 0, true }, // 0x33
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{ "TOCLIENT_MOVE_PLAYER", 0, true }, // 0x34
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{ "TOCLIENT_ACCESS_DENIED", 0, true }, // 0x35
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{ "TOCLIENT_ACCESS_DENIED_LEGACY", 0, true }, // 0x35
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{ "TOCLIENT_PLAYERITEM", 0, false }, // 0x36 obsolete
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{ "TOCLIENT_DEATHSCREEN", 0, true }, // 0x37
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{ "TOCLIENT_MEDIA", 2, true }, // 0x38
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@ -170,7 +170,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{ "TOCLIENT_MOVEMENT", 0, true }, // 0x45
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{ "TOCLIENT_SPAWN_PARTICLE", 0, true }, // 0x46
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{ "TOCLIENT_ADD_PARTICLESPAWNER", 0, true }, // 0x47
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{ "TOCLIENT_DELETE_PARTICLESPAWNER", 0, true }, // 0x48
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{ "TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY", 0, true }, // 0x48
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{ "TOCLIENT_HUDADD", 1, true }, // 0x49
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{ "TOCLIENT_HUDRM", 1, true }, // 0x4a
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{ "TOCLIENT_HUDCHANGE", 0, true }, // 0x4b
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@ -1506,7 +1506,7 @@ void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
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{
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DSTACK(__FUNCTION_NAME);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
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*pkt << reason;
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Send(pkt);
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}
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@ -1677,7 +1677,7 @@ void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
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{
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DSTACK(__FUNCTION_NAME);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id);
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// Ugly error in this packet
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*pkt << (u16) id;
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@ -197,7 +197,7 @@ public:
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void handleCommand_Null(NetworkPacket* pkt) {};
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void handleCommand_Deprecated(NetworkPacket* pkt);
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void handleCommand_Init(NetworkPacket* pkt);
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void handleCommand_Init_Legacy(NetworkPacket* pkt);
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void handleCommand_Init2(NetworkPacket* pkt);
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void handleCommand_RequestMedia(NetworkPacket* pkt);
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void handleCommand_ReceivedMedia(NetworkPacket* pkt);
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@ -209,7 +209,7 @@ public:
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void handleCommand_ChatMessage(NetworkPacket* pkt);
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void handleCommand_Damage(NetworkPacket* pkt);
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void handleCommand_Breath(NetworkPacket* pkt);
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void handleCommand_Password(NetworkPacket* pkt);
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void handleCommand_Password_Legacy(NetworkPacket* pkt);
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void handleCommand_PlayerItem(NetworkPacket* pkt);
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void handleCommand_Respawn(NetworkPacket* pkt);
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void handleCommand_Interact(NetworkPacket* pkt);
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