1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-11-17 14:55:13 -05:00

Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"

The commit didn't work because the blocks weren't loaded yet.

This reverts commit 22dbbf0a6f.

Conflicts:
	minetest.conf.example
This commit is contained in:
ShadowNinja 2014-01-06 21:17:19 -05:00
parent c46574f30f
commit 0fd5c61c00
5 changed files with 40 additions and 55 deletions

View File

@ -281,10 +281,6 @@
#disable_anticheat = false #disable_anticheat = false
# If true, actions are recorded for rollback # If true, actions are recorded for rollback
#enable_rollback_recording = false #enable_rollback_recording = false
# If true, blocks are cached (and generated if not before) before a player is spawned.
#cache_block_before_spawn = true
# Defines the maximum height a player can spawn in a map, above water level
#max_spawn_height = 50
# Profiler data print interval. #0 = disable. # Profiler data print interval. #0 = disable.
#profiler_print_interval = 0 #profiler_print_interval = 0

View File

@ -189,8 +189,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("disallow_empty_password", "false"); settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false"); settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false"); settings->setDefault("enable_rollback_recording", "false");
settings->setDefault("cache_block_before_spawn", "true");
settings->setDefault("max_spawn_height", "50");
settings->setDefault("profiler_print_interval", "0"); settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false"); settings->setDefault("enable_mapgen_debug_info", "false");

View File

@ -3185,56 +3185,48 @@ void ServerMap::prepareBlock(MapBlock *block) {
} }
} }
/** s16 ServerMap::findGroundLevel(v2s16 p2d)
* Get the ground level by searching for a non CONTENT_AIR node in a column from top to bottom {
#if 0
/*
Uh, just do something random...
*/ */
s16 ServerMap::findGroundLevel(v2s16 p2d, bool cacheBlocks) // Find existing map from top to down
s16 max=63;
s16 min=-64;
v3s16 p(p2d.X, max, p2d.Y);
for(; p.Y>min; p.Y--)
{ {
MapNode n = getNodeNoEx(p);
s16 level; if(n.getContent() != CONTENT_IGNORE)
// The reference height is the original mapgen height
s16 referenceHeight = m_emerge->getGroundLevelAtPoint(p2d);
s16 maxSearchHeight = 63 + referenceHeight;
s16 minSearchHeight = -63 + referenceHeight;
v3s16 probePosition(p2d.X, maxSearchHeight, p2d.Y);
v3s16 blockPosition = getNodeBlockPos(probePosition);
v3s16 prevBlockPosition = blockPosition;
// Cache the block to be inspected.
if(cacheBlocks) {
emergeBlock(blockPosition, true);
}
// Probes the nodes in the given column
for(; probePosition.Y > minSearchHeight; probePosition.Y--)
{
if(cacheBlocks) {
// Calculate the block position of the given node
blockPosition = getNodeBlockPos(probePosition);
// If the node is in an different block, cache it
if(blockPosition != prevBlockPosition) {
emergeBlock(blockPosition, true);
prevBlockPosition = blockPosition;
}
}
MapNode node = getNodeNoEx(probePosition);
if (node.getContent() != CONTENT_IGNORE &&
node.getContent() != CONTENT_AIR) {
break; break;
} }
if(p.Y == min)
goto plan_b;
// If this node is not air, go to plan b
if(getNodeNoEx(p).getContent() != CONTENT_AIR)
goto plan_b;
// Search existing walkable and return it
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
return p.Y;
} }
// Could not determine the ground. Use map generator noise functions. // Move to plan b
if(probePosition.Y == minSearchHeight) { plan_b:
level = referenceHeight; #endif
} else {
level = probePosition.Y;
}
/*
Determine from map generator noise functions
*/
s16 level = m_emerge->getGroundLevelAtPoint(p2d);
return level; return level;
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
//return (s16)level;
} }
bool ServerMap::loadFromFolders() { bool ServerMap::loadFromFolders() {

View File

@ -428,7 +428,7 @@ public:
void prepareBlock(MapBlock *block); void prepareBlock(MapBlock *block);
// Helper for placing objects on ground level // Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d, bool cacheBlocks); s16 findGroundLevel(v2s16 p2d);
/* /*
Misc. helper functions for fiddling with directory and file Misc. helper functions for fiddling with directory and file

View File

@ -2302,7 +2302,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to " /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
<<"("<<position.X<<","<<position.Y<<","<<position.Z<<")" <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
<<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/ <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
} }
else if(command == TOSERVER_GOTBLOCKS) else if(command == TOSERVER_GOTBLOCKS)
{ {
@ -5336,10 +5335,10 @@ v3f findSpawnPos(ServerMap &map)
-range + (myrand() % (range * 2))); -range + (myrand() % (range * 2)));
// Get ground height at point // Get ground height at point
s16 groundheight = map.findGroundLevel(nodepos2d, g_settings->getBool("cache_block_before_spawn")); s16 groundheight = map.findGroundLevel(nodepos2d);
if (groundheight <= water_level) // Don't go underwater if (groundheight <= water_level) // Don't go underwater
continue; continue;
if (groundheight > water_level + g_settings->getS16("max_spawn_height")) // Don't go to high places if (groundheight > water_level + 6) // Don't go to high places
continue; continue;
nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y); nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);