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Fix unitialised variable occassionally being used
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@ -2116,6 +2116,9 @@ bool Game::connectToServer(const std::string &playername,
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const std::string &password, std::string *address, u16 port,
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bool *connect_ok, bool *aborted)
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{
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*connect_ok = false; // Let's not be overly optimistic
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*aborted = false;
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showOverlayMessage("Resolving address...", 0, 15);
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Address connect_address(0, 0, 0, 0, port);
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@ -2158,14 +2161,12 @@ bool Game::connectToServer(const std::string &playername,
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gamedef = client; // Client acts as our GameDef
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infostream << "Connecting to server at ";
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connect_address.print(&infostream);
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infostream << std::endl;
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client->connect(connect_address);
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/*
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Wait for server to accept connection
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*/
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