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https://github.com/moparisthebest/minetest
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Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
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@ -2176,6 +2176,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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verbosestream<<"Server: Got TOSERVER_INIT2 from "
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verbosestream<<"Server: Got TOSERVER_INIT2 from "
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<<peer_id<<std::endl;
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<<peer_id<<std::endl;
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Player *player = m_env->getPlayer(peer_id);
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if(!player){
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verbosestream<<"Server: TOSERVER_INIT2: "
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<<"Player not found; ignoring."<<std::endl;
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return;
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}
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getClient(peer_id)->serialization_version
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getClient(peer_id)->serialization_version
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= getClient(peer_id)->pending_serialization_version;
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= getClient(peer_id)->pending_serialization_version;
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@ -2203,8 +2209,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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UpdateCrafting(peer_id);
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UpdateCrafting(peer_id);
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SendInventory(peer_id);
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SendInventory(peer_id);
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Player *player = m_env->getPlayer(peer_id);
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// Send HP
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// Send HP
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SendPlayerHP(peer_id);
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SendPlayerHP(peer_id);
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