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Document for api functions that rely on current_modname, that it doesn't work when not loading mods
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@ -439,7 +439,8 @@ the global `minetest.registered_*` tables.
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* added to `minetest.registered_schematic` with the key of `schematic.name`
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* if `schematic.name` is nil, the key is the returned ID
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* if the schematic is loaded from a file, schematic.name is set to the filename
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* the current mod path will be prepended to the schematic filename if it is a relative path
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* if the function is called when loading the mod, and schematic.name is a relative path,
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* then the current mod path will be prepended to the schematic filename
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* `minetest.clear_registered_biomes()`
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* clears all biomes currently registered
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@ -1667,7 +1668,7 @@ Helper functions
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### Utilities
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* `minetest.get_current_modname()`: returns a string
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* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
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* `minetest.get_modpath(modname)`: returns e.g. `"/home/user/.minetest/usermods/modname"`
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* Useful for loading additional `.lua` modules or static data from mod
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* `minetest.get_modnames()`: returns a list of installed mods
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@ -40,6 +40,7 @@ public:
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static Server* getServer(lua_State *L);
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static Environment* getEnv(lua_State *L);
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static GUIEngine* getGuiEngine(lua_State *L);
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// When we are not loading the mod, this function returns "."
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static std::string getCurrentModPath(lua_State *L);
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// Get an arbitrary subclass of ScriptApiBase
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