1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 08:08:47 -05:00

added simple skybox

This commit is contained in:
Perttu Ahola 2011-04-29 16:00:36 +03:00
parent 7a367f96e1
commit 0847e550f0
4 changed files with 10 additions and 8 deletions

BIN
data/skybox1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 236 B

BIN
data/skybox2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 231 B

BIN
data/skybox3.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 190 B

View File

@ -605,10 +605,9 @@ void the_game(
// The color of the sky // The color of the sky
//video::SColor skycolor = video::SColor(255,90,140,200); //video::SColor skycolor = video::SColor(255,140,186,250);
//video::SColor skycolor = video::SColor(255,166,202,244);
//video::SColor skycolor = video::SColor(255,120,185,244); video::SColor bgcolor_bright = video::SColor(255,170,200,230);
video::SColor skycolor = video::SColor(255,140,186,250);
/* /*
Draw "Loading" screen Draw "Loading" screen
@ -719,14 +718,14 @@ void the_game(
/* /*
Create skybox Create skybox
*/ */
/*scene::ISceneNode* skybox; scene::ISceneNode* skybox;
skybox = smgr->addSkyBoxSceneNode( skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(porting::getDataPath("skybox2.png").c_str()), driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
driver->getTexture(porting::getDataPath("skybox3.png").c_str()), driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()), driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()), driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()), driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/ driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
/* /*
Create the camera node Create the camera node
@ -1676,9 +1675,12 @@ void the_game(
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000); u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor( video::SColor bgcolor = video::SColor(
255, 255,
skycolor.getRed() * l / 255, bgcolor_bright.getRed() * l / 255,
bgcolor_bright.getGreen() * l / 255,
bgcolor_bright.getBlue() * l / 255);
/*skycolor.getRed() * l / 255,
skycolor.getGreen() * l / 255, skycolor.getGreen() * l / 255,
skycolor.getBlue() * l / 255); skycolor.getBlue() * l / 255);*/
/* /*
Update coulds Update coulds