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LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
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@ -111,8 +111,6 @@ int LuaVoxelManip::l_write_to_map(lua_State *L)
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int LuaVoxelManip::l_update_liquids(lua_State *L)
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int LuaVoxelManip::l_update_liquids(lua_State *L)
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{
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{
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LuaVoxelManip *o = checkobject(L, 1);
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LuaVoxelManip *o = checkobject(L, 1);
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if (!o->is_mapgen_vm)
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return 0;
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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INodeDefManager *ndef = STACK_TO_SERVER(L)->getNodeDefManager();
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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Map *map = &(get_scriptapi(L)->getEnv()->getMap());
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