From 060e56b24c21c4cda76fcac15eecbdce9682d16a Mon Sep 17 00:00:00 2001 From: Miner59 Date: Sun, 5 Jul 2015 14:52:55 +0200 Subject: [PATCH] Fix "bouncy" blocks Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled. --- src/localplayer.cpp | 25 ++++++++++++++----------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/src/localplayer.cpp b/src/localplayer.cpp index d06015e0..1a59504e 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -319,25 +319,15 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, /* Report collisions */ - bool bouncy_jump = false; + // Dont report if flying if(collision_info && !(g_settings->getBool("free_move") && fly_allowed)) { for(size_t i=0; ipush_back(info); - if(info.new_speed.Y - info.old_speed.Y > 0.1*BS && - info.bouncy) - bouncy_jump = true; } } - if(bouncy_jump && control.jump){ - m_speed.Y += movement_speed_jump*BS; - touching_ground = false; - MtEvent *e = new SimpleTriggerEvent("PlayerJump"); - m_gamedef->event()->put(e); - } - if(!touching_ground_was && touching_ground){ MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround"); m_gamedef->event()->put(e); @@ -371,6 +361,19 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, m_can_jump = touching_ground && !in_liquid; if(itemgroup_get(f.groups, "disable_jump")) m_can_jump = false; + // Jump key pressed while jumping off from a bouncy block + if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") && + m_speed.Y >= -0.5 * BS) { + float jumpspeed = movement_speed_jump * physics_override_jump; + if (m_speed.Y > 1) { + // Reduce boost when speed already is high + m_speed.Y += jumpspeed / (1 + (m_speed.Y / 16 )); + } else { + m_speed.Y += jumpspeed; + } + setSpeed(m_speed); + m_can_jump = false; + } } void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d)