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Liquid flow: Prevent water spreading on ignore
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@ -1732,11 +1732,14 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
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m_transforming_liquid.push_back(npos);
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// if the current node happens to be a flowing node, it will start to flow down here.
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if (nb.t == NEIGHBOR_LOWER) {
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if (nb.t == NEIGHBOR_LOWER)
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flowing_down = true;
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}
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} else {
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neutrals[num_neutrals++] = nb;
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// If neutral below is ignore prevent water spreading outwards
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if (nb.t == NEIGHBOR_LOWER &&
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nb.n.getContent() == CONTENT_IGNORE)
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flowing_down = true;
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}
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break;
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case LIQUID_SOURCE:
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