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https://github.com/moparisthebest/minetest
synced 2024-11-05 00:45:05 -05:00
Mapgen v5/6/7: Cleanup node resolver and aliases
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82e35edff5
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02805af36e
@ -80,29 +80,27 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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INodeDefManager *ndef = emerge->ndef;
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c_stone = ndef->getId("mapgen_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
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c_sand = ndef->getId("mapgen_sand");
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_gravel = ndef->getId("mapgen_gravel");
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c_cobble = ndef->getId("mapgen_cobble");
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c_ice = ndef->getId("default:ice");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_ice = ndef->getId("mapgen_ice");
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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if (c_ice == CONTENT_IGNORE)
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c_ice = CONTENT_AIR;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_sandbrick == CONTENT_IGNORE)
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c_sandbrick = c_desert_stone;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_sandstone == CONTENT_IGNORE)
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c_stair_sandstone = c_sandbrick;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_desert_stone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstonebrick;
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}
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@ -253,9 +251,9 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (desert_stone) {
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dp.c_cobble = c_sandbrick;
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dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
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dp.c_stair = c_stair_sandstone;
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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@ -73,20 +73,16 @@ public:
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Noise *noise_humidity;
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content_t c_stone;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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content_t c_sand;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_ice;
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content_t c_gravel;
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content_t c_cobble;
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content_t c_desert_sand;
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content_t c_desert_stone;
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content_t c_mossycobble;
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content_t c_sandbrick;
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content_t c_ice;
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_stair_sandstone;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenV5();
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@ -89,30 +89,25 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_gravel = ndef->getId("mapgen_gravel");
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c_cobble = ndef->getId("mapgen_cobble");
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c_desert_sand = ndef->getId("mapgen_desert_sand");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_desert_sand = ndef->getId("mapgen_desert_sand");
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c_dirt_with_snow = ndef->getId("mapgen_dirt_with_snow");
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c_snow = ndef->getId("mapgen_snow");
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c_snowblock = ndef->getId("mapgen_snowblock");
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c_ice = ndef->getId("mapgen_ice");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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if (c_desert_sand == CONTENT_IGNORE)
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c_desert_sand = c_sand;
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_sandbrick == CONTENT_IGNORE)
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c_sandbrick = c_desert_stone;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_sandstone == CONTENT_IGNORE)
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c_stair_sandstone = c_sandbrick;
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}
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@ -545,9 +540,9 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (getBiome(0, v2s16(node_min.X, node_min.Z)) == BT_DESERT) {
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dp.c_cobble = c_sandbrick;
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dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
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dp.c_stair = c_stair_sandstone;
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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@ -111,18 +111,16 @@ public:
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_gravel;
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content_t c_cobble;
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content_t c_desert_sand;
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content_t c_desert_stone;
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content_t c_desert_sand;
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content_t c_dirt_with_snow;
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content_t c_snow;
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content_t c_snowblock;
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content_t c_ice;
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content_t c_cobble;
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content_t c_mossycobble;
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content_t c_sandbrick;
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content_t c_stair_cobble;
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content_t c_stair_sandstone;
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MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenV6();
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@ -89,28 +89,27 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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INodeDefManager *ndef = emerge->ndef;
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c_stone = ndef->getId("mapgen_stone");
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c_dirt = ndef->getId("mapgen_dirt");
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c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
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c_sand = ndef->getId("mapgen_sand");
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c_water_source = ndef->getId("mapgen_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_ice = ndef->getId("default:ice");
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c_cobble = ndef->getId("mapgen_cobble");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandbrick = ndef->getId("mapgen_sandstonebrick");
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c_ice = ndef->getId("mapgen_ice");
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_stair_sandstone = ndef->getId("mapgen_stair_sandstone");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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if (c_ice == CONTENT_IGNORE)
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c_ice = CONTENT_AIR;
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_sandbrick == CONTENT_IGNORE)
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c_sandbrick = c_desert_stone;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_stair_sandstone == CONTENT_IGNORE)
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c_stair_sandstone = c_sandbrick;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_desert_stone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstonebrick;
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}
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@ -274,9 +273,9 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (desert_stone) {
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dp.c_cobble = c_sandbrick;
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dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
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dp.c_stair = c_stair_sandstone;
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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@ -84,20 +84,16 @@ public:
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Noise *noise_humidity;
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content_t c_stone;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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content_t c_sand;
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content_t c_water_source;
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content_t c_lava_source;
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content_t c_ice;
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content_t c_gravel;
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content_t c_cobble;
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content_t c_desert_sand;
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content_t c_desert_stone;
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content_t c_mossycobble;
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content_t c_sandbrick;
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content_t c_ice;
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_stair_sandstone;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenV7();
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