1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 15:48:48 -05:00

View range: Set maximum to 4000 nodes

The network protocol does not support larger than 255 mapblocks.
This commit is contained in:
Rogier 2016-12-11 00:23:32 +01:00 committed by paramat
parent 38abc91802
commit 02112f84e2
4 changed files with 20 additions and 11 deletions

View File

@ -418,8 +418,7 @@ fps_max (Maximum FPS) int 60
pause_fps_max (FPS in pause menu) int 20 pause_fps_max (FPS in pause menu) int 20
# View distance in nodes. # View distance in nodes.
# Min = 20 viewing_range (Viewing range) int 100 20 4000
viewing_range (Viewing range) int 100
# Width component of the initial window size. # Width component of the initial window size.
screenW (Screen width) int 800 screenW (Screen width) int 800

View File

@ -473,8 +473,7 @@
# pause_fps_max = 20 # pause_fps_max = 20
# View distance in nodes. # View distance in nodes.
# Min = 20 # type: int min: 20 max: 4000
# type: int
# viewing_range = 100 # viewing_range = 100
# Width component of the initial window size. # Width component of the initial window size.

View File

@ -940,7 +940,8 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
u32 keyPressed = myplayer->keyPressed; u32 keyPressed = myplayer->keyPressed;
// scaled by 80, so that pi can fit into a u8 // scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80; u8 fov = clientMap->getCameraFov() * 80;
u8 wanted_range = std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE); u8 wanted_range = MYMIN(255,
std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
v3s32 position(pf.X, pf.Y, pf.Z); v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z); v3s32 speed(sf.X, sf.Y, sf.Z);

View File

@ -3277,9 +3277,16 @@ void Game::increaseViewRange(float *statustext_time)
{ {
s16 range = g_settings->getS16("viewing_range"); s16 range = g_settings->getS16("viewing_range");
s16 range_new = range + 10; s16 range_new = range + 10;
g_settings->set("viewing_range", itos(range_new));
if (range_new > 4000) {
range_new = 4000;
statustext = utf8_to_wide("Viewing range is at maximum: "
+ itos(range_new));
} else {
statustext = utf8_to_wide("Viewing range changed to " statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new)); + itos(range_new));
}
g_settings->set("viewing_range", itos(range_new));
*statustext_time = 0; *statustext_time = 0;
} }
@ -3289,12 +3296,15 @@ void Game::decreaseViewRange(float *statustext_time)
s16 range = g_settings->getS16("viewing_range"); s16 range = g_settings->getS16("viewing_range");
s16 range_new = range - 10; s16 range_new = range - 10;
if (range_new < 20) if (range_new < 20) {
range_new = 20; range_new = 20;
statustext = utf8_to_wide("Viewing range is at minimum: "
g_settings->set("viewing_range", itos(range_new)); + itos(range_new));
} else {
statustext = utf8_to_wide("Viewing range changed to " statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new)); + itos(range_new));
}
g_settings->set("viewing_range", itos(range_new));
*statustext_time = 0; *statustext_time = 0;
} }