mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-24 08:28:49 -05:00
Digging animation
This commit is contained in:
parent
eaff4616ad
commit
01f3ae1c50
@ -26,13 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
const s32 BOBFRAMES = 0x1000000; // must be a power of two
|
|
||||||
|
|
||||||
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
|
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
|
||||||
m_smgr(smgr),
|
m_smgr(smgr),
|
||||||
m_playernode(NULL),
|
m_playernode(NULL),
|
||||||
m_headnode(NULL),
|
m_headnode(NULL),
|
||||||
m_cameranode(NULL),
|
m_cameranode(NULL),
|
||||||
|
m_wieldnode(NULL),
|
||||||
m_draw_control(draw_control),
|
m_draw_control(draw_control),
|
||||||
m_viewing_range_min(5.0),
|
m_viewing_range_min(5.0),
|
||||||
m_viewing_range_max(5.0),
|
m_viewing_range_max(5.0),
|
||||||
@ -57,7 +56,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
|
|||||||
m_view_bobbing_speed(0),
|
m_view_bobbing_speed(0),
|
||||||
|
|
||||||
m_digging_anim(0),
|
m_digging_anim(0),
|
||||||
m_digging_speed(0)
|
m_digging_button(-1)
|
||||||
{
|
{
|
||||||
//dstream<<__FUNCTION_NAME<<std::endl;
|
//dstream<<__FUNCTION_NAME<<std::endl;
|
||||||
|
|
||||||
@ -67,7 +66,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
|
|||||||
m_headnode = smgr->addEmptySceneNode(m_playernode);
|
m_headnode = smgr->addEmptySceneNode(m_playernode);
|
||||||
m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
|
m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
|
||||||
m_cameranode->bindTargetAndRotation(true);
|
m_cameranode->bindTargetAndRotation(true);
|
||||||
m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr, -1, v3f(1.3, -1, 2), v3f(-20, -100, 20), v3f(1));
|
m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr);
|
||||||
|
|
||||||
updateSettings();
|
updateSettings();
|
||||||
}
|
}
|
||||||
@ -93,24 +92,54 @@ bool Camera::successfullyCreated(std::wstring& error_message)
|
|||||||
error_message = L"Failed to create the camera scene node";
|
error_message = L"Failed to create the camera scene node";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
if (m_wieldnode == NULL)
|
||||||
|
{
|
||||||
|
error_message = L"Failed to create the wielded item scene node";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Returns the fractional part of x
|
||||||
|
inline f32 my_modf(f32 x)
|
||||||
|
{
|
||||||
|
double dummy;
|
||||||
|
return modf(x, &dummy);
|
||||||
|
}
|
||||||
|
|
||||||
void Camera::step(f32 dtime)
|
void Camera::step(f32 dtime)
|
||||||
{
|
{
|
||||||
if (m_view_bobbing_state != 0)
|
if (m_view_bobbing_state != 0)
|
||||||
{
|
{
|
||||||
s32 offset = MYMAX(dtime * m_view_bobbing_speed * 0.035 * BOBFRAMES, 1);
|
f32 offset = dtime * m_view_bobbing_speed * 0.035;
|
||||||
if (m_view_bobbing_state == 2)
|
if (m_view_bobbing_state == 2)
|
||||||
{
|
{
|
||||||
// Animation is getting turned off
|
// Animation is getting turned off
|
||||||
s32 subanim = (m_view_bobbing_anim & (BOBFRAMES/2-1));
|
if (m_view_bobbing_anim < 0.5)
|
||||||
if (subanim < BOBFRAMES/4)
|
m_view_bobbing_anim -= offset;
|
||||||
offset = -1 * MYMIN(offset, subanim);
|
|
||||||
else
|
else
|
||||||
offset = MYMIN(offset, BOBFRAMES/2 - subanim);
|
m_view_bobbing_anim += offset;
|
||||||
|
if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1)
|
||||||
|
{
|
||||||
|
m_view_bobbing_anim = 0;
|
||||||
|
m_view_bobbing_state = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_digging_button != -1)
|
||||||
|
{
|
||||||
|
f32 offset = dtime * 3.5;
|
||||||
|
m_digging_anim += offset;
|
||||||
|
if (m_digging_anim >= 1)
|
||||||
|
{
|
||||||
|
m_digging_anim = 0;
|
||||||
|
m_digging_button = -1;
|
||||||
}
|
}
|
||||||
m_view_bobbing_anim = (m_view_bobbing_anim + offset) & (BOBFRAMES-1);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -132,11 +161,10 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
|
|||||||
v3f rel_cam_target = v3f(0,0,1);
|
v3f rel_cam_target = v3f(0,0,1);
|
||||||
v3f rel_cam_up = v3f(0,1,0);
|
v3f rel_cam_up = v3f(0,1,0);
|
||||||
|
|
||||||
s32 bobframe = m_view_bobbing_anim & (BOBFRAMES/2-1);
|
if (m_view_bobbing_anim != 0)
|
||||||
if (bobframe != 0)
|
|
||||||
{
|
{
|
||||||
f32 bobfrac = (f32) bobframe / (BOBFRAMES/2);
|
f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
|
||||||
f32 bobdir = (m_view_bobbing_anim < (BOBFRAMES/2)) ? 1.0 : -1.0;
|
f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;
|
||||||
|
|
||||||
#if 1
|
#if 1
|
||||||
f32 bobknob = 1.2;
|
f32 bobknob = 1.2;
|
||||||
@ -188,6 +216,27 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
|
|||||||
// Some more allowance that m_viewing_range_max * BS because of active objects etc.
|
// Some more allowance that m_viewing_range_max * BS because of active objects etc.
|
||||||
m_cameranode->setFarValue(m_viewing_range_max * BS * 10);
|
m_cameranode->setFarValue(m_viewing_range_max * BS * 10);
|
||||||
|
|
||||||
|
// Position the wielded item
|
||||||
|
v3f wield_position = v3f(1.3, -1.1, 2);
|
||||||
|
v3f wield_rotation = v3f(90, -90, -90);
|
||||||
|
if (m_digging_button != -1)
|
||||||
|
{
|
||||||
|
f32 digfrac = m_digging_anim;
|
||||||
|
wield_position.X -= sin(pow(digfrac, 0.8) * PI);
|
||||||
|
wield_position.Y += 0.5 * sin(digfrac * 2 * PI);
|
||||||
|
wield_position.Z += 0.2 * digfrac;
|
||||||
|
|
||||||
|
// Euler angles are PURE EVIL, so why not use quaternions?
|
||||||
|
core::quaternion quat_begin(wield_rotation * core::DEGTORAD);
|
||||||
|
core::quaternion quat_end(v3f(90, 20, -130) * core::DEGTORAD);
|
||||||
|
core::quaternion quat_slerp;
|
||||||
|
quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * PI));
|
||||||
|
quat_slerp.toEuler(wield_rotation);
|
||||||
|
wield_rotation *= core::RADTODEG;
|
||||||
|
}
|
||||||
|
m_wieldnode->setPosition(wield_position);
|
||||||
|
m_wieldnode->setRotation(wield_rotation);
|
||||||
|
|
||||||
// Render distance feedback loop
|
// Render distance feedback loop
|
||||||
updateViewingRange(frametime);
|
updateViewingRange(frametime);
|
||||||
|
|
||||||
@ -208,12 +257,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
|
|||||||
{
|
{
|
||||||
// Stop animation
|
// Stop animation
|
||||||
m_view_bobbing_state = 2;
|
m_view_bobbing_state = 2;
|
||||||
m_view_bobbing_speed = 100;
|
m_view_bobbing_speed = 60;
|
||||||
}
|
|
||||||
else if (m_view_bobbing_state == 2 && bobframe == 0)
|
|
||||||
{
|
|
||||||
// Stop animation completed
|
|
||||||
m_view_bobbing_state = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -378,14 +422,14 @@ void Camera::wield(const InventoryItem* item)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Bare hands
|
// Bare hands
|
||||||
dstream << "bare hands" << std::endl;
|
|
||||||
m_wieldnode->setVisible(false);
|
m_wieldnode->setVisible(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera::setDigging(bool digging)
|
void Camera::setDigging(s32 button)
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_digging_button == -1)
|
||||||
|
m_digging_button = button;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
19
src/camera.h
19
src/camera.h
@ -120,8 +120,9 @@ public:
|
|||||||
// Replace the wielded item mesh
|
// Replace the wielded item mesh
|
||||||
void wield(const InventoryItem* item);
|
void wield(const InventoryItem* item);
|
||||||
|
|
||||||
// Start or stop digging animation
|
// Start digging animation
|
||||||
void setDigging(bool digging);
|
// Pass 0 for left click, 1 for right click
|
||||||
|
void setDigging(s32 button);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Scene manager and nodes
|
// Scene manager and nodes
|
||||||
@ -158,8 +159,8 @@ private:
|
|||||||
f32 m_frametime_counter;
|
f32 m_frametime_counter;
|
||||||
f32 m_time_per_range;
|
f32 m_time_per_range;
|
||||||
|
|
||||||
// View bobbing animation frame (0 <= m_view_bobbing < 0x1000000)
|
// View bobbing animation frame (0 <= m_view_bobbing_anim < 1)
|
||||||
s32 m_view_bobbing_anim;
|
f32 m_view_bobbing_anim;
|
||||||
// If 0, view bobbing is off (e.g. player is standing).
|
// If 0, view bobbing is off (e.g. player is standing).
|
||||||
// If 1, view bobbing is on (player is walking).
|
// If 1, view bobbing is on (player is walking).
|
||||||
// If 2, view bobbing is getting switched off.
|
// If 2, view bobbing is getting switched off.
|
||||||
@ -167,10 +168,12 @@ private:
|
|||||||
// Speed of view bobbing animation
|
// Speed of view bobbing animation
|
||||||
f32 m_view_bobbing_speed;
|
f32 m_view_bobbing_speed;
|
||||||
|
|
||||||
// Digging animation
|
// Digging animation frame (0 <= m_digging_anim < 1)
|
||||||
s32 m_digging_anim;
|
f32 m_digging_anim;
|
||||||
// Speed of digging animation
|
// If -1, no digging animation
|
||||||
s32 m_digging_speed;
|
// If 0, left-click digging animation
|
||||||
|
// If 1, right-click digging animation
|
||||||
|
s32 m_digging_button;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
11
src/game.cpp
11
src/game.cpp
@ -1514,7 +1514,6 @@ void the_game(
|
|||||||
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
||||||
client.clickObject(0, selected_object->getBlock()->getPos(),
|
client.clickObject(0, selected_object->getBlock()->getPos(),
|
||||||
selected_object->getId(), g_selected_item);
|
selected_object->getId(), g_selected_item);
|
||||||
camera.setDigging(true);
|
|
||||||
}
|
}
|
||||||
else if(input->getRightClicked())
|
else if(input->getRightClicked())
|
||||||
{
|
{
|
||||||
@ -1582,7 +1581,6 @@ void the_game(
|
|||||||
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
std::cout<<DTIME<<"Left-clicked object"<<std::endl;
|
||||||
client.clickActiveObject(0,
|
client.clickActiveObject(0,
|
||||||
selected_active_object->getId(), g_selected_item);
|
selected_active_object->getId(), g_selected_item);
|
||||||
camera.setDigging(true);
|
|
||||||
}
|
}
|
||||||
else if(input->getRightClicked())
|
else if(input->getRightClicked())
|
||||||
{
|
{
|
||||||
@ -1757,7 +1755,7 @@ void the_game(
|
|||||||
|
|
||||||
dig_time += dtime;
|
dig_time += dtime;
|
||||||
|
|
||||||
camera.setDigging(true);
|
camera.setDigging(0); // left click animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1820,6 +1818,7 @@ void the_game(
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
|
||||||
|
camera.setDigging(1); // right click animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1828,6 +1827,11 @@ void the_game(
|
|||||||
|
|
||||||
} // selected_object == NULL
|
} // selected_object == NULL
|
||||||
|
|
||||||
|
if(input->getLeftClicked())
|
||||||
|
{
|
||||||
|
camera.setDigging(0); // left click animation
|
||||||
|
}
|
||||||
|
|
||||||
input->resetLeftClicked();
|
input->resetLeftClicked();
|
||||||
input->resetRightClicked();
|
input->resetRightClicked();
|
||||||
|
|
||||||
@ -1836,7 +1840,6 @@ void the_game(
|
|||||||
std::cout<<DTIME<<"Left button released (stopped digging)"
|
std::cout<<DTIME<<"Left button released (stopped digging)"
|
||||||
<<std::endl;
|
<<std::endl;
|
||||||
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
|
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
|
||||||
camera.setDigging(false);
|
|
||||||
}
|
}
|
||||||
if(input->getRightReleased())
|
if(input->getRightReleased())
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user