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Mapgens: Rename m_emerge to prevent name collisions
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2b8180a417
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@ -50,7 +50,7 @@ FlagDesc flagdesc_mapgen_v5[] = {
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MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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this->emerge = emerge;
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this->m_emerge = emerge;
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this->bmgr = emerge->biomemgr;
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// amount of elements to skip for the next index
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@ -240,7 +240,7 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
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full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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// Create a block-specific seed
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blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
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blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
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// Make some noise
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calculateNoise();
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@ -268,10 +268,10 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
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}
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// Generate the registered decorations
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emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -49,7 +49,7 @@ struct MapgenV5Params : public MapgenSpecificParams {
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class MapgenV5 : public Mapgen {
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public:
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EmergeManager *emerge;
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EmergeManager *m_emerge;
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BiomeManager *bmgr;
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int ystride;
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@ -52,7 +52,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
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MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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this->emerge = emerge;
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this->m_emerge = emerge;
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this->ystride = csize.X; //////fix this
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MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
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@ -529,10 +529,10 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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placeTreesAndJungleGrass();
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// Generate the registered decorations
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emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Calculate lighting
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if (flags & MG_LIGHT)
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@ -65,7 +65,7 @@ struct MapgenV6Params : public MapgenSpecificParams {
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class MapgenV6 : public Mapgen {
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public:
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EmergeManager *emerge;
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EmergeManager *m_emerge;
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int ystride;
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u32 spflags;
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@ -52,7 +52,7 @@ FlagDesc flagdesc_mapgen_v7[] = {
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MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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this->emerge = emerge;
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this->m_emerge = emerge;
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this->bmgr = emerge->biomemgr;
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//// amount of elements to skip for the next index
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@ -215,7 +215,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
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full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
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blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
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// Make some noise
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calculateNoise();
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@ -241,10 +241,10 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
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}
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// Generate the registered decorations
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emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -52,7 +52,7 @@ struct MapgenV7Params : public MapgenSpecificParams {
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class MapgenV7 : public Mapgen {
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public:
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EmergeManager *emerge;
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EmergeManager *m_emerge;
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BiomeManager *bmgr;
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int ystride;
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