2011-04-03 22:13:08 -04:00
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-04-03 22:13:08 -04:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 10:56:56 -04:00
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GNU Lesser General Public License for more details.
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2011-04-03 22:13:08 -04:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-04-03 22:13:08 -04:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "nodemetadata.h"
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#include "exceptions.h"
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#include "gamedef.h"
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#include "inventory.h"
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#include "log.h"
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#include "util/serialize.h"
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#include "constants.h" // MAP_BLOCKSIZE
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#include <sstream>
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2011-04-03 22:13:08 -04:00
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/*
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NodeMetadata
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*/
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2011-11-13 17:19:48 -05:00
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NodeMetadata::NodeMetadata(IGameDef *gamedef):
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m_stringvars(),
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m_inventory(new Inventory(gamedef->idef()))
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{
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}
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NodeMetadata::~NodeMetadata()
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{
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delete m_inventory;
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}
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void NodeMetadata::serialize(std::ostream &os) const
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{
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int num_vars = m_stringvars.size();
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writeU32(os, num_vars);
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for(std::map<std::string, std::string>::const_iterator
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i = m_stringvars.begin(); i != m_stringvars.end(); i++){
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os<<serializeString(i->first);
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os<<serializeLongString(i->second);
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}
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m_inventory->serialize(os);
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}
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void NodeMetadata::deSerialize(std::istream &is)
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{
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m_stringvars.clear();
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int num_vars = readU32(is);
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for(int i=0; i<num_vars; i++){
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std::string name = deSerializeString(is);
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std::string var = deSerializeLongString(is);
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m_stringvars[name] = var;
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}
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m_inventory->deSerialize(is);
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}
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void NodeMetadata::clear()
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{
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m_stringvars.clear();
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m_inventory->clear();
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}
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/*
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NodeMetadataList
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*/
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void NodeMetadataList::serialize(std::ostream &os) const
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{
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/*
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Version 0 is a placeholder for "nothing to see here; go away."
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*/
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if(m_data.size() == 0){
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writeU8(os, 0); // version
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return;
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}
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writeU8(os, 1); // version
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u16 count = m_data.size();
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writeU16(os, count);
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for(std::map<v3s16, NodeMetadata*>::const_iterator
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i = m_data.begin();
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i != m_data.end(); i++)
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{
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v3s16 p = i->first;
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NodeMetadata *data = i->second;
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u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
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writeU16(os, p16);
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data->serialize(os);
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}
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}
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void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
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{
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m_data.clear();
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u8 version = readU8(is);
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if(version == 0){
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// Nothing
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return;
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}
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if(version != 1){
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infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
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<<std::endl;
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throw SerializationError("NodeMetadataList::deSerialize");
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}
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u16 count = readU16(is);
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for(u16 i=0; i<count; i++)
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{
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u16 p16 = readU16(is);
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v3s16 p(0,0,0);
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p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
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p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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p.Y += p16 / MAP_BLOCKSIZE;
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p16 -= p.Y * MAP_BLOCKSIZE;
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p.X += p16;
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if(m_data.find(p) != m_data.end())
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{
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infostream<<"WARNING: NodeMetadataList::deSerialize(): "
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<<"already set data at position"
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<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
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<<std::endl;
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continue;
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}
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NodeMetadata *data = new NodeMetadata(gamedef);
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data->deSerialize(is);
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m_data[p] = data;
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}
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}
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NodeMetadataList::~NodeMetadataList()
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{
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clear();
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}
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NodeMetadata* NodeMetadataList::get(v3s16 p)
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{
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std::map<v3s16, NodeMetadata*>::const_iterator n = m_data.find(p);
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if(n == m_data.end())
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return NULL;
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return n->second;
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}
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void NodeMetadataList::remove(v3s16 p)
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{
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NodeMetadata *olddata = get(p);
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if(olddata)
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{
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delete olddata;
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m_data.erase(p);
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}
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}
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void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
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{
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remove(p);
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m_data.insert(std::make_pair(p, d));
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}
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void NodeMetadataList::clear()
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{
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for(std::map<v3s16, NodeMetadata*>::iterator
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i = m_data.begin();
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i != m_data.end(); i++)
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{
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delete i->second;
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}
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m_data.clear();
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}
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