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minetest/src/guiMainMenu.cpp

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
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#include "debug.h"
#include "serialization.h"
#include <string>
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#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "gettext.h"
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
MainMenuData *data,
IGameCallback *gamecallback
):
GUIModalMenu(env, parent, id, menumgr),
m_data(data),
m_accepted(false),
m_gamecallback(gamecallback)
{
assert(m_data);
this->env = env;
this->parent = parent;
this->id = id;
this->menumgr = menumgr;
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}
GUIMainMenu::~GUIMainMenu()
{
removeChildren();
}
void GUIMainMenu::removeChildren()
{
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for(core::list<gui::IGUIElement*>::ConstIterator
i = children.begin(); i != children.end(); i++)
{
children_copy.push_back(*i);
}
for(core::list<gui::IGUIElement*>::Iterator
i = children_copy.begin();
i != children_copy.end(); i++)
{
(*i)->remove();
}
}
void GUIMainMenu::regenerateGui(v2u32 screensize)
{
std::wstring text_name;
std::wstring text_address;
std::wstring text_port;
bool creative_mode;
bool enable_damage;
bool fancy_trees;
bool smooth_lighting;
bool clouds_3d;
// Client options
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{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
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if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
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if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
else
fancy_trees = m_data->fancy_trees;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
else
smooth_lighting = m_data->smooth_lighting;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
else
clouds_3d = m_data->clouds_3d;
}
// Server options
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{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
enable_damage = m_data->enable_damage;
}
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/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
v2s32 size(620, 430);
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core::rect<s32> rect(
screensize.X/2 - size.X/2,
screensize.Y/2 - size.Y/2,
screensize.X/2 + size.X/2,
screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
recalculateAbsolutePosition(false);
//v2s32 size = rect.getSize();
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/*
Add stuff
*/
/*
Client section
*/
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
changeCtype("");
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_client + v2s32(-15, 60);
const wchar_t *text = L"C\nL\nI\nE\nN\nT";
//gui::IGUIStaticText *t =
Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
// Nickname + password
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{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 50+6);
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Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
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}
changeCtype("C");
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{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
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gui::IGUIElement *e =
Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
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if(text_name == L"")
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
rect += topleft_client + v2s32(size_client.X-60-100, 50);
gui::IGUIEditBox *e =
Environment->addEditBox(L"", rect, true, this, 264);
e->setPasswordBox(true);
if(text_name != L"" && text_address != L"")
Environment->setFocus(e);
}
changeCtype("");
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// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 100+6);
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Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
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}
changeCtype("C");
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{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
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gui::IGUIElement *e =
Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
if(text_name != L"" && text_address == L"")
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Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
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}
changeCtype("");
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{
core::rect<s32> rect(0, 0, 400, 20);
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rect += topleft_client + v2s32(160, 100+35);
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Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
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}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
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wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+20);
Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
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wgettext("Smooth Lighting"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+40);
Environment->addCheckBox(clouds_3d, rect, this, GUI_ID_3D_CLOUDS_CB,
wgettext("3D Clouds"));
}
// Start game button
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{
core::rect<s32> rect(0, 0, 180, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
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wgettext("Start Game / Connect"));
}
// Key change button
{
core::rect<s32> rect(0, 0, 100, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
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wgettext("Change keys"));
}
/*
Server section
*/
v2s32 topleft_server(40, 250);
v2s32 size_server = size - v2s32(40, 0);
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_server + v2s32(-15, 40);
const wchar_t *text = L"S\nE\nR\nV\nE\nR";
//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
// Server parameters
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{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
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wgettext("Creative Mode"));
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}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
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wgettext("Enable Damage"));
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}
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// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
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wgettext("Delete map"));
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}
changeCtype("C");
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}
void GUIMainMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
/*video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
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video::SColor bgcolor(140,0,0,0);
{
core::rect<s32> rect(0, 0, 620, 230);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
{
core::rect<s32> rect(0, 250, 620, 430);
rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
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gui::IGUIElement::draw();
}
void GUIMainMenu::acceptInput()
{
{
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
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if(e != NULL)
m_data->name = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(264);
if(e != NULL)
m_data->password = e->getText();
}
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{
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
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if(e != NULL)
m_data->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
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if(e != NULL)
m_data->port = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
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m_accepted = true;
}
bool GUIMainMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
m_gamecallback->exitToOS();
quitMenu();
return true;
}
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
{
acceptInput();
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUIMainMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_JOIN_GAME_BUTTON: // Start game
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acceptInput();
quitMenu();
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return true;
case GUI_ID_CHANGE_KEYS_BUTTON: {
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
kmenu->drop();
return true;
}
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
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// Don't accept input data, just set deletion request
m_data->delete_map = true;
m_accepted = true;
quitMenu();
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return true;
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}
}
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
{
switch(event.GUIEvent.Caller->getID())
{
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
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acceptInput();
quitMenu();
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return true;
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}
}
}
return Parent ? Parent->OnEvent(event) : false;
}