2010-11-29 13:13:04 -05:00
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/*
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2013-02-24 12:40:43 -05:00
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Minetest
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2013-02-24 13:38:45 -05:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2010-11-29 13:13:04 -05:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2010-11-29 13:13:04 -05:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 10:56:56 -04:00
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GNU Lesser General Public License for more details.
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2010-11-29 13:13:04 -05:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2010-11-29 13:13:04 -05:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-26 18:02:21 -05:00
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#include "player.h"
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2014-09-11 18:22:05 -04:00
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2015-04-07 06:13:12 -04:00
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#include "threading/mutex_auto_lock.h"
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2014-09-11 18:22:05 -04:00
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#include "util/numeric.h"
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2013-04-24 06:52:46 -04:00
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#include "hud.h"
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2010-11-26 18:02:21 -05:00
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#include "constants.h"
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2011-11-14 14:41:30 -05:00
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#include "gamedef.h"
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2012-03-31 09:23:26 -04:00
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#include "settings.h"
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#include "log.h"
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#include "porting.h" // strlcpy
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2011-05-16 11:13:17 -04:00
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2014-08-03 16:19:07 -04:00
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2016-10-08 11:56:38 -04:00
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Player::Player(const char *name, IItemDefManager *idef):
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2012-03-29 14:21:34 -04:00
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camera_barely_in_ceiling(false),
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2016-10-08 11:56:38 -04:00
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inventory(idef),
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2012-03-18 22:04:16 -04:00
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hp(PLAYER_MAX_HP),
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2011-01-14 20:28:19 -05:00
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peer_id(PEER_ID_INEXISTENT),
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2013-08-07 13:48:31 -04:00
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keyPressed(0),
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// protected
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2015-02-04 03:00:34 -05:00
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m_breath(PLAYER_MAX_BREATH),
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2011-02-07 18:12:55 -05:00
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m_pitch(0),
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m_yaw(0),
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m_speed(0,0,0),
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2013-04-16 18:15:53 -04:00
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m_position(0,0,0),
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m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30)
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{
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strlcpy(m_name, name, PLAYERNAME_SIZE);
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2011-01-27 18:38:16 -05:00
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inventory.clear();
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inventory.addList("main", PLAYER_INVENTORY_SIZE);
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2012-08-19 17:29:56 -04:00
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InventoryList *craft = inventory.addList("craft", 9);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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inventory.setModified(false);
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// Can be redefined via Lua
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inventory_formspec = "size[8,7.5]"
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//"image[1,0.6;1,2;player.png]"
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"list[current_player;main;0,3.5;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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"listring[]"
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"list[current_player;craftpreview;7,1;1,1;]";
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2015-08-13 03:16:50 -04:00
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// Initialize movement settings at default values, so movement can work
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// if the server fails to send them
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movement_acceleration_default = 3 * BS;
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movement_acceleration_air = 2 * BS;
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movement_acceleration_fast = 10 * BS;
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movement_speed_walk = 4 * BS;
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movement_speed_crouch = 1.35 * BS;
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movement_speed_fast = 20 * BS;
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movement_speed_climb = 2 * BS;
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movement_speed_jump = 6.5 * BS;
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movement_liquid_fluidity = 1 * BS;
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movement_liquid_fluidity_smooth = 0.5 * BS;
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movement_liquid_sink = 10 * BS;
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movement_gravity = 9.81 * BS;
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local_animation_speed = 0.0;
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2013-04-05 07:03:28 -04:00
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2015-08-13 03:16:50 -04:00
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hud_flags =
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HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
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HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
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HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE;
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hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
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2011-01-27 18:38:16 -05:00
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}
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2012-03-18 22:04:16 -04:00
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Player::~Player()
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{
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clearHud();
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}
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2011-11-15 14:00:39 -05:00
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v3s16 Player::getLightPosition() const
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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2014-05-25 08:34:32 -04:00
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u32 Player::addHud(HudElement *toadd)
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{
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MutexAutoLock lock(m_mutex);
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2015-03-22 16:33:09 -04:00
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2014-05-25 08:34:32 -04:00
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u32 id = getFreeHudID();
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2014-05-25 08:34:32 -04:00
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if (id < hud.size())
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hud[id] = toadd;
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else
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hud.push_back(toadd);
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2012-03-18 23:25:09 -04:00
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2014-05-25 08:34:32 -04:00
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return id;
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}
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2014-05-25 08:34:32 -04:00
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HudElement* Player::getHud(u32 id)
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{
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MutexAutoLock lock(m_mutex);
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2015-03-22 15:09:44 -04:00
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2014-05-25 08:34:32 -04:00
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if (id < hud.size())
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return hud[id];
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2014-05-25 08:34:32 -04:00
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return NULL;
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}
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2014-05-25 08:34:32 -04:00
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HudElement* Player::removeHud(u32 id)
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{
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MutexAutoLock lock(m_mutex);
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2014-05-25 08:34:32 -04:00
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HudElement* retval = NULL;
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if (id < hud.size()) {
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retval = hud[id];
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hud[id] = NULL;
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}
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return retval;
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}
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void Player::clearHud()
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{
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MutexAutoLock lock(m_mutex);
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2014-05-25 08:34:32 -04:00
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while(!hud.empty()) {
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delete hud.back();
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hud.pop_back();
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}
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}
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