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minetest/src/mapnode.cpp

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapnode.h"
#include "tile.h"
#include "porting.h"
#include <string>
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/*
Face directions:
0: up
1: down
2: right
3: left
4: back
5: front
*/
u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
{
{TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE,TILE_STONE},
{TILE_GRASS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
{TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE,TILE_NONE},
{TILE_TREE_TOP,TILE_TREE_TOP,TILE_TREE,TILE_TREE,TILE_TREE,TILE_TREE},
{TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES,TILE_LEAVES},
{TILE_GRASS_FOOTSTEPS,TILE_MUD,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS,TILE_MUD_WITH_GRASS},
{TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE,TILE_MESE},
{TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD,TILE_MUD},
{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
{TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
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{TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
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{TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
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};
std::string g_content_inventory_texture_strings[USEFUL_CONTENT_COUNT];
// Pointers to c_str()s of the above
const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
const char * g_content_inventory_texture_paths_base[USEFUL_CONTENT_COUNT] =
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{
"stone.png",
"grass.png",
"water.png",
"torch_on_floor.png",
"tree_top.png",
"leaves.png",
"grass_footsteps.png",
"mese.png",
"mud.png",
"water.png",
"cloud.png",
"coalstone.png",
"wood.png",
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};
void init_content_inventory_texture_paths()
{
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
{
g_content_inventory_texture_strings[i] = porting::getDataPath(g_content_inventory_texture_paths_base[i]);
g_content_inventory_texture_paths[i] = g_content_inventory_texture_strings[i].c_str();
}
}