2011-06-26 08:48:56 -04:00
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_cao.h"
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#include "tile.h"
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#include "environment.h"
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2011-07-16 10:39:03 -04:00
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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2011-06-26 08:48:56 -04:00
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/*
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TestCAO
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*/
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// Prototype
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TestCAO proto_TestCAO;
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TestCAO::TestCAO():
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ClientActiveObject(0),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create()
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{
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return new TestCAO();
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture
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(0, driver->getTexture(getTexturePath("rat.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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void TestCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void TestCAO::updateLight(u8 light_at_pos)
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{
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}
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v3s16 TestCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void TestCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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void TestCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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v3f rot = m_node->getRotation();
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//dstream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
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rot.Y += dtime * 180;
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m_node->setRotation(rot);
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}
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}
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void TestCAO::processMessage(const std::string &data)
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{
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dstream<<"TestCAO: Got data: "<<data<<std::endl;
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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is>>cmd;
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if(cmd == 0)
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{
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v3f newpos;
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is>>newpos.X;
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is>>newpos.Y;
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is>>newpos.Z;
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m_position = newpos;
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updateNodePos();
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}
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}
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/*
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ItemCAO
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*/
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#include "inventory.h"
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// Prototype
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ItemCAO proto_ItemCAO;
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ItemCAO::ItemCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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ItemCAO::~ItemCAO()
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{
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}
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ClientActiveObject* ItemCAO::create()
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{
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return new ItemCAO();
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}
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void ItemCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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// Initialize with the stick texture
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buf->getMaterial().setTexture
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(0, driver->getTexture(getTexturePath("stick.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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}
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void ItemCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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}
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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u16 mc = mesh->getMeshBufferCount();
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for(u16 j=0; j<mc; j++)
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
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u16 vc = buf->getVertexCount();
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for(u16 i=0; i<vc; i++)
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{
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vertices[i].Color = color;
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}
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}
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}
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v3s16 ItemCAO::getLightPosition()
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{
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return floatToInt(m_position, BS);
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}
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void ItemCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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}
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void ItemCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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/*v3f rot = m_node->getRotation();
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rot.Y += dtime * 120;
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m_node->setRotation(rot);*/
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - (player->getYaw());
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m_node->setRotation(rot);
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}
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}
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void ItemCAO::processMessage(const std::string &data)
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{
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dstream<<"ItemCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// pos
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m_position = readV3F1000(is);
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updateNodePos();
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}
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}
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void ItemCAO::initialize(const std::string &data)
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{
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dstream<<"ItemCAO: Got init data"<<std::endl;
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{
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std::istringstream is(data, std::ios::binary);
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// version
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u8 version = readU8(is);
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// check version
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if(version != 0)
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return;
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// pos
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m_position = readV3F1000(is);
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// inventorystring
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m_inventorystring = deSerializeString(is);
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}
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updateNodePos();
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/*
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Update image of node
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*/
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if(m_node == NULL)
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return;
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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if(buf == NULL)
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return;
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// Create an inventory item to see what is its image
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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try{
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InventoryItem *item = NULL;
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item = InventoryItem::deSerialize(is);
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dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
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<<m_inventorystring<<"\" -> item="<<item
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<<std::endl;
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if(item)
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{
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texture = item->getImage();
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delete item;
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}
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}
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catch(SerializationError &e)
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{
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dstream<<"WARNING: "<<__FUNCTION_NAME
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<<": error deSerializing inventorystring \""
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<<m_inventorystring<<"\""<<std::endl;
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}
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// Set meshbuffer texture
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buf->getMaterial().setTexture(0, texture);
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}
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/*
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RatCAO
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*/
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#include "inventory.h"
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// Prototype
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RatCAO proto_RatCAO;
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RatCAO::RatCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0)
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{
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ClientActiveObject::registerType(getType(), create);
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}
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RatCAO::~RatCAO()
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{
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}
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ClientActiveObject* RatCAO::create()
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{
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return new RatCAO();
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}
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void RatCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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|
video::S3DVertex vertices[4] =
|
|
|
|
{
|
|
|
|
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
|
|
|
|
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
|
|
|
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
|
|
|
|
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
|
|
|
|
};
|
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
|
|
//buf->getMaterial().setTexture(0, NULL);
|
|
|
|
buf->getMaterial().setTexture
|
|
|
|
(0, driver->getTexture(getTexturePath("rat.png").c_str()));
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
|
|
|
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
|
|
|
mesh->drop();
|
|
|
|
// Set it to use the materials of the meshbuffers directly.
|
|
|
|
// This is needed for changing the texture in the future
|
|
|
|
m_node->setReadOnlyMaterials(true);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RatCAO::removeFromScene()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->remove();
|
|
|
|
m_node = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RatCAO::updateLight(u8 light_at_pos)
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
|
|
video::SColor color(255,li,li,li);
|
|
|
|
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
|
|
if(mesh == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
|
|
for(u16 j=0; j<mc; j++)
|
|
|
|
{
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
|
|
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
|
|
|
u16 vc = buf->getVertexCount();
|
|
|
|
for(u16 i=0; i<vc; i++)
|
|
|
|
{
|
|
|
|
vertices[i].Color = color;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
v3s16 RatCAO::getLightPosition()
|
|
|
|
{
|
|
|
|
return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RatCAO::updateNodePos()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//m_node->setPosition(m_position);
|
|
|
|
m_node->setPosition(pos_translator.vect_show);
|
|
|
|
|
|
|
|
v3f rot = m_node->getRotation();
|
|
|
|
rot.Y = 180.0 - m_yaw;
|
|
|
|
m_node->setRotation(rot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void RatCAO::step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RatCAO::processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
//dstream<<"RatCAO: Got message"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
|
|
|
if(cmd == 0)
|
|
|
|
{
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
pos_translator.update(m_position);
|
|
|
|
// yaw
|
|
|
|
m_yaw = readF1000(is);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RatCAO::initialize(const std::string &data)
|
|
|
|
{
|
|
|
|
//dstream<<"RatCAO: Got init data"<<std::endl;
|
|
|
|
|
|
|
|
{
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// version
|
|
|
|
u8 version = readU8(is);
|
|
|
|
// check version
|
|
|
|
if(version != 0)
|
|
|
|
return;
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
pos_translator.init(m_position);
|
|
|
|
}
|
|
|
|
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Oerkki1CAO
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "inventory.h"
|
|
|
|
|
|
|
|
// Prototype
|
|
|
|
Oerkki1CAO proto_Oerkki1CAO;
|
|
|
|
|
|
|
|
Oerkki1CAO::Oerkki1CAO():
|
|
|
|
ClientActiveObject(0),
|
|
|
|
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
|
|
|
|
m_node(NULL),
|
|
|
|
m_position(v3f(0,10*BS,0)),
|
|
|
|
m_yaw(0),
|
|
|
|
m_damage_visual_timer(0),
|
|
|
|
m_damage_texture_enabled(false)
|
|
|
|
{
|
|
|
|
ClientActiveObject::registerType(getType(), create);
|
|
|
|
}
|
|
|
|
|
|
|
|
Oerkki1CAO::~Oerkki1CAO()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientActiveObject* Oerkki1CAO::create()
|
|
|
|
{
|
|
|
|
return new Oerkki1CAO();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
|
|
|
|
{
|
|
|
|
if(m_node != NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
video::IVideoDriver* driver = smgr->getVideoDriver();
|
|
|
|
|
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
|
|
video::SColor c(255,255,255,255);
|
|
|
|
video::S3DVertex vertices[4] =
|
|
|
|
{
|
|
|
|
video::S3DVertex(-BS/2-BS,0,0, 0,0,0, c, 0,1),
|
|
|
|
video::S3DVertex(BS/2+BS,0,0, 0,0,0, c, 1,1),
|
|
|
|
video::S3DVertex(BS/2+BS,BS*2,0, 0,0,0, c, 1,0),
|
|
|
|
video::S3DVertex(-BS/2-BS,BS*2,0, 0,0,0, c, 0,0),
|
|
|
|
};
|
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
|
|
//buf->getMaterial().setTexture(0, NULL);
|
|
|
|
buf->getMaterial().setTexture
|
|
|
|
(0, driver->getTexture(getTexturePath("oerkki1.png").c_str()));
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
|
|
|
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
|
|
|
mesh->drop();
|
|
|
|
// Set it to use the materials of the meshbuffers directly.
|
|
|
|
// This is needed for changing the texture in the future
|
|
|
|
m_node->setReadOnlyMaterials(true);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::removeFromScene()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_node->remove();
|
|
|
|
m_node = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::updateLight(u8 light_at_pos)
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(light_at_pos <= 2)
|
|
|
|
{
|
|
|
|
m_node->setVisible(false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_node->setVisible(true);
|
|
|
|
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
|
|
video::SColor color(255,li,li,li);
|
|
|
|
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
|
|
if(mesh == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
|
|
for(u16 j=0; j<mc; j++)
|
|
|
|
{
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
|
|
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
|
|
|
u16 vc = buf->getVertexCount();
|
|
|
|
for(u16 i=0; i<vc; i++)
|
|
|
|
{
|
|
|
|
vertices[i].Color = color;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
v3s16 Oerkki1CAO::getLightPosition()
|
|
|
|
{
|
|
|
|
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::updateNodePos()
|
|
|
|
{
|
|
|
|
if(m_node == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//m_node->setPosition(m_position);
|
|
|
|
m_node->setPosition(pos_translator.vect_show);
|
|
|
|
|
|
|
|
v3f rot = m_node->getRotation();
|
|
|
|
rot.Y = 180.0 - m_yaw + 90.0;
|
|
|
|
m_node->setRotation(rot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
|
|
|
|
|
|
|
LocalPlayer *player = env->getLocalPlayer();
|
|
|
|
assert(player);
|
|
|
|
|
|
|
|
v3f playerpos = player->getPosition();
|
|
|
|
v2f playerpos_2d(playerpos.X,playerpos.Z);
|
|
|
|
v2f objectpos_2d(m_position.X,m_position.Z);
|
|
|
|
|
|
|
|
if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
|
|
|
|
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
|
|
|
|
{
|
|
|
|
if(m_attack_interval.step(dtime, 0.5))
|
|
|
|
{
|
|
|
|
env->damageLocalPlayer(2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(m_damage_visual_timer > 0)
|
|
|
|
{
|
|
|
|
if(!m_damage_texture_enabled)
|
|
|
|
{
|
|
|
|
// Enable damage texture
|
|
|
|
if(m_node)
|
|
|
|
{
|
|
|
|
video::IVideoDriver* driver =
|
|
|
|
m_node->getSceneManager()->getVideoDriver();
|
|
|
|
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
|
|
if(mesh == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
|
|
for(u16 j=0; j<mc; j++)
|
|
|
|
{
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
|
|
buf->getMaterial().setTexture(0, driver->getTexture(
|
|
|
|
getTexturePath("oerkki1_damaged.png").c_str()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_damage_texture_enabled = true;
|
|
|
|
}
|
|
|
|
m_damage_visual_timer -= dtime;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(m_damage_texture_enabled)
|
|
|
|
{
|
|
|
|
// Disable damage texture
|
|
|
|
if(m_node)
|
|
|
|
{
|
|
|
|
video::IVideoDriver* driver =
|
|
|
|
m_node->getSceneManager()->getVideoDriver();
|
|
|
|
|
|
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
|
|
if(mesh == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
u16 mc = mesh->getMeshBufferCount();
|
|
|
|
for(u16 j=0; j<mc; j++)
|
|
|
|
{
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
|
|
|
buf->getMaterial().setTexture(0, driver->getTexture(
|
|
|
|
getTexturePath("oerkki1.png").c_str()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_damage_texture_enabled = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
//dstream<<"Oerkki1CAO: Got message"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
|
|
|
if(cmd == 0)
|
|
|
|
{
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
pos_translator.update(m_position);
|
|
|
|
// yaw
|
|
|
|
m_yaw = readF1000(is);
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
else if(cmd == 1)
|
|
|
|
{
|
|
|
|
u16 damage = readU8(is);
|
|
|
|
m_damage_visual_timer = 1.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Oerkki1CAO::initialize(const std::string &data)
|
|
|
|
{
|
|
|
|
//dstream<<"Oerkki1CAO: Got init data"<<std::endl;
|
|
|
|
|
|
|
|
{
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// version
|
|
|
|
u8 version = readU8(is);
|
|
|
|
// check version
|
|
|
|
if(version != 0)
|
|
|
|
return;
|
|
|
|
// pos
|
|
|
|
m_position = readV3F1000(is);
|
|
|
|
pos_translator.init(m_position);
|
|
|
|
}
|
|
|
|
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
|
|
|
|
|