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minetest/data/mods/default/init.lua

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-- Helper functions defined by builtin.lua:
-- dump2(obj, name="_", dumped={})
-- dump(obj, dumped={})
--
-- Mod load path
-- -------------
-- Generic:
-- $path_data/mods/
-- $path_userdata/usermods/
-- $mapdir/worldmods/
--
-- On a run-in-place version (eg. the distributed windows version):
-- minetest-0.4.x/data/mods/
-- minetest-0.4.x/usermods/
-- minetest-0.4.x/world/worldmods/
--
-- On an installed version on linux:
-- /usr/share/minetest/mods/
-- ~/.minetest/usermods
-- ~/.minetest/world/worldmods
--
-- Naming convention for registered textual names
-- ----------------------------------------------
-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
--
-- This is to prevent conflicting names from corrupting maps and is
-- enforced by the mod loader.
--
-- Example: mod "experimental", ideal item/node/entity name "tnt":
-- -> the name should be "experimental:tnt".
--
-- Enforcement can be overridden by prefixing the name with ":". This can
-- be used for overriding the registrations of some other mod.
--
-- Example: Any mod can redefine experimental:tnt by using the name
-- ":experimental:tnt" when registering it.
-- (also that mods is required to have "experimental" as a dependency)
--
-- Default mod uses ":" for maintaining backwards compatibility.
--
-- Textures
-- --------
-- Mods should generally prefix their textures with modname_, eg. given
-- the mod name "foomod", a texture could be called "foomod_superfurnace.png"
--
-- This is not crucial and a conflicting name will not corrupt maps.
--
-- Representations of simple things
-- --------------------------------
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
--
-- Position representation:
-- {x=num, y=num, z=num}
--
-- stackstring/itemstring: A stack of items in serialized format.
-- eg. 'node "dirt" 5'
-- eg. 'tool "WPick" 21323'
-- eg. 'craft "apple" 2'
--
-- item: A single item in Lua table format.
-- eg. {type="node", name="dirt"}
-- ^ a single dirt node
-- eg. {type="tool", name="WPick", wear=21323}
-- ^ a wooden pick about 1/3 weared out
-- eg. {type="craft", name="apple"}
-- ^ an apple.
--
-- Global functions:
-- minetest.register_entity(name, prototype table)
-- minetest.register_tool(name, tool definition)
-- minetest.register_node(name, node definition)
-- minetest.register_craftitem(name, craftitem definition)
-- minetest.register_craft(recipe)
-- minetest.register_globalstep(func(dtime))
-- minetest.register_on_placenode(func(pos, newnode, placer))
-- minetest.register_on_dignode(func(pos, oldnode, digger))
-- minetest.register_on_punchnode(func(pos, node, puncher))
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-- minetest.register_on_generated(func(minp, maxp))
-- minetest.register_on_newplayer(func(ObjectRef))
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
-- minetest.register_on_chat_message(func(name, message))
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-- minetest.add_to_creative_inventory(itemstring)
-- minetest.setting_get(name) -> string or nil
-- minetest.setting_getbool(name) -> boolean value or nil
-- minetest.chat_send_all(text)
-- minetest.chat_send_player(name, text)
-- minetest.get_player_privs(name) -> set of privs
-- stackstring_take_item(stackstring) -> stackstring, item
-- stackstring_put_item(stackstring, item) -> stackstring, success
-- stackstring_put_stackstring(stackstring, stackstring) -> stackstring, success
--
-- Global objects:
-- minetest.env - environment reference
--
-- Global tables:
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-- minetest.registered_nodes
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-- ^ List of registered node definitions, indexed by name
-- minetest.registered_craftitems
-- ^ List of registered craft item definitions, indexed by name
-- minetest.registered_entities
-- ^ List of registered entity prototypes, indexed by name
-- minetest.object_refs
-- ^ List of object references, indexed by active object id
-- minetest.luaentities
-- ^ List of lua entities, indexed by active object id
--
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-- EnvRef is basically ServerEnvironment and ServerMap combined.
-- EnvRef methods:
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-- - add_node(pos, node)
-- - remove_node(pos)
-- - get_node(pos)
-- - add_luaentity(pos, name)
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-- - add_item(pos, itemstring)
-- - add_rat(pos)
-- - add_firefly(pos)
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
-- - get_player_by_name(name) -- Get an ObjectRef to a player
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--
-- NodeMetaRef
-- - get_type()
-- - allows_text_input()
-- - set_text(text) -- eg. set the text of a sign
-- - get_text()
-- - get_owner()
-- Generic node metadata specific:
-- - set_infotext(infotext)
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name)
-- - set_inventory_draw_spec(string)
-- - set_allow_text_input(bool)
-- - set_allow_removal(bool)
-- - set_enforce_owner(bool)
-- - is_inventory_modified()
-- - reset_inventory_modified()
-- - is_text_modified()
-- - reset_text_modified()
-- - set_string(name, value)
-- - get_string(name)
--
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-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
-- - remove(): remove object (after returning from Lua)
-- - getpos() -> {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher, time_from_last_punch)
-- ^ puncher = an another ObjectRef,
-- ^ time_from_last_punch = time since last punch action of the puncher
-- - right_click(clicker); clicker = an another ObjectRef
-- - get_wield_digging_properties() -> digging property table
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-- - add_to_inventory_later(itemstring): like above, but after callback returns (only allowed for craftitem callbacks)
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
-- LuaEntitySAO-only:
-- - setvelocity({x=num, y=num, z=num})
-- - setacceleration({x=num, y=num, z=num})
-- - getacceleration() -> {x=num, y=num, z=num}
-- - settexturemod(mod)
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
-- - select_horiz_by_yawpitch=false)
-- Player-only:
-- - get_player_name(): will return nil if is not a player
-- - inventory_set_list(name, {item1, item2, ...})
-- - inventory_get_list(name) -> {item1, item2, ...}
-- - damage_wielded_item(num) (item damage/wear range is 0-65535)
-- - add_to_inventory(itemstring): add an item to object inventory
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
-- - Callbacks:
-- - on_activate(self, staticdata)
-- - on_step(self, dtime)
-- - on_punch(self, hitter)
-- - on_rightclick(self, clicker)
-- - get_staticdata(self)
-- ^ return string that will be passed to on_activate when the object
-- is created next time
--
-- Entity prototype table:
-- {
-- physical = true,
-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
-- visual = "cube",
-- textures = {texture,texture,texture,texture,texture,texture},
-- on_activate = function(self, staticdata),
-- on_step = function(self, dtime),
-- on_punch = function(self, hitter),
-- on_rightclick = function(self, clicker),
-- get_staticdata = function(self),
-- # Also you can define arbitrary member variables here
-- myvariable = whatever,
-- }
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--
-- Tool definition:
-- {
-- image = "tool_steelaxe.png",
-- full_punch_interval = 1.0,
-- basetime = 1.0,
-- dt_weight = 0.5,
-- dt_crackiness = -0.2,
-- dt_crumbliness = 1,
-- dt_cuttability = -0.5,
-- basedurability = 330,
-- dd_weight = 0,
-- dd_crackiness = 0,
-- dd_crumbliness = 0,
-- dd_cuttability = 0,
-- }
--
-- Node definition options:
-- {
-- name = "somenode",
-- drawtype = "normal",
-- visual_scale = 1.0,
-- tile_images = {"unknown_block.png"},
-- inventory_image = "unknown_block.png",
-- special_materials = {
-- {image="", backface_culling=true},
-- {image="", backface_culling=true},
-- },
-- alpha = 255,
-- post_effect_color = {a=0, r=0, g=0, b=0},
-- paramtype = "none",
-- is_ground_content = false,
-- light_propagates = false,
-- sunlight_propagates = false,
-- walkable = true,
-- pointable = true,
-- diggable = true,
-- climbable = false,
-- buildable_to = false,
-- wall_mounted = false,
-- often_contains_mineral = false,
-- dug_item = "",
-- extra_dug_item = "",
-- extra_dug_item_rarity = 2,
-- metadata_name = "",
-- liquidtype = "none",
-- liquid_alternative_flowing = "",
-- liquid_alternative_source = "",
-- liquid_viscosity = 0,
-- light_source = 0,
-- damage_per_second = 0,
-- selection_box = {type="regular"},
-- material = {
-- diggablity = "normal",
-- weight = 0,
-- crackiness = 0,
-- crumbliness = 0,
-- cuttability = 0,
-- flammability = 0,
-- },
-- cookresult_item = "", -- Cannot be cooked
-- furnace_cooktime = 3.0,
-- furnace_burntime = -1, -- Cannot be used as fuel
-- }
--
-- Craftitem definition options:
-- minetest.register_craftitem("modname_name", {
-- image = "image.png",
-- stack_max = <maximum number of items in stack>,
-- cookresult_item = itemstring (result of cooking),
-- furnace_cooktime = <cooking time>,
-- furnace_burntime = <time to burn as fuel in furnace>,
-- usable = <uh... some boolean value>,
-- dropcount = <amount of items to drop using drop action>
-- liquids_pointable = <whether can point liquids>,
-- on_drop = func(item, dropper, pos),
-- on_place_on_ground = func(item, placer, pos),
-- on_use = func(item, player, pointed_thing),
-- })
--
-- Recipe:
-- {
-- output = 'tool "STPick"',
-- recipe = {
-- {'node "cobble"', 'node "cobble"', 'node "cobble"'},
-- {'', 'craft "Stick"', ''},
-- {'', 'craft "Stick"', ''},
-- }
-- }
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--
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-- print("minetest dump: "..dump(minetest))
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WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14
--
-- Tool definition
--
minetest.register_tool(":WPick", {
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image = "tool_woodpick.png",
basetime = 2.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":STPick", {
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image = "tool_stonepick.png",
basetime = 1.5,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":SteelPick", {
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image = "tool_steelpick.png",
basetime = 1.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 333,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":MesePick", {
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image = "tool_mesepick.png",
basetime = 0,
dt_weight = 0,
dt_crackiness = 0,
dt_crumbliness = 0,
dt_cuttability = 0,
basedurability = 1337,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":WShovel", {
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image = "tool_woodshovel.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.3,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":STShovel", {
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image = "tool_stoneshovel.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":SteelShovel", {
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image = "tool_steelshovel.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.0,
basedurability = 330,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":WAxe", {
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image = "tool_woodaxe.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":STAxe", {
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image = "tool_stoneaxe.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":SteelAxe", {
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image = "tool_steelaxe.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 330,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":WSword", {
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image = "tool_woodsword.png",
basetime = 3.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 30,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":STSword", {
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image = "tool_stonesword.png",
basetime = 2.5,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool(":SteelSword", {
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image = "tool_steelsword.png",
basetime = 2.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 330,
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dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
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-- The hand
minetest.register_tool(":", {
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image = "",
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
--
-- Crafting definition
--
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minetest.register_craft({
output = 'node "wood" 4',
recipe = {
{'node "tree"'},
}
})
minetest.register_craft({
output = 'craft "Stick" 4',
recipe = {
{'node "wood"'},
}
})
minetest.register_craft({
output = 'node "wooden_fence" 2',
recipe = {
{'craft "Stick"', 'craft "Stick"', 'craft "Stick"'},
{'craft "Stick"', 'craft "Stick"', 'craft "Stick"'},
}
})
minetest.register_craft({
output = 'node "sign_wall" 1',
recipe = {
{'node "wood"', 'node "wood"', 'node "wood"'},
{'node "wood"', 'node "wood"', 'node "wood"'},
{'', 'craft "Stick"', ''},
}
})
minetest.register_craft({
output = 'node "torch" 4',
recipe = {
{'craft "lump_of_coal"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "WPick"',
recipe = {
{'node "wood"', 'node "wood"', 'node "wood"'},
{'', 'craft "Stick"', ''},
{'', 'craft "Stick"', ''},
}
})
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minetest.register_craft({
output = 'tool "STPick"',
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recipe = {
{'node "cobble"', 'node "cobble"', 'node "cobble"'},
{'', 'craft "Stick"', ''},
{'', 'craft "Stick"', ''},
}
})
minetest.register_craft({
output = 'tool "SteelPick"',
recipe = {
{'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'},
{'', 'craft "Stick"', ''},
{'', 'craft "Stick"', ''},
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}
})
minetest.register_craft({
output = 'tool "MesePick"',
recipe = {
{'node "mese"', 'node "mese"', 'node "mese"'},
{'', 'craft "Stick"', ''},
{'', 'craft "Stick"', ''},
}
})
minetest.register_craft({
output = 'tool "WShovel"',
recipe = {
{'node "wood"'},
{'craft "Stick"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "STShovel"',
recipe = {
{'node "cobble"'},
{'craft "Stick"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "SteelShovel"',
recipe = {
{'craft "steel_ingot"'},
{'craft "Stick"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "WAxe"',
recipe = {
{'node "wood"', 'node "wood"'},
{'node "wood"', 'craft "Stick"'},
{'', 'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "STAxe"',
recipe = {
{'node "cobble"', 'node "cobble"'},
{'node "cobble"', 'craft "Stick"'},
{'', 'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "SteelAxe"',
recipe = {
{'craft "steel_ingot"', 'craft "steel_ingot"'},
{'craft "steel_ingot"', 'craft "Stick"'},
{'', 'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "WSword"',
recipe = {
{'node "wood"'},
{'node "wood"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "STSword"',
recipe = {
{'node "cobble"'},
{'node "cobble"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'tool "SteelSword"',
recipe = {
{'craft "steel_ingot"'},
{'craft "steel_ingot"'},
{'craft "Stick"'},
}
})
minetest.register_craft({
output = 'node "rail" 15',
recipe = {
{'craft "steel_ingot"', '', 'craft "steel_ingot"'},
{'craft "steel_ingot"', 'craft "Stick"', 'craft "steel_ingot"'},
{'craft "steel_ingot"', '', 'craft "steel_ingot"'},
}
})
minetest.register_craft({
output = 'node "chest" 1',
recipe = {
{'node "wood"', 'node "wood"', 'node "wood"'},
{'node "wood"', '', 'node "wood"'},
{'node "wood"', 'node "wood"', 'node "wood"'},
}
})
minetest.register_craft({
output = 'node "locked_chest" 1',
recipe = {
{'node "wood"', 'node "wood"', 'node "wood"'},
{'node "wood"', 'craft "steel_ingot"', 'node "wood"'},
{'node "wood"', 'node "wood"', 'node "wood"'},
}
})
minetest.register_craft({
output = 'node "furnace" 1',
recipe = {
{'node "cobble"', 'node "cobble"', 'node "cobble"'},
{'node "cobble"', '', 'node "cobble"'},
{'node "cobble"', 'node "cobble"', 'node "cobble"'},
}
})
minetest.register_craft({
output = 'node "steelblock" 1',
recipe = {
{'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'},
{'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'},
{'craft "steel_ingot"', 'craft "steel_ingot"', 'craft "steel_ingot"'},
}
})
minetest.register_craft({
output = 'node "sandstone" 1',
recipe = {
{'node "sand"', 'node "sand"'},
{'node "sand"', 'node "sand"'},
}
})
minetest.register_craft({
output = 'node "clay" 1',
recipe = {
{'craft "lump_of_clay"', 'craft "lump_of_clay"'},
{'craft "lump_of_clay"', 'craft "lump_of_clay"'},
}
})
minetest.register_craft({
output = 'node "brick" 1',
recipe = {
{'craft "clay_brick"', 'craft "clay_brick"'},
{'craft "clay_brick"', 'craft "clay_brick"'},
}
})
minetest.register_craft({
output = 'craft "paper" 1',
recipe = {
{'node "papyrus"', 'node "papyrus"', 'node "papyrus"'},
}
})
minetest.register_craft({
output = 'craft "book" 1',
recipe = {
{'craft "paper"'},
{'craft "paper"'},
{'craft "paper"'},
}
})
minetest.register_craft({
output = 'node "bookshelf" 1',
recipe = {
{'node "wood"', 'node "wood"', 'node "wood"'},
{'craft "book"', 'craft "book"', 'craft "book"'},
{'node "wood"', 'node "wood"', 'node "wood"'},
}
})
minetest.register_craft({
output = 'node "ladder" 1',
recipe = {
{'craft "Stick"', '', 'craft "Stick"'},
{'craft "Stick"', 'craft "Stick"', 'craft "Stick"'},
{'craft "Stick"', '', 'craft "Stick"'},
}
})
minetest.register_craft({
output = 'craft "apple_iron" 1',
recipe = {
{'', 'craft "steel_ingot"', ''},
{'craft "steel_ingot"', 'craft "apple"', 'craft "steel_ingot"'},
{'', 'craft "steel_ingot"', ''},
}
})
--
-- Node definitions
--
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function digprop_constanttime(time)
return {
diggability = "constant",
constant_time = time,
}
end
function digprop_stonelike(toughness)
return {
diggablity = "normal",
weight = toughness * 5,
crackiness = 1,
crumbliness = -0.1,
cuttability = -0.2,
}
end
function digprop_dirtlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.2,
crackiness = 0,
crumbliness = 1.2,
cuttability = -0.4,
}
end
function digprop_gravellike(toughness)
return {
diggablity = "normal",
weight = toughness * 2,
crackiness = 0.2,
crumbliness = 1.5,
cuttability = -1.0,
}
end
function digprop_woodlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.0,
crackiness = 0.75,
crumbliness = -1.0,
cuttability = 1.5,
}
end
function digprop_leaveslike(toughness)
return {
diggablity = "normal",
weight = toughness * (-0.5),
crackiness = 0,
crumbliness = 0,
cuttability = 2.0,
}
end
function digprop_glasslike(toughness)
return {
diggablity = "normal",
weight = toughness * 0.1,
crackiness = 2.0,
crumbliness = -1.0,
cuttability = -1.0,
}
end
-- Legacy nodes
minetest.register_node(":stone", {
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tile_images = {"stone.png"},
inventory_image = minetest.inventorycube("stone.png"),
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paramtype = "mineral",
is_ground_content = true,
often_contains_mineral = true, -- Texture atlas hint
material = digprop_stonelike(1.0),
dug_item = 'node "cobble" 1',
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})
minetest.register_node(":dirt_with_grass", {
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tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = minetest.inventorycube("mud.png^grass_side.png"),
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is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'node "dirt" 1',
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})
minetest.register_node(":dirt_with_grass_footsteps", {
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tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = "grass_footsteps.png",
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'node "dirt" 1',
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})
minetest.register_node(":dirt", {
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tile_images = {"mud.png"},
inventory_image = minetest.inventorycube("mud.png"),
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is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node(":sand", {
tile_images = {"sand.png"},
inventory_image = minetest.inventorycube("sand.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
cookresult_item = 'node "glass" 1',
})
minetest.register_node(":gravel", {
tile_images = {"gravel.png"},
inventory_image = minetest.inventorycube("gravel.png"),
is_ground_content = true,
material = digprop_gravellike(1.0),
})
minetest.register_node(":sandstone", {
tile_images = {"sandstone.png"},
inventory_image = minetest.inventorycube("sandstone.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0), -- FIXME should this be stonelike?
dug_item = 'node "sand" 1', -- FIXME is this intentional?
})
minetest.register_node(":clay", {
tile_images = {"clay.png"},
inventory_image = minetest.inventorycube("clay.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'craft "lump_of_clay" 4',
})
minetest.register_node(":brick", {
tile_images = {"brick.png"},
inventory_image = minetest.inventorycube("brick.png"),
is_ground_content = true,
material = digprop_stonelike(1.0),
dug_item = 'craft "clay_brick" 4',
})
minetest.register_node(":tree", {
tile_images = {"tree_top.png", "tree_top.png", "tree.png"},
inventory_image = minetest.inventorycube("tree_top.png", "tree.png", "tree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'craft "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node(":jungletree", {
tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"},
inventory_image = minetest.inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'craft "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node(":junglegrass", {
drawtype = "plantlike",
visual_scale = 1.3,
tile_images = {"junglegrass.png"},
inventory_image = "junglegrass.png",
light_propagates = true,
paramtype = "light",
walkable = false,
material = digprop_leaveslike(1.0),
furnace_burntime = 2,
})
minetest.register_node(":leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"leaves.png"},
inventory_image = minetest.inventorycube("leaves.png"),
light_propagates = true,
paramtype = "light",
material = digprop_leaveslike(1.0),
extra_dug_item = 'node "sapling" 1',
extra_dug_item_rarity = 20,
furnace_burntime = 1,
})
minetest.register_node(":cactus", {
tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"},
inventory_image = minetest.inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 15,
})
minetest.register_node(":papyrus", {
drawtype = "plantlike",
tile_images = {"papyrus.png"},
inventory_image = "papyrus.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
material = digprop_leaveslike(0.5),
furnace_burntime = 1,
})
minetest.register_node(":bookshelf", {
tile_images = {"wood.png", "wood.png", "bookshelf.png"},
inventory_image = minetest.inventorycube("wood.png", "bookshelf.png", "bookshelf.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 30,
})
minetest.register_node(":glass", {
drawtype = "glasslike",
tile_images = {"glass.png"},
inventory_image = minetest.inventorycube("glass.png"),
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
material = digprop_glasslike(1.0),
})
minetest.register_node(":wooden_fence", {
drawtype = "fencelike",
tile_images = {"wood.png"},
inventory_image = "fence.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
furnace_burntime = 15,
material = digprop_woodlike(0.75),
})
minetest.register_node(":rail", {
drawtype = "raillike",
tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
inventory_image = "rail.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
--fixed = <default>
},
material = digprop_dirtlike(0.75),
})
minetest.register_node(":ladder", {
drawtype = "signlike",
tile_images = {"ladder.png"},
inventory_image = "ladder.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
wall_mounted = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
furnace_burntime = 5,
material = digprop_woodlike(0.5),
})
minetest.register_node(":coalstone", {
tile_images = {"stone.png^mineral_coal.png"},
inventory_image = "stone.png^mineral_coal.png",
is_ground_content = true,
material = digprop_stonelike(1.5),
})
minetest.register_node(":wood", {
tile_images = {"wood.png"},
inventory_image = minetest.inventorycube("wood.png"),
is_ground_content = true,
furnace_burntime = 7,
material = digprop_woodlike(0.75),
})
minetest.register_node(":mese", {
tile_images = {"mese.png"},
inventory_image = minetest.inventorycube("mese.png"),
is_ground_content = true,
furnace_burntime = 30,
material = digprop_stonelike(0.5),
})
minetest.register_node(":cloud", {
tile_images = {"cloud.png"},
inventory_image = minetest.inventorycube("cloud.png"),
is_ground_content = true,
})
minetest.register_node(":water_flowing", {
drawtype = "flowingliquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = minetest.inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
{image="water.png", backface_culling=false},
{image="water.png", backface_culling=true},
},
})
minetest.register_node(":water_source", {
drawtype = "liquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = minetest.inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
-- New-style water source material (mostly unused)
{image="water.png", backface_culling=false},
},
})
minetest.register_node(":lava_flowing", {
drawtype = "flowingliquid",
tile_images = {"lava.png"},
inventory_image = minetest.inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
{image="lava.png", backface_culling=false},
{image="lava.png", backface_culling=true},
},
})
minetest.register_node(":lava_source", {
drawtype = "liquid",
tile_images = {"lava.png"},
inventory_image = minetest.inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
-- New-style lava source material (mostly unused)
{image="lava.png", backface_culling=false},
},
furnace_burntime = 60,
})
minetest.register_node(":torch", {
drawtype = "torchlike",
tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"},
inventory_image = "torch_on_floor.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
material = digprop_constanttime(0.0),
furnace_burntime = 4,
})
minetest.register_node(":sign_wall", {
drawtype = "signlike",
tile_images = {"sign_wall.png"},
inventory_image = "sign_wall.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
metadata_name = "sign",
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
material = digprop_constanttime(0.5),
furnace_burntime = 10,
})
minetest.register_node(":chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_front.png"},
inventory_image = minetest.inventorycube("chest_top.png", "chest_front.png", "chest_side.png"),
paramtype = "facedir_simple",
metadata_name = "chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node(":locked_chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_lock.png"},
inventory_image = minetest.inventorycube("chest_top.png", "chest_lock.png", "chest_side.png"),
paramtype = "facedir_simple",
metadata_name = "locked_chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node(":furnace", {
tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png",
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
inventory_image = minetest.inventorycube("furnace_side.png", "furnace_front.png", "furnace_side.png"),
paramtype = "facedir_simple",
metadata_name = "furnace",
material = digprop_stonelike(3.0),
})
minetest.register_node(":cobble", {
tile_images = {"cobble.png"},
inventory_image = minetest.inventorycube("cobble.png"),
is_ground_content = true,
cookresult_item = 'node "stone" 1',
material = digprop_stonelike(0.9),
})
minetest.register_node(":mossycobble", {
tile_images = {"mossycobble.png"},
inventory_image = minetest.inventorycube("mossycobble.png"),
is_ground_content = true,
material = digprop_stonelike(0.8),
})
minetest.register_node(":steelblock", {
tile_images = {"steel_block.png"},
inventory_image = minetest.inventorycube("steel_block.png"),
is_ground_content = true,
material = digprop_stonelike(5.0),
})
minetest.register_node(":nyancat", {
tile_images = {"nc_side.png", "nc_side.png", "nc_side.png",
"nc_side.png", "nc_back.png", "nc_front.png"},
inventory_image = "nc_front.png",
paramtype = "facedir_simple",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node(":nyancat_rainbow", {
tile_images = {"nc_rb.png"},
inventory_image = "nc_rb.png",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node(":sapling", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"sapling.png"},
inventory_image = "sapling.png",
paramtype = "light",
light_propagates = true,
walkable = false,
material = digprop_constanttime(0.0),
furnace_burntime = 10,
})
minetest.register_node(":apple", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"apple.png"},
inventory_image = "apple.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
dug_item = 'craft "apple" 1',
material = digprop_constanttime(0.0),
furnace_burntime = 3,
})
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--
-- Crafting items
--
minetest.register_craftitem(":Stick", {
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image = "stick.png",
--furnace_burntime = ...,
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":paper", {
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image = "paper.png",
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":book", {
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image = "book.png",
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":lump_of_coal", {
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image = "lump_of_coal.png",
furnace_burntime = 40;
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":lump_of_iron", {
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image = "lump_of_iron.png",
cookresult_item = 'craft "steel_ingot" 1',
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":lump_of_clay", {
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image = "lump_of_clay.png",
cookresult_item = 'craft "clay_brick" 1',
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":steel_ingot", {
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image = "steel_ingot.png",
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":clay_brick", {
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image = "clay_brick.png",
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":rat", {
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image = "rat.png",
cookresult_item = 'craft "cooked_rat" 1',
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on_drop = function(item, dropper, pos)
minetest.env:add_rat(pos)
return true
end,
})
minetest.register_craftitem(":cooked_rat", {
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image = "cooked_rat.png",
cookresult_item = 'craft "scorched_stuff" 1',
on_place_on_ground = minetest.craftitem_place_item,
on_use = minetest.craftitem_eat(6),
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})
minetest.register_craftitem(":scorched_stuff", {
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image = "scorched_stuff.png",
on_place_on_ground = minetest.craftitem_place_item,
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})
minetest.register_craftitem(":firefly", {
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image = "firefly.png",
on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
return true
end,
})
minetest.register_craftitem(":apple", {
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image = "apple.png",
on_place_on_ground = minetest.craftitem_place_item,
on_use = minetest.craftitem_eat(4),
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})
minetest.register_craftitem(":apple_iron", {
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image = "apple_iron.png",
on_place_on_ground = minetest.craftitem_place_item,
on_use = minetest.craftitem_eat(8),
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})
print(dump(minetest.registered_craftitems))
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--
-- Creative inventory
--
minetest.add_to_creative_inventory('tool MesePick 0')
minetest.add_to_creative_inventory('tool SteelPick 0')
minetest.add_to_creative_inventory('tool SteelAxe 0')
minetest.add_to_creative_inventory('tool SteelShovel 0')
minetest.add_to_creative_inventory('node torch 0')
minetest.add_to_creative_inventory('node cobble 0')
minetest.add_to_creative_inventory('node dirt 0')
minetest.add_to_creative_inventory('node stone 0')
minetest.add_to_creative_inventory('node sand 0')
minetest.add_to_creative_inventory('node sandstone 0')
minetest.add_to_creative_inventory('node clay 0')
minetest.add_to_creative_inventory('node brick 0')
minetest.add_to_creative_inventory('node tree 0')
minetest.add_to_creative_inventory('node leaves 0')
minetest.add_to_creative_inventory('node cactus 0')
minetest.add_to_creative_inventory('node papyrus 0')
minetest.add_to_creative_inventory('node bookshelf 0')
minetest.add_to_creative_inventory('node glass 0')
minetest.add_to_creative_inventory('node fence 0')
minetest.add_to_creative_inventory('node rail 0')
minetest.add_to_creative_inventory('node mese 0')
minetest.add_to_creative_inventory('node chest 0')
minetest.add_to_creative_inventory('node furnace 0')
minetest.add_to_creative_inventory('node sign_wall 0')
minetest.add_to_creative_inventory('node water_source 0')
minetest.add_to_creative_inventory('node lava_source 0')
minetest.add_to_creative_inventory('node ladder 0')
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--
-- Some common functions
--
function nodeupdate_single(p)
n = minetest.env:get_node(p)
if n.name == "sand" or n.name == "gravel" then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "default:falling_"..n.name)
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nodeupdate(p)
end
end
end
function nodeupdate(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
nodeupdate_single(p2)
end
end
end
end
--
-- Falling stuff
--
function register_falling_node(nodename, texture)
minetest.register_entity("default:falling_"..nodename, {
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-- Static definition
physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
-- Methods
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
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if bcn.name ~= "air" then
-- Turn to a sand node
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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minetest.env:add_node(np, {name=nodename})
self.object:remove()
else
-- Do nothing
end
end
})
end
register_falling_node("sand", "sand.png")
register_falling_node("gravel", "gravel.png")
--
-- Global callbacks
--
-- Global environment step function
function on_step(dtime)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
--print("on_placenode")
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nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
--print("on_dignode")
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nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
end
minetest.register_on_punchnode(on_punchnode)
minetest.register_on_chat_message(function(name, message)
--print("default on_chat_message: name="..dump(name).." message="..dump(message))
local cmd = "/giveme"
if message:sub(0, #cmd) == cmd then
if not minetest.get_player_privs(name)["give"] then
minetest.chat_send_player(name, "you don't have permission to give")
return true -- Handled chat message
end
local stackstring = string.match(message, cmd.." (.*)")
if stackstring == nil then
minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
return true -- Handled chat message
end
print(cmd..' invoked, stackstring="'..stackstring..'"')
local player = minetest.env:get_player_by_name(name)
if player == nil then
minetest.chat_send_player(name, name2..' is not a known player')
return true -- Handled chat message
end
local added, error_msg = player:add_to_inventory(stackstring)
if added then
minetest.chat_send_player(name, '"'..stackstring
..'" added to inventory.');
else
minetest.chat_send_player(name, 'Could not give "'..stackstring
..'": '..error_msg);
end
return true -- Handled chat message
end
local cmd = "/give"
if message:sub(0, #cmd) == cmd then
if not minetest.get_player_privs(name)["give"] then
minetest.chat_send_player(name, "you don't have permission to give")
return true -- Handled chat message
end
local name2, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
if name == nil or stackstring == nil then
minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
return true -- Handled chat message
end
print(cmd..' invoked, name2="'..name2
..'" stackstring="'..stackstring..'"')
local player = minetest.env:get_player_by_name(name2)
if player == nil then
minetest.chat_send_player(name, name2..' is not a known player')
return true -- Handled chat message
end
local added, error_msg = player:add_to_inventory(stackstring)
if added then
minetest.chat_send_player(name, '"'..stackstring
..'" added to '..name2..'\'s inventory.');
minetest.chat_send_player(name2, '"'..stackstring
..'" added to inventory.');
else
minetest.chat_send_player(name, 'Could not give "'..stackstring
..'": '..error_msg);
end
return true -- Handled chat message
end
end)
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--
-- Done, print some random stuff
--
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--print("minetest.registered_entities:")
--dump2(minetest.registered_entities)
-- END