1
0
mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 13:55:11 -05:00
minetest/src/script/cpp_api/s_async.h

172 lines
4.2 KiB
C
Raw Normal View History

/*
Minetest
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef L_ASYNC_EVENTS_H_
#define L_ASYNC_EVENTS_H_
#include <vector>
#include <map>
#include "jthread/jthread.h"
#include "jthread/jmutex.h"
#include "jthread/jsemaphore.h"
#include "debug.h"
#include "lua.h"
#include "cpp_api/s_base.h"
// Forward declarations
class AsyncEngine;
// Declarations
// Data required to queue a job
struct LuaJobInfo {
// Function to be called in async environment
std::string serializedFunction;
// Parameter to be passed to function
std::string serializedParams;
// Result of function call
std::string serializedResult;
// JobID used to identify a job and match it to callback
unsigned int JobId;
bool valid;
};
// Asynchronous working environment
class AsyncWorkerThread : public JThread, public ScriptApiBase {
public:
/**
* default constructor
* @param pointer to job dispatcher
*/
AsyncWorkerThread(AsyncEngine* jobDispatcher, unsigned int threadNum);
virtual ~AsyncWorkerThread();
void* Thread();
private:
AsyncEngine* m_JobDispatcher;
// Thread number. Used for debug output
unsigned int m_threadnum;
};
// Asynchornous thread and job management
class AsyncEngine {
friend class AsyncWorkerThread;
public:
AsyncEngine();
~AsyncEngine();
/**
* Register function to be used within engine
* @param name Function name to be used within Lua environment
* @param func C function to be called
*/
bool registerFunction(const char* name, lua_CFunction func);
/**
* Create async engine tasks and lock function registration
* @param numEngines Number of async threads to be started
*/
void Initialize(unsigned int numEngines);
/**
* queue/run a async job
* @param func Serialized lua function
* @param params Serialized parameters
* @return jobid The job is queued
*/
unsigned int doAsyncJob(std::string func, std::string params);
/**
* Engine step to process finished jobs
* the engine step is one way to pass events back, PushFinishedJobs another
* @param L The Lua stack
* @param errorhandler Stack index of the Lua error handler
*/
void Step(lua_State *L, int errorhandler);
/**
* Push a list of finished jobs onto the stack
* @param L The Lua stack
*/
void PushFinishedJobs(lua_State *L);
protected:
/**
* Get a Job from queue to be processed
* this function blocks until a job is ready
* @return a job to be processed
*/
LuaJobInfo getJob();
/**
* Put a Job result back to result queue
* @param result result of completed job
*/
void putJobResult(LuaJobInfo result);
/**
* Initialize environment with current registred functions
* this function adds all functions registred by registerFunction to the
* passed lua stack
* @param L Lua stack to initialize
* @param top Stack position
*/
void PrepareEnvironment(lua_State* L, int top);
private:
// Stack index of error handler
int m_errorhandler;
// variable locking the engine against further modification
bool m_initDone;
// Internal store for registred functions
std::map<std::string, lua_CFunction> m_FunctionList;
// Internal counter to create job IDs
unsigned int m_JobIdCounter;
// Mutex to protect job queue
JMutex m_JobQueueMutex;
// Job queue
std::vector<LuaJobInfo> m_JobQueue;
// Mutex to protect result queue
JMutex m_ResultQueueMutex;
// Result queue
std::vector<LuaJobInfo> m_ResultQueue;
// List of current worker threads
std::vector<AsyncWorkerThread*> m_WorkerThreads;
// Counter semaphore for job dispatching
JSemaphore m_JobQueueCounter;
};
#endif // L_ASYNC_EVENTS_H_