2014-04-27 17:55:49 -04:00
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--
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-- This file contains built-in stuff in Minetest implemented in Lua.
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--
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-- It is always loaded and executed after registration of the C API,
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-- before loading and running any mods.
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--
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-- Initialize some very basic things
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2015-10-13 03:57:44 -04:00
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function core.debug(...) core.log(table.concat({...}, "\t")) end
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2014-04-27 17:55:49 -04:00
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math.randomseed(os.time())
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os.setlocale("C", "numeric")
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2014-04-27 21:02:48 -04:00
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minetest = core
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2014-04-27 17:55:49 -04:00
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-- Load other files
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local scriptdir = core.get_builtin_path()..DIR_DELIM
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local gamepath = scriptdir.."game"..DIR_DELIM
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local commonpath = scriptdir.."common"..DIR_DELIM
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local asyncpath = scriptdir.."async"..DIR_DELIM
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2014-06-05 12:40:34 -04:00
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dofile(commonpath.."strict.lua")
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2014-04-27 17:55:49 -04:00
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dofile(commonpath.."serialize.lua")
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dofile(commonpath.."misc_helpers.lua")
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if INIT == "game" then
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dofile(gamepath.."init.lua")
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elseif INIT == "mainmenu" then
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2014-06-14 05:45:12 -04:00
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local mainmenuscript = core.setting_get("main_menu_script")
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if mainmenuscript ~= nil and mainmenuscript ~= "" then
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dofile(mainmenuscript)
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else
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dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua")
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end
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2014-04-27 17:55:49 -04:00
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elseif INIT == "async" then
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dofile(asyncpath.."init.lua")
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else
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error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
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end
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