2011-06-17 16:20:31 -04:00
|
|
|
/*
|
2013-02-24 12:40:43 -05:00
|
|
|
Minetest
|
2013-02-24 13:38:45 -05:00
|
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
2011-06-17 16:20:31 -04:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
2012-06-05 10:56:56 -04:00
|
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
2011-06-17 16:20:31 -04:00
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
2012-06-05 10:56:56 -04:00
|
|
|
GNU Lesser General Public License for more details.
|
2011-06-17 16:20:31 -04:00
|
|
|
|
2012-06-05 10:56:56 -04:00
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
2011-06-17 16:20:31 -04:00
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MAPBLOCK_MESH_HEADER
|
|
|
|
#define MAPBLOCK_MESH_HEADER
|
|
|
|
|
2012-06-16 21:00:31 -04:00
|
|
|
#include "irrlichttypes_extrabloated.h"
|
2015-03-05 05:52:57 -05:00
|
|
|
#include "client/tile.h"
|
2011-06-17 16:20:31 -04:00
|
|
|
#include "voxel.h"
|
2012-03-13 13:56:12 -04:00
|
|
|
#include <map>
|
2011-06-17 16:20:31 -04:00
|
|
|
|
2011-11-14 14:41:30 -05:00
|
|
|
class IGameDef;
|
2015-06-14 15:13:36 -04:00
|
|
|
class IShaderSource;
|
2011-11-14 14:41:30 -05:00
|
|
|
|
2011-06-17 16:20:31 -04:00
|
|
|
/*
|
|
|
|
Mesh making stuff
|
|
|
|
*/
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
|
|
|
|
class MapBlock;
|
2015-06-21 22:34:56 -04:00
|
|
|
struct MinimapMapblock;
|
2012-03-13 13:56:12 -04:00
|
|
|
|
|
|
|
struct MeshMakeData
|
2011-06-17 16:20:31 -04:00
|
|
|
{
|
2012-03-13 13:56:12 -04:00
|
|
|
VoxelManipulator m_vmanip;
|
|
|
|
v3s16 m_blockpos;
|
|
|
|
v3s16 m_crack_pos_relative;
|
|
|
|
bool m_smooth_lighting;
|
2014-09-16 06:38:37 -04:00
|
|
|
bool m_show_hud;
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
IGameDef *m_gamedef;
|
2015-02-11 02:45:49 -05:00
|
|
|
bool m_use_shaders;
|
2012-03-13 13:56:12 -04:00
|
|
|
|
2015-02-11 02:45:49 -05:00
|
|
|
MeshMakeData(IGameDef *gamedef, bool use_shaders);
|
2012-03-13 13:56:12 -04:00
|
|
|
|
|
|
|
/*
|
|
|
|
Copy central data directly from block, and other data from
|
|
|
|
parent of block.
|
|
|
|
*/
|
|
|
|
void fill(MapBlock *block);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Set up with only a single node at (1,1,1)
|
|
|
|
*/
|
|
|
|
void fillSingleNode(MapNode *node);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Set the (node) position of a crack
|
|
|
|
*/
|
|
|
|
void setCrack(int crack_level, v3s16 crack_pos);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Enable or disable smooth lighting
|
|
|
|
*/
|
|
|
|
void setSmoothLighting(bool smooth_lighting);
|
2011-06-17 16:20:31 -04:00
|
|
|
};
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
/*
|
|
|
|
Holds a mesh for a mapblock.
|
|
|
|
|
|
|
|
Besides the SMesh*, this contains information used for animating
|
|
|
|
the vertex positions, colors and texture coordinates of the mesh.
|
|
|
|
For example:
|
|
|
|
- cracks [implemented]
|
|
|
|
- day/night transitions [implemented]
|
|
|
|
- animated flowing liquids [not implemented]
|
|
|
|
- animating vertex positions for e.g. axles [not implemented]
|
|
|
|
*/
|
|
|
|
class MapBlockMesh
|
2011-06-17 16:20:31 -04:00
|
|
|
{
|
|
|
|
public:
|
2012-03-13 13:56:12 -04:00
|
|
|
// Builds the mesh given
|
2014-01-26 05:40:21 -05:00
|
|
|
MapBlockMesh(MeshMakeData *data, v3s16 camera_offset);
|
2012-03-13 13:56:12 -04:00
|
|
|
~MapBlockMesh();
|
|
|
|
|
|
|
|
// Main animation function, parameters:
|
|
|
|
// faraway: whether the block is far away from the camera (~50 nodes)
|
|
|
|
// time: the global animation time, 0 .. 60 (repeats every minute)
|
|
|
|
// daynight_ratio: 0 .. 1000
|
|
|
|
// crack: -1 .. CRACK_ANIMATION_LENGTH-1 (-1 for off)
|
|
|
|
// Returns true if anything has been changed.
|
|
|
|
bool animate(bool faraway, float time, int crack, u32 daynight_ratio);
|
|
|
|
|
2016-02-05 23:49:12 -05:00
|
|
|
scene::IMesh *getMesh()
|
2011-06-17 16:20:31 -04:00
|
|
|
{
|
2012-03-13 13:56:12 -04:00
|
|
|
return m_mesh;
|
2011-06-17 16:20:31 -04:00
|
|
|
}
|
|
|
|
|
2015-07-18 19:35:47 -04:00
|
|
|
MinimapMapblock *moveMinimapMapblock()
|
2015-06-21 22:34:56 -04:00
|
|
|
{
|
2015-07-18 19:35:47 -04:00
|
|
|
MinimapMapblock *p = m_minimap_mapblock;
|
|
|
|
m_minimap_mapblock = NULL;
|
|
|
|
return p;
|
2015-06-21 22:34:56 -04:00
|
|
|
}
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
bool isAnimationForced() const
|
2011-06-17 16:20:31 -04:00
|
|
|
{
|
2012-03-13 13:56:12 -04:00
|
|
|
return m_animation_force_timer == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void decreaseAnimationForceTimer()
|
|
|
|
{
|
|
|
|
if(m_animation_force_timer > 0)
|
|
|
|
m_animation_force_timer--;
|
2011-06-17 16:20:31 -04:00
|
|
|
}
|
2014-01-26 05:40:21 -05:00
|
|
|
|
|
|
|
void updateCameraOffset(v3s16 camera_offset);
|
2011-06-17 16:20:31 -04:00
|
|
|
|
|
|
|
private:
|
2016-02-05 23:49:12 -05:00
|
|
|
scene::IMesh *m_mesh;
|
2015-06-21 22:34:56 -04:00
|
|
|
MinimapMapblock *m_minimap_mapblock;
|
2012-03-13 13:56:12 -04:00
|
|
|
IGameDef *m_gamedef;
|
2015-06-14 15:13:36 -04:00
|
|
|
ITextureSource *m_tsrc;
|
|
|
|
IShaderSource *m_shdrsrc;
|
2012-03-13 13:56:12 -04:00
|
|
|
|
2014-09-16 06:38:37 -04:00
|
|
|
bool m_enable_shaders;
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
// Must animate() be called before rendering?
|
|
|
|
bool m_has_animation;
|
|
|
|
int m_animation_force_timer;
|
|
|
|
|
|
|
|
// Animation info: cracks
|
|
|
|
// Last crack value passed to animate()
|
|
|
|
int m_last_crack;
|
|
|
|
// Maps mesh buffer (i.e. material) indices to base texture names
|
|
|
|
std::map<u32, std::string> m_crack_materials;
|
|
|
|
|
2012-06-15 20:40:45 -04:00
|
|
|
// Animation info: texture animationi
|
|
|
|
// Maps meshbuffers to TileSpecs
|
|
|
|
std::map<u32, TileSpec> m_animation_tiles;
|
|
|
|
std::map<u32, int> m_animation_frames; // last animation frame
|
|
|
|
std::map<u32, int> m_animation_frame_offsets;
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
// Animation info: day/night transitions
|
|
|
|
// Last daynight_ratio value passed to animate()
|
|
|
|
u32 m_last_daynight_ratio;
|
|
|
|
// For each meshbuffer, maps vertex indices to (day,night) pairs
|
|
|
|
std::map<u32, std::map<u32, std::pair<u8, u8> > > m_daynight_diffs;
|
2014-01-26 05:40:21 -05:00
|
|
|
|
|
|
|
// Camera offset info -> do we have to translate the mesh?
|
|
|
|
v3s16 m_camera_offset;
|
2011-06-17 16:20:31 -04:00
|
|
|
};
|
|
|
|
|
2011-07-22 21:10:17 -04:00
|
|
|
|
2011-06-17 16:20:31 -04:00
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
/*
|
|
|
|
This is used because CMeshBuffer::append() is very slow
|
|
|
|
*/
|
|
|
|
struct PreMeshBuffer
|
2011-06-17 16:20:31 -04:00
|
|
|
{
|
2012-03-13 13:56:12 -04:00
|
|
|
TileSpec tile;
|
2012-12-20 12:19:49 -05:00
|
|
|
std::vector<u16> indices;
|
2016-02-05 23:49:12 -05:00
|
|
|
std::vector<video::S3DVertex> vertices;
|
2012-03-13 13:56:12 -04:00
|
|
|
};
|
2012-01-12 00:10:39 -05:00
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
struct MeshCollector
|
|
|
|
{
|
2012-12-20 12:19:49 -05:00
|
|
|
std::vector<PreMeshBuffer> prebuffers;
|
2012-03-13 13:56:12 -04:00
|
|
|
void append(const TileSpec &material,
|
|
|
|
const video::S3DVertex *vertices, u32 numVertices,
|
|
|
|
const u16 *indices, u32 numIndices);
|
2014-10-14 22:13:53 -04:00
|
|
|
void append(const TileSpec &material,
|
|
|
|
const video::S3DVertex *vertices, u32 numVertices,
|
|
|
|
const u16 *indices, u32 numIndices,
|
|
|
|
v3f pos, video::SColor c);
|
2011-06-17 16:20:31 -04:00
|
|
|
};
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
// This encodes
|
|
|
|
// alpha in the A channel of the returned SColor
|
|
|
|
// day light (0-255) in the R channel of the returned SColor
|
|
|
|
// night light (0-255) in the G channel of the returned SColor
|
2012-12-02 07:24:58 -05:00
|
|
|
// light source (0-255) in the B channel of the returned SColor
|
|
|
|
inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0)
|
2012-03-13 13:56:12 -04:00
|
|
|
{
|
2012-12-02 07:24:58 -05:00
|
|
|
return video::SColor(alpha, (light & 0xff), (light >> 8), light_source);
|
2012-03-13 13:56:12 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Compute light at node
|
2014-04-06 04:32:57 -04:00
|
|
|
u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef);
|
|
|
|
u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef);
|
2012-03-13 13:56:12 -04:00
|
|
|
u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data);
|
|
|
|
|
2014-11-01 22:47:43 -04:00
|
|
|
// Converts from day + night color values (0..255)
|
|
|
|
// and a given daynight_ratio to the final SColor shown on screen.
|
|
|
|
void finalColorBlend(video::SColor& result,
|
|
|
|
u8 day, u8 night, u32 daynight_ratio);
|
|
|
|
|
2012-03-13 13:56:12 -04:00
|
|
|
// Retrieves the TileSpec of a face of a node
|
|
|
|
// Adds MATERIAL_FLAG_CRACK if the node is cracked
|
|
|
|
TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data);
|
|
|
|
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data);
|
2011-06-17 16:20:31 -04:00
|
|
|
|
|
|
|
#endif
|
|
|
|
|