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minetest/src/guiMainMenu.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIMAINMENU_HEADER
#define GUIMAINMENU_HEADER
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
// For IGameCallback
#include "guiPauseMenu.h"
enum
{
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NAME_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
GUI_ID_FANCYTREE_CB,
GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
GUI_ID_DELETE_MAP_BUTTON
};
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struct MainMenuData
{
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MainMenuData():
// Client opts
fancy_trees(false),
smooth_lighting(false),
// Server opts
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creative_mode(false),
enable_damage(false),
// Actions
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delete_map(false)
{}
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// These are in the native format of the gui elements
// Client options
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std::wstring address;
std::wstring port;
std::wstring name;
std::wstring password;
bool fancy_trees;
bool smooth_lighting;
// Server options
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bool creative_mode;
bool enable_damage;
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// If map deletion is requested, this is set to true
bool delete_map;
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};
class GUIMainMenu : public GUIModalMenu
{
public:
GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
MainMenuData *data,
IGameCallback *gamecallback);
~GUIMainMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void acceptInput();
bool getStatus()
{
return m_accepted;
}
bool OnEvent(const SEvent& event);
private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
gui::IGUIEnvironment* env;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
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};
#endif