2011-02-20 17:45:14 -05:00
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SERVEROBJECT_HEADER
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#define SERVEROBJECT_HEADER
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#include "common_irrlicht.h"
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#include "activeobject.h"
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#include "utility.h"
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/*
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Some planning
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-------------
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* Server environment adds an active object, which gets the id 1
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* The active object list is scanned for each client once in a while,
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and it finds out what objects have been added that are not known
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by the client yet. This scan is initiated by the server and the
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result ends up directly to the server.
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* A network packet is created with the info and sent to the client.
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*/
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2011-02-21 09:10:36 -05:00
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class ServerEnvironment;
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2011-02-20 17:45:14 -05:00
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class ServerActiveObject : public ActiveObject
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{
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public:
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2011-02-21 09:10:36 -05:00
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ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos=v3f(0,0,0));
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2011-02-20 17:45:14 -05:00
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virtual ~ServerActiveObject();
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v3f getBasePosition()
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{
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return m_base_position;
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}
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2011-02-21 09:10:36 -05:00
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void setBasePosition(v3f pos)
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{
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m_base_position = pos;
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}
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ServerEnvironment* getEnv()
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{
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return m_env;
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}
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2011-02-20 17:45:14 -05:00
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/*
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Step object in time.
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Messages added to messages are sent to client over network.
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*/
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virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
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2011-02-21 09:10:36 -05:00
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/*
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The return value of this is passed to the client-side object
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when it is created
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*/
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virtual std::string getClientInitializationData(){return "";}
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/*
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The return value of this is passed to the server-side object
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when it is loaded from disk or from a static object
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*/
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virtual std::string getServerInitializationData(){return "";}
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/*
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This takes the return value of getServerInitializationData
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*/
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virtual void initialize(const std::string &data){}
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// Number of players which know about this object
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u16 m_known_by_count;
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/*
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Whether this object is to be removed when nobody knows about
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it anymore.
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Removal is delayed to preserve the id for the time during which
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it could be confused to some other object by some client.
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*/
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bool m_removed;
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protected:
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2011-02-21 09:10:36 -05:00
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ServerEnvironment *m_env;
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2011-02-20 17:45:14 -05:00
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v3f m_base_position;
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};
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class TestSAO : public ServerActiveObject
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{
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public:
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TestSAO(ServerEnvironment *env, u16 id, v3f pos);
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_TEST;
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}
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void step(float dtime, Queue<ActiveObjectMessage> &messages);
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private:
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float m_timer1;
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float m_age;
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};
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#endif
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