mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-07 18:05:08 -05:00
599 lines
18 KiB
C++
599 lines
18 KiB
C++
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/*
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Minetest-delta
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "keycode.h"
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#include "main.h"
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#include <string>
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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{
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activeKey = -1;
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init_keys();
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}
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GUIKeyChangeMenu::~GUIKeyChangeMenu()
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{
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removeChildren();
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}
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void GUIKeyChangeMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
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!= children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
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!= children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(620, 430);
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core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
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screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
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screensize.Y / 2 + size.Y / 2);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft(0, 0);
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{
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core::rect < s32 > rect(0, 0, 125, 20);
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rect += topleft + v2s32(25, 3);
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const wchar_t *text = L"KEYBINDINGS";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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v2s32 offset(25, 40);
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// buttons
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Forward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->forward = Environment->addButton(rect, this,
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GUI_ID_KEY_FORWARD_BUTTON,
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narrow_to_wide(KeyNames[key_forward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Backward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->backward = Environment->addButton(rect, this,
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GUI_ID_KEY_BACKWARD_BUTTON,
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narrow_to_wide(KeyNames[key_backward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Left";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
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narrow_to_wide(KeyNames[key_left]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Right";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->right = Environment->addButton(rect, this,
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GUI_ID_KEY_RIGHT_BUTTON,
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narrow_to_wide(KeyNames[key_right]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Use";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
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narrow_to_wide(KeyNames[key_use]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Sneak";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->sneak = Environment->addButton(rect, this,
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GUI_ID_KEY_SNEAK_BUTTON,
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narrow_to_wide(KeyNames[key_sneak]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Jump";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
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narrow_to_wide(KeyNames[key_jump]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Inventory";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->inventory = Environment->addButton(rect, this,
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GUI_ID_KEY_INVENTORY_BUTTON,
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narrow_to_wide(KeyNames[key_inventory]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Chat";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
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narrow_to_wide(KeyNames[key_chat]).c_str());
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}
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//next col
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offset = v2s32(250, 40);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Toggle fly";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
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narrow_to_wide(KeyNames[key_fly]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Toggle fast";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
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narrow_to_wide(KeyNames[key_fast]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Range select";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->range = Environment->addButton(rect, this,
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GUI_ID_KEY_RANGE_BUTTON,
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narrow_to_wide(KeyNames[key_range]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Print stacks";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
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narrow_to_wide(KeyNames[key_dump]).c_str());
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
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Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
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Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
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}
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}
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void GUIKeyChangeMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140, 0, 0, 0);
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{
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core::rect < s32 > rect(0, 0, 620, 620);
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rect += AbsoluteRect.UpperLeftCorner;
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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gui::IGUIElement::draw();
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}
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bool GUIKeyChangeMenu::acceptInput()
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{
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g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
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g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
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g_settings.set("keymap_left", keycode_to_keyname(key_left));
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g_settings.set("keymap_right", keycode_to_keyname(key_right));
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g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
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g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
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g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
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g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
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g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
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g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
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g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
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g_settings.set("keymap_special1", keycode_to_keyname(key_use));
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g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
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//clearKeyCache(); Y U NO SCOPE?!
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return true;
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}
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void GUIKeyChangeMenu::init_keys()
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{
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key_forward = getKeySetting("keymap_forward");
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key_backward = getKeySetting("keymap_backward");
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key_left = getKeySetting("keymap_left");
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key_right = getKeySetting("keymap_right");
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key_jump = getKeySetting("keymap_jump");
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key_sneak = getKeySetting("keymap_sneak");
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key_inventory = getKeySetting("keymap_inventory");
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key_chat = getKeySetting("keymap_chat");
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key_range = getKeySetting("keymap_rangeselect");
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key_fly = getKeySetting("keymap_freemove");
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key_fast = getKeySetting("keymap_fastmove");
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key_use = getKeySetting("keymap_special1");
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key_dump = getKeySetting("keymap_print_debug_stacks");
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}
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bool GUIKeyChangeMenu::resetMenu()
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{
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if (activeKey >= 0)
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{
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switch (activeKey)
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{
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case GUI_ID_KEY_FORWARD_BUTTON:
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this->forward->setText(
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narrow_to_wide(KeyNames[key_forward]).c_str());
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break;
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case GUI_ID_KEY_BACKWARD_BUTTON:
|
||
|
this->backward->setText(
|
||
|
narrow_to_wide(KeyNames[key_backward]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_LEFT_BUTTON:
|
||
|
this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_RIGHT_BUTTON:
|
||
|
this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_JUMP_BUTTON:
|
||
|
this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_SNEAK_BUTTON:
|
||
|
this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||
|
this->inventory->setText(
|
||
|
narrow_to_wide(KeyNames[key_inventory]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_CHAT_BUTTON:
|
||
|
this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_RANGE_BUTTON:
|
||
|
this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_FLY_BUTTON:
|
||
|
this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_FAST_BUTTON:
|
||
|
this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_USE_BUTTON:
|
||
|
this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
|
||
|
break;
|
||
|
case GUI_ID_KEY_DUMP_BUTTON:
|
||
|
this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
|
||
|
break;
|
||
|
}
|
||
|
activeKey = -1;
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||
|
{
|
||
|
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
|
||
|
&& event.KeyInput.PressedDown)
|
||
|
{
|
||
|
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||
|
{
|
||
|
this->forward->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_forward = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||
|
{
|
||
|
this->backward->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_backward = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||
|
{
|
||
|
this->left->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_left = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||
|
{
|
||
|
this->right->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_right = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||
|
{
|
||
|
this->jump->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_jump = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||
|
{
|
||
|
this->sneak->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_sneak = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||
|
{
|
||
|
this->inventory->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_inventory = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||
|
{
|
||
|
this->chat->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_chat = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||
|
{
|
||
|
this->range->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_range = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||
|
{
|
||
|
this->fly->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_fly = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||
|
{
|
||
|
this->fast->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_fast = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||
|
{
|
||
|
this->use->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_use = event.KeyInput.Key;
|
||
|
}
|
||
|
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||
|
{
|
||
|
this->dump->setText(
|
||
|
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||
|
this->key_dump = event.KeyInput.Key;
|
||
|
}
|
||
|
|
||
|
activeKey = -1;
|
||
|
return true;
|
||
|
}
|
||
|
if (event.EventType == EET_GUI_EVENT)
|
||
|
{
|
||
|
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
|
||
|
&& isVisible())
|
||
|
{
|
||
|
if (!canTakeFocus(event.GUIEvent.Element))
|
||
|
{
|
||
|
dstream << "GUIMainMenu: Not allowing focus change."
|
||
|
<< std::endl;
|
||
|
// Returning true disables focus change
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
|
||
|
{
|
||
|
switch (event.GUIEvent.Caller->getID())
|
||
|
{
|
||
|
case GUI_ID_BACK_BUTTON: //back
|
||
|
acceptInput();
|
||
|
quitMenu();
|
||
|
return true;
|
||
|
case GUI_ID_ABORT_BUTTON: //abort
|
||
|
quitMenu();
|
||
|
return true;
|
||
|
case GUI_ID_KEY_FORWARD_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->forward->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->backward->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_LEFT_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->left->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_RIGHT_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->right->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_USE_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->use->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_FLY_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->fly->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_FAST_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->fast->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_JUMP_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->jump->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_CHAT_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->chat->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_SNEAK_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->sneak->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->inventory->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_DUMP_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->dump->setText(L"press Key");
|
||
|
break;
|
||
|
case GUI_ID_KEY_RANGE_BUTTON:
|
||
|
resetMenu();
|
||
|
activeKey = event.GUIEvent.Caller->getID();
|
||
|
this->range->setText(L"press Key");
|
||
|
break;
|
||
|
}
|
||
|
//Buttons
|
||
|
|
||
|
}
|
||
|
}
|
||
|
return Parent ? Parent->OnEvent(event) : false;
|
||
|
}
|
||
|
|