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minetest/src/client.cpp

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#include "client.h"
#include "utility.h"
#include <iostream>
#include "clientserver.h"
#include "jmutexautolock.h"
#include "main.h"
#include <sstream>
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#include "porting.h"
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#include "mapsector.h"
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#include "mapblock_mesh.h"
#include "mapblock.h"
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#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "nodemetadata.h"
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#include "nodedef.h"
#include "itemdef.h"
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#include <IFileSystem.h>
#include "sha1.h"
#include "base64.h"
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#include "clientmap.h"
static std::string getTextureCacheDir()
{
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return porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "textures";
}
struct TextureRequest
{
std::string name;
TextureRequest(const std::string &name_=""):
name(name_)
{}
};
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/*
QueuedMeshUpdate
*/
QueuedMeshUpdate::QueuedMeshUpdate():
p(-1337,-1337,-1337),
data(NULL),
ack_block_to_server(false)
{
}
QueuedMeshUpdate::~QueuedMeshUpdate()
{
if(data)
delete data;
}
/*
MeshUpdateQueue
*/
MeshUpdateQueue::MeshUpdateQueue()
{
m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
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{
QueuedMeshUpdate *q = *i;
delete q;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
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{
DSTACK(__FUNCTION_NAME);
assert(data);
JMutexAutoLock lock(m_mutex);
if(urgent)
m_urgents.insert(p);
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/*
Find if block is already in queue.
If it is, update the data and quit.
*/
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
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{
QueuedMeshUpdate *q = *i;
if(q->p == p)
{
if(q->data)
delete q->data;
q->data = data;
if(ack_block_to_server)
q->ack_block_to_server = true;
return;
}
}
/*
Add the block
*/
QueuedMeshUpdate *q = new QueuedMeshUpdate;
q->p = p;
q->data = data;
q->ack_block_to_server = ack_block_to_server;
m_queue.push_back(q);
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
bool must_be_urgent = !m_urgents.empty();
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(must_be_urgent && m_urgents.count(q->p) == 0)
continue;
m_queue.erase(i);
m_urgents.erase(q->p);
return q;
}
return NULL;
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}
/*
MeshUpdateThread
*/
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void * MeshUpdateThread::Thread()
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{
ThreadStarted();
log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
while(getRun())
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{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
// Umm actually, there is no much difference
if(m_queue_out.size() >= 2)
{
sleep_ms(3);
continue;
}*/
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
sleep_ms(3);
continue;
}
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
if(mesh_new->getMesh()->getMeshBufferCount() == 0)
{
delete mesh_new;
mesh_new = NULL;
}
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
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/*infostream<<"MeshUpdateThread: Processed "
<<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
<<std::endl;*/
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m_queue_out.push_back(r);
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delete q;
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}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
}
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
MapDrawControl &control,
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IWritableTextureSource *tsrc,
IWritableItemDefManager *itemdef,
IWritableNodeDefManager *nodedef
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):
m_tsrc(tsrc),
m_itemdef(itemdef),
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m_nodedef(nodedef),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
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device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager(),
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tsrc, this, device
),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
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m_playeritem(0),
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m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
m_map_seed(0),
m_password(password),
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m_access_denied(false),
m_texture_receive_progress(0),
m_textures_received(false),
m_itemdef_received(false),
m_nodedef_received(false),
m_time_of_day_set(false),
m_last_time_of_day_f(-1),
m_time_of_day_update_timer(0)
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{
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m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
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m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
m_ignore_damage_timer = 0.0;
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// Build main texture atlas, now that the GameDef exists (that is, us)
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
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else
infostream<<"Not building texture atlas."<<std::endl;
/*
Add local player
*/
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{
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Player *player = new LocalPlayer(this);
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player->updateName(playername);
m_env.addPlayer(player);
}
}
Client::~Client()
{
{
//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
m_con.Disconnect();
}
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
delete m_inventory_from_server;
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}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.SetTimeoutMs(0);
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m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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if(m_con.Connected() == false)
return false;
if(m_server_ser_ver == SER_FMT_VER_INVALID)
return false;
return true;
}
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
m_ignore_damage_timer = 0.0;
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m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
m_time_of_day_update_timer += dtime;
//infostream<<"Client steps "<<dtime<<std::endl;
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{
//TimeTaker timer("ReceiveAll()", m_device);
// 0ms
ReceiveAll();
}
{
//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
// 0ms
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.RunTimeouts(dtime);
}
/*
Packet counter
*/
{
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float &counter = m_packetcounter_timer;
counter -= dtime;
if(counter <= 0.0)
{
counter = 20.0;
infostream<<"Client packetcounter (20s):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
// Get connection status
bool connected = connectedAndInitialized();
#if 0
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{
/*
Delete unused sectors
NOTE: This jams the game for a while because deleting sectors
clear caches
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*/
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float &counter = m_delete_unused_sectors_timer;
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counter -= dtime;
if(counter <= 0.0)
{
// 3 minute interval
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//counter = 180.0;
counter = 60.0;
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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core::list<v3s16> deleted_blocks;
float delete_unused_sectors_timeout =
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g_settings->getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
// Delete whole sectors
m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
&deleted_blocks);
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if(deleted_blocks.size() > 0)
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{
/*infostream<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
/*infostream<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;*/
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/*
Send info to server
*/
// Env is locked so con can be locked.
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
if(sendlist.size() == 0)
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6*sendlist.size();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for(core::list<v3s16>::Iterator
j = sendlist.begin();
j != sendlist.end(); j++)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
i++;
}
}
}
}
#endif
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if(connected == false)
{
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
if(counter <= 0.0)
{
counter = 2.0;
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
// [51] u16 client network protocol version (new in some version)
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
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writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
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<<std::endl;*/
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
// This should be incremented in each version
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writeU16(&data[51], PROTOCOL_VERSION);
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// Send as unreliable
Send(0, data, false);
}
// Not connected, return
return;
}
/*
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
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ScopeProfiler sp(g_profiler, "Client: map timer and unload");
core::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
/*if(deleted_blocks.size() > 0)
infostream<<"Client: Unloaded "<<deleted_blocks.size()
<<" unused blocks"<<std::endl;*/
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
if(sendlist.size() == 0)
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6*sendlist.size();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for(core::list<v3s16>::Iterator
j = sendlist.begin();
j != sendlist.end(); j++)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
i++;
}
}
/*
Handle environment
*/
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{
// 0ms
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
/*
Get events
*/
for(;;)
{
ClientEnvEvent event = m_env.getClientEvent();
if(event.type == CEE_NONE)
{
break;
}
else if(event.type == CEE_PLAYER_DAMAGE)
{
if(m_ignore_damage_timer <= 0)
{
u8 damage = event.player_damage.amount;
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if(event.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
m_client_event_queue.push_back(event);
}
}
}
}
/*
Print some info
*/
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{
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float &counter = m_avg_rtt_timer;
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counter += dtime;
if(counter >= 10)
{
counter = 0.0;
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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// connectedAndInitialized() is true, peer exists.
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
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}
}
/*
Send player position to server
*/
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{
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float &counter = m_playerpos_send_timer;
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counter += dtime;
if(counter >= 0.2)
{
counter = 0.0;
sendPlayerPos();
}
}
/*
Replace updated meshes
*/
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{
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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//TimeTaker timer("** Processing mesh update result queue");
// 0ms
/*infostream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
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int num_processed_meshes = 0;
while(m_mesh_update_thread.m_queue_out.size() > 0)
{
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num_processed_meshes++;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
//JMutexAutoLock lock(block->mesh_mutex);
// Delete the old mesh
if(block->mesh != NULL)
{
// TODO: Remove hardware buffers of meshbuffers of block->mesh
delete block->mesh;
block->mesh = NULL;
}
// Replace with the new mesh
block->mesh = r.mesh;
}
if(r.ack_block_to_server)
{
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
<<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], r.p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
}
}
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if(num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
}
/*
If the server didn't update the inventory in a while, revert
the local inventory (so the player notices the lag problem
and knows something is wrong).
*/
if(m_inventory_from_server)
{
float interval = 10.0;
float count_before = floor(m_inventory_from_server_age / interval);
m_inventory_from_server_age += dtime;
float count_after = floor(m_inventory_from_server_age / interval);
if(count_after != count_before)
{
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
Player *player = m_env.getLocalPlayer();
player->inventory = *m_inventory_from_server;
m_inventory_updated = true;
}
}
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}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
infostream<<"Client::peerAdded(): peer->id="
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<<peer->id<<std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream<<"Client::deletingPeer(): "
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"Server Peer is getting deleted "
<<"(timeout="<<timeout<<")"<<std::endl;
}
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
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u32 start_ms = porting::getTimeMs();
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for(;;)
{
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// Limit time even if there would be huge amounts of data to
// process
if(porting::getTimeMs() > start_ms + 100)
break;
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try{
Receive();
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g_profiler->graphAdd("client_received_packets", 1);
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}
catch(con::NoIncomingDataException &e)
{
break;
}
catch(con::InvalidIncomingDataException &e)
{
infostream<<"Client::ReceiveAll(): "
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"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
}
}
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
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u16 sender_peer_id;
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, data);
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}
//TimeTaker t1("ProcessData", m_device);
ProcessData(*data, datasize, sender_peer_id);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
DSTACK(__FUNCTION_NAME);
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// Ignore packets that don't even fit a command
if(datasize < 2)
{
m_packetcounter.add(60000);
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return;
}
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ToClientCommand command = (ToClientCommand)readU16(&data[0]);
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
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/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if(sender_peer_id != PEER_ID_SERVER)
{
infostream<<"Client::ProcessData(): Discarding data not "
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"coming from server: peer_id="<<sender_peer_id
<<std::endl;
return;
}
u8 ser_version = m_server_ser_ver;
//infostream<<"Client received command="<<(int)command<<std::endl;
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if(command == TOCLIENT_INIT)
{
if(datasize < 3)
return;
u8 deployed = data[2];
infostream<<"Client: TOCLIENT_INIT received with "
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"deployed="<<((int)deployed&0xff)<<std::endl;
if(deployed < SER_FMT_VER_LOWEST
|| deployed > SER_FMT_VER_HIGHEST)
{
infostream<<"Client: TOCLIENT_INIT: Server sent "
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<<"unsupported ser_fmt_ver"<<std::endl;
return;
}
m_server_ser_ver = deployed;
// Get player position
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
if(datasize >= 2+1+6)
playerpos_s16 = readV3S16(&data[2+1]);
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
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{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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// Set player position
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->setPosition(playerpos_f);
}
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if(datasize >= 2+1+6+8)
{
// Get map seed
m_map_seed = readU64(&data[2+1+6]);
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
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}
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// Reply to server
u32 replysize = 2;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_INIT2);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
return;
}
if(command == TOCLIENT_ACCESS_DENIED)
{
// The server didn't like our password. Note, this needs
// to be processed even if the serialisation format has
// not been agreed yet, the same as TOCLIENT_INIT.
m_access_denied = true;
m_access_denied_reason = L"Unknown";
if(datasize >= 4)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_access_denied_reason = deSerializeWideString(is);
}
return;
}
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if(ser_version == SER_FMT_VER_INVALID)
{
infostream<<"Client: Server serialization"
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" format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
// Just here to avoid putting the two if's together when
// making some copypasta
{}
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if(command == TOCLIENT_REMOVENODE)
{
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_REMOVENODE");
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removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
{
if(datasize < 8 + MapNode::serializedLength(ser_version))
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_ADDNODE");
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MapNode n;
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n.deSerialize(&data[8], ser_version);
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addNode(p, n);
}
else if(command == TOCLIENT_BLOCKDATA)
{
// Ignore too small packet
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
MapSector *sector;
MapBlock *block;
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
{
/*
Update an existing block
*/
//infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version, false);
}
else
{
/*
Create a new block
*/
//infostream<<"Creating new"<<std::endl;
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block = new MapBlock(&m_env.getMap(), p, this);
block->deSerialize(istr, ser_version, false);
sector->insertBlock(block);
}
#if 0
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
//infostream<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
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else if(command == TOCLIENT_INVENTORY)
{
if(datasize < 3)
return;
//TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device);
{ //envlock
//TimeTaker t2("mutex locking", m_device);
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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//t2.stop();
//TimeTaker t3("istringstream init", m_device);
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
//t3.stop();
//m_env.printPlayers(infostream);
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//TimeTaker t4("player get", m_device);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
//t4.stop();
//TimeTaker t1("inventory.deSerialize()", m_device);
player->inventory.deSerialize(is);
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//t1.stop();
m_inventory_updated = true;
delete m_inventory_from_server;
m_inventory_from_server = new Inventory(player->inventory);
m_inventory_from_server_age = 0.0;
//infostream<<"Client got player inventory:"<<std::endl;
//player->inventory.print(infostream);
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}
}
else if(command == TOCLIENT_TIME_OF_DAY)
{
if(datasize < 4)
return;
u16 time_of_day = readU16(&data[2]);
time_of_day = time_of_day % 24000;
//infostream<<"Client: time_of_day="<<time_of_day<<std::endl;
float time_speed = 0;
if(datasize >= 2 + 2 + 4){
time_speed = readF1000(&data[4]);
} else {
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0;
float tod_diff_f = 0;
if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
else
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
m_last_time_of_day_f = time_of_day_f;
float time_diff = m_time_of_day_update_timer;
m_time_of_day_update_timer = 0;
if(m_time_of_day_set){
time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
infostream<<"Client: Measured time_of_day speed (old format): "
<<time_speed<<" tod_diff_f="<<tod_diff_f
<<" time_diff="<<time_diff<<std::endl;
}
}
// Update environment
m_env.setTimeOfDay(time_of_day);
m_env.setTimeOfDaySpeed(time_speed);
m_time_of_day_set = true;
u32 dr = m_env.getDayNightRatio();
verbosestream<<"Client: time_of_day="<<time_of_day
<<" time_speed="<<time_speed
<<" dr="<<dr<<std::endl;
}
else if(command == TOCLIENT_CHAT_MESSAGE)
{
/*
u16 command
u16 length
wstring message
*/
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
std::wstring message;
for(u16 i=0; i<len; i++)
{
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
/*infostream<<"Client received chat message: "
<<wide_to_narrow(message)<<std::endl;*/
m_chat_queue.push_back(message);
}
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
{
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//if(g_settings->getBool("enable_experimental"))
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{
/*
u16 command
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
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string initialization data
}
*/
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char buf[6];
// Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
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// Read stuff
// Read removed objects
is.read(buf, 2);
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u16 removed_count = readU16((u8*)buf);
for(u16 i=0; i<removed_count; i++)
{
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is.read(buf, 2);
u16 id = readU16((u8*)buf);
// Remove it
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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m_env.removeActiveObject(id);
}
}
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// Read added objects
is.read(buf, 2);
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u16 added_count = readU16((u8*)buf);
for(u16 i=0; i<added_count; i++)
{
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is.read(buf, 2);
u16 id = readU16((u8*)buf);
is.read(buf, 1);
u8 type = readU8((u8*)buf);
std::string data = deSerializeLongString(is);
// Add it
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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m_env.addActiveObject(id, type, data);
}
}
}
}
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
{
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//if(g_settings->getBool("enable_experimental"))
{
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/*
u16 command
for all objects
{
u16 id
u16 message length
string message
}
*/
char buf[6];
// Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
while(is.eof() == false)
{
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// Read stuff
is.read(buf, 2);
u16 id = readU16((u8*)buf);
if(is.eof())
break;
is.read(buf, 2);
u16 message_size = readU16((u8*)buf);
std::string message;
message.reserve(message_size);
for(u16 i=0; i<message_size; i++)
{
is.read(buf, 1);
message.append(buf, 1);
}
// Pass on to the environment
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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m_env.processActiveObjectMessage(id, message);
}
}
}
}
else if(command == TOCLIENT_HP)
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{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u8 oldhp = player->hp;
u8 hp = readU8(is);
player->hp = hp;
if(hp < oldhp)
{
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = oldhp - hp;
m_client_event_queue.push_back(event);
}
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}
else if(command == TOCLIENT_MOVE_PLAYER)
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{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
/*player->setPitch(pitch);
player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
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/*
Add to ClientEvent queue.
This has to be sent to the main program because otherwise
it would just force the pitch and yaw values to whatever
the camera points to.
2010-11-26 18:02:21 -05:00
*/
ClientEvent event;
event.type = CE_PLAYER_FORCE_MOVE;
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push_back(event);
// Ignore damage for a few seconds, so that the player doesn't
// get damage from falling on ground
m_ignore_damage_timer = 3.0;
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}
else if(command == TOCLIENT_PLAYERITEM)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u16 count = readU16(is);
for (u16 i = 0; i < count; ++i) {
u16 peer_id = readU16(is);
Player *player = m_env.getPlayer(peer_id);
if (player == NULL)
{
infostream<<"Client: ignoring player item "
<< deSerializeString(is)
<< " for non-existing peer id " << peer_id
<< std::endl;
continue;
} else if (player->isLocal()) {
infostream<<"Client: ignoring player item "
<< deSerializeString(is)
<< " for local player" << std::endl;
continue;
} else {
InventoryList *inv = player->inventory.getList("main");
std::string itemstring(deSerializeString(is));
ItemStack item;
item.deSerialize(itemstring, m_itemdef);
inv->changeItem(0, item);
if(itemstring.empty())
{
infostream<<"Client: empty player item for peer "
<<peer_id<<std::endl;
}
else
{
infostream<<"Client: player item for peer "
<<peer_id<<": "<<itemstring<<std::endl;
}
}
}
}
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else if(command == TOCLIENT_DEATHSCREEN)
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
bool set_camera_point_target = readU8(is);
v3f camera_point_target = readV3F1000(is);
ClientEvent event;
event.type = CE_DEATHSCREEN;
event.deathscreen.set_camera_point_target = set_camera_point_target;
event.deathscreen.camera_point_target_x = camera_point_target.X;
event.deathscreen.camera_point_target_y = camera_point_target.Y;
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_ANNOUNCE_TEXTURES)
{
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
int num_textures = readU16(is);
core::list<TextureRequest> texture_requests;
for(int i=0; i<num_textures; i++){
bool texture_found = false;
//read texture from cache
std::string name = deSerializeString(is);
std::string sha1_texture = deSerializeString(is);
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// if name contains illegal characters, ignore the texture
if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
errorstream<<"Client: ignoring illegal texture name "
<<"sent by server: \""<<name<<"\""<<std::endl;
continue;
}
std::string tpath = getTextureCacheDir() + DIR_DELIM + name;
// Read data
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
if(fis.good() == false){
infostream<<"Client::Texture not found in cache: "
<<name << " expected it at: "<<tpath<<std::endl;
}
else
{
std::ostringstream tmp_os(std::ios_base::binary);
bool bad = false;
for(;;){
char buf[1024];
fis.read(buf, 1024);
std::streamsize len = fis.gcount();
tmp_os.write(buf, len);
if(fis.eof())
break;
if(!fis.good()){
bad = true;
break;
}
}
if(bad){
infostream<<"Client: Failed to read texture from cache\""
<<name<<"\""<<std::endl;
}
else {
SHA1 sha1;
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
unsigned char *digest = sha1.getDigest();
std::string digest_string = base64_encode(digest, 20);
if (digest_string == sha1_texture) {
// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(tmp_os.str().c_str(), tmp_os.str().size());
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, tmp_os.str().size(), "_tempreadfile");
assert(rfile);
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
if(!img){
infostream<<"Client: Cannot create image from data of "
<<"received texture \""<<name<<"\""<<std::endl;
rfile->drop();
}
else {
m_tsrc->insertSourceImage(name, img);
img->drop();
rfile->drop();
texture_found = true;
}
}
else {
infostream<<"Client::Texture cached sha1 hash not matching server hash: "
<<name << ": server ->"<<sha1_texture <<" client -> "<<digest_string<<std::endl;
}
free(digest);
}
}
//add texture request
if (!texture_found) {
infostream<<"Client: Adding texture to request list: \""
<<name<<"\""<<std::endl;
texture_requests.push_back(TextureRequest(name));
}
}
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
m_client_event_queue.push_back(event);
//send Texture request
/*
u16 command
u16 number of textures requested
for each texture {
u16 length of name
string name
}
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_REQUEST_TEXTURES);
os.write((char*)buf, 2);
writeU16(buf,texture_requests.size());
os.write((char*)buf, 2);
for(core::list<TextureRequest>::Iterator i = texture_requests.begin();
i != texture_requests.end(); i++) {
os<<serializeString(i->name);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
infostream<<"Client: Sending request list to server " <<std::endl;
}
2011-11-15 04:02:47 -05:00
else if(command == TOCLIENT_TEXTURES)
{
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
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/*
u16 command
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u16 total number of texture bunches
u16 index of this bunch
u32 number of textures in this bunch
2011-11-15 04:02:47 -05:00
for each texture {
u16 length of name
string name
u32 length of data
data
}
*/
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int num_bunches = readU16(is);
int bunch_i = readU16(is);
m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
if(bunch_i == num_bunches - 1)
m_textures_received = true;
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int num_textures = readU32(is);
2011-11-15 17:20:22 -05:00
infostream<<"Client: Received textures: bunch "<<bunch_i<<"/"
<<num_bunches<<" textures="<<num_textures
<<" size="<<datasize<<std::endl;
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for(int i=0; i<num_textures; i++){
std::string name = deSerializeString(is);
std::string data = deSerializeLongString(is);
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// if name contains illegal characters, ignore the texture
if(!string_allowed(name, TEXTURENAME_ALLOWED_CHARS)){
errorstream<<"Client: ignoring illegal texture name "
<<"sent by server: \""<<name<<"\""<<std::endl;
continue;
}
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// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(data.c_str(), data.size());
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data.size(), "_tempreadfile");
assert(rfile);
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
if(!img){
errorstream<<"Client: Cannot create image from data of "
<<"received texture \""<<name<<"\""<<std::endl;
rfile->drop();
continue;
}
fs::CreateAllDirs(getTextureCacheDir());
std::string filename = getTextureCacheDir() + DIR_DELIM + name;
std::ofstream outfile(filename.c_str(), std::ios_base::binary | std::ios_base::trunc);
if (outfile.good()) {
outfile.write(data.c_str(),data.length());
outfile.close();
}
else {
errorstream<<"Client: Unable to open cached texture file "<< filename <<std::endl;
}
m_tsrc->insertSourceImage(name, img);
img->drop();
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rfile->drop();
}
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
m_client_event_queue.push_back(event);
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}
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else if(command == TOCLIENT_TOOLDEF)
{
infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
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}
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else if(command == TOCLIENT_NODEDEF)
{
infostream<<"Client: Received node definitions: packet size: "
<<datasize<<std::endl;
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
// Decompress node definitions
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std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
std::ostringstream tmp_os;
decompressZlib(tmp_is, tmp_os);
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// Deserialize node definitions
std::istringstream tmp_is2(tmp_os.str());
m_nodedef->deSerialize(tmp_is2);
m_nodedef_received = true;
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}
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else if(command == TOCLIENT_CRAFTITEMDEF)
{
infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
}
else if(command == TOCLIENT_ITEMDEF)
{
infostream<<"Client: Received item definitions: packet size: "
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<<datasize<<std::endl;
// Mesh update thread must be stopped while
// updating content definitions
assert(!m_mesh_update_thread.IsRunning());
// Decompress item definitions
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std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
std::ostringstream tmp_os;
decompressZlib(tmp_is, tmp_os);
// Deserialize node definitions
std::istringstream tmp_is2(tmp_os.str());
m_itemdef->deSerialize(tmp_is2);
m_itemdef_received = true;
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}
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else
{
infostream<<"Client: Ignoring unknown command "
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<<command<<std::endl;
}
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
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void Client::interact(u8 action, const PointedThing& pointed)
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{
if(connectedAndInitialized() == false){
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infostream<<"Client::interact() "
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"cancelled (not connected)"
<<std::endl;
return;
}
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std::ostringstream os(std::ios_base::binary);
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/*
[0] u16 command
[2] u8 action
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[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
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0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
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*/
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writeU16(os, TOSERVER_INTERACT);
writeU8(os, action);
writeU16(os, getPlayerItem());
std::ostringstream tmp_os(std::ios::binary);
pointed.serialize(tmp_os);
os<<serializeLongString(tmp_os.str());
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std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
}
void Client::sendSignNodeText(v3s16 p, std::string text)
{
/*
u16 command
v3s16 p
u16 textlen
textdata
*/
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_SIGNNODETEXT);
os.write((char*)buf, 2);
// Write p
writeV3S16(buf, p);
os.write((char*)buf, 6);
u16 textlen = text.size();
// Write text length
writeS16(buf, textlen);
os.write((char*)buf, 2);
// Write text
os.write((char*)text.c_str(), textlen);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
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void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_INVENTORY_ACTION);
os.write((char*)buf, 2);
a->serialize(os);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
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void Client::sendChatMessage(const std::wstring &message)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_CHAT_MESSAGE);
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
// Write string
for(u32 i=0; i<message.size(); i++)
{
u16 w = message[i];
writeU16(buf, w);
os.write((char*)buf, 2);
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
return;
std::string playername = player->getName();
std::string oldpwd = translatePassword(playername, oldpassword);
std::string newpwd = translatePassword(playername, newpassword);
std::ostringstream os(std::ios_base::binary);
u8 buf[2+PASSWORD_SIZE*2];
/*
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
writeU16(buf, TOSERVER_PASSWORD);
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
}
buf[2+PASSWORD_SIZE-1] = 0;
buf[30+PASSWORD_SIZE-1] = 0;
os.write((char*)buf, 2+PASSWORD_SIZE*2);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendDamage(u8 damage)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_DAMAGE);
writeU8(os, damage);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
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void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_RESPAWN);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
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void Client::sendPlayerPos()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id;
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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our_peer_id = m_con.GetPeerID();
}
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
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myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
v3f pf = myplayer->getPosition();
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
/*
Format:
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
*/
SharedBuffer<u8> data(2+12+12+4+4);
writeU16(&data[0], TOSERVER_PLAYERPOS);
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
writeS32(&data[2+12+12+4], yaw);
// Send as unreliable
Send(0, data, false);
}
void Client::sendPlayerItem(u16 item)
{
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id = m_con.GetPeerID();
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
SharedBuffer<u8> data(2+2);
writeU16(&data[0], TOSERVER_PLAYERITEM);
writeU16(&data[2], item);
// Send as reliable
Send(0, data, true);
}
void Client::removeNode(v3s16 p)
{
core::map<v3s16, MapBlock*> modified_blocks;
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try
{
//TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
{
}
// add urgent task to update the modified node
addUpdateMeshTaskForNode(p, false, true);
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
addUpdateMeshTaskWithEdge(p);
}
}
void Client::addNode(v3s16 p, MapNode n)
{
TimeTaker timer1("Client::addNode()");
core::map<v3s16, MapBlock*> modified_blocks;
try
{
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//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
}
catch(InvalidPositionException &e)
{}
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
addUpdateMeshTaskWithEdge(p);
}
}
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void Client::setPlayerControl(PlayerControl &control)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
}
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void Client::selectPlayerItem(u16 item)
{
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_playeritem = item;
m_inventory_updated = true;
sendPlayerItem(item);
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}
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// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
}
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env.getPlayer(loc.name.c_str());
if(!player)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
default:
assert(0);
}
return NULL;
}
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void Client::inventoryAction(InventoryAction *a)
{
/*
Send it to the server
*/
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sendInventoryAction(a);
/*
Predict some local inventory changes
*/
a->clientApply(this, this);
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}
ClientActiveObject * Client::getSelectedActiveObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
)
{
core::array<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
//infostream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
// Sort them.
// After this, the closest object is the first in the array.
objects.sort();
for(u32 i=0; i<objects.size(); i++)
{
ClientActiveObject *obj = objects[i].obj;
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if(selection_box == NULL)
continue;
v3f pos = obj->getPosition();
core::aabbox3d<f32> offsetted_box(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
if(offsetted_box.intersectsWithLine(shootline_on_map))
{
//infostream<<"Returning selected object"<<std::endl;
return obj;
}
}
//infostream<<"No object selected; returning NULL."<<std::endl;
return NULL;
}
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void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
/*JMutexAutoLock lock2(m_incoming_queue_mutex);
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os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
<<std::endl;*/
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}
core::list<std::wstring> Client::getConnectedPlayerNames()
{
core::list<Player*> players = m_env.getPlayers(true);
core::list<std::wstring> playerNames;
for(core::list<Player*>::Iterator
i = players.begin();
i != players.end(); i++)
{
Player *player = *i;
playerNames.push_back(narrow_to_wide(player->getName()));
}
return playerNames;
}
float Client::getAnimationTime()
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{
return m_animation_time;
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}
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int Client::getCrackLevel()
{
return m_crack_level;
}
void Client::setCrack(int level, v3s16 pos)
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{
int old_crack_level = m_crack_level;
v3s16 old_crack_pos = m_crack_pos;
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m_crack_level = level;
m_crack_pos = pos;
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if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
{
// remove old crack
addUpdateMeshTaskForNode(old_crack_pos, false, true);
}
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
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{
// add new crack
addUpdateMeshTaskForNode(pos, false, true);
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}
}
u16 Client::getHP()
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->hp;
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}
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
return false;
message = m_chat_queue.pop_front();
return true;
}
void Client::typeChatMessage(const std::wstring &message)
{
// Discard empty line
if(message == L"")
return;
// Send to others
sendChatMessage(message);
// Show locally
if (message[0] == L'/')
{
m_chat_queue.push_back(
(std::wstring)L"issued command: "+message);
}
else
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
m_chat_queue.push_back(
(std::wstring)L"<"+name+L"> "+message);
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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{
/*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<" ack_to_server="<<ack_to_server
<<" urgent="<<urgent
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
MeshMakeData *data = new MeshMakeData(this);
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{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
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}
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
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/*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
}
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void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
/*{
v3s16 p = blockpos;
infostream<<"Client::addUpdateMeshTaskWithEdge(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}*/
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try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
addUpdateMeshTask(p, ack_to_server, urgent);
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}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
{
v3s16 p = nodepos;
infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}
v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
v3s16 p = blockpos + v3s16(0,0,0);
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
if(nodepos.X == blockpos_relative.X){
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
if(nodepos.Y == blockpos_relative.Y){
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
if(nodepos.Z == blockpos_relative.Z){
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
}
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ClientEvent Client::getClientEvent()
{
if(m_client_event_queue.size() == 0)
{
ClientEvent event;
event.type = CE_NONE;
return event;
}
return m_client_event_queue.pop_front();
}
void Client::afterContentReceived()
{
assert(m_itemdef_received);
assert(m_nodedef_received);
assert(m_textures_received);
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node aliases
m_nodedef->updateAliases(m_itemdef);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// Update item textures and meshes
m_itemdef->updateTexturesAndMeshes(this);
// Start mesh update thread after setting up content definitions
m_mesh_update_thread.Start();
}
float Client::getRTT(void)
{
try{
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
} catch(con::PeerNotFoundException &e){
return 1337;
}
}
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// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()
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{
return m_itemdef;
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}
INodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
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ICraftDefManager* Client::getCraftDefManager()
{
return NULL;
//return m_craftdef;
}
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ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
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u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream<<"Client::allocateUnknownNodeId(): "
<<"Client cannot allocate node IDs"<<std::endl;
assert(0);
return CONTENT_IGNORE;
}
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