2011-01-23 10:29:15 -05:00
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/*
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2013-02-24 12:40:43 -05:00
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Minetest
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2013-02-24 13:38:45 -05:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-01-23 10:29:15 -05:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 10:56:56 -04:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-01-23 10:29:15 -05:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 10:56:56 -04:00
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GNU Lesser General Public License for more details.
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2011-01-23 10:29:15 -05:00
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2012-06-05 10:56:56 -04:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-01-23 10:29:15 -05:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIMAINMENU_HEADER
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#define GUIMAINMENU_HEADER
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2012-06-16 21:00:31 -04:00
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#include "irrlichttypes_extrabloated.h"
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2011-01-23 10:29:15 -05:00
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#include "modalMenu.h"
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#include <string>
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#include <list>
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2015-07-17 10:40:41 -04:00
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struct MainMenuDataForScript {
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MainMenuDataForScript() :
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reconnect_requested(false)
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{}
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// Whether the server has requested a reconnect
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bool reconnect_requested;
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std::string errormessage;
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};
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2015-07-17 10:40:41 -04:00
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struct MainMenuData {
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2011-04-24 08:37:41 -04:00
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// Client options
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std::string servername;
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std::string serverdescription;
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std::string address;
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std::string port;
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std::string name;
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std::string password;
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// Whether to reconnect
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bool do_reconnect;
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2011-04-24 08:37:41 -04:00
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// Server options
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bool enable_public;
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int selected_world;
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bool simple_singleplayer_mode;
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2015-07-17 10:40:41 -04:00
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// Data to be passed to the script
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MainMenuDataForScript script_data;
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2012-03-12 18:06:37 -04:00
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MainMenuData():
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do_reconnect(false),
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enable_public(false),
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selected_world(0),
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simple_singleplayer_mode(false)
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{}
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};
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#endif
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