2010-11-29 13:13:04 -05:00
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2010-11-26 18:02:21 -05:00
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#include "environment.h"
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2011-01-27 18:38:16 -05:00
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#include "filesys.h"
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2011-02-21 09:10:36 -05:00
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#include "porting.h"
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2010-11-26 18:02:21 -05:00
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2011-02-20 17:45:14 -05:00
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Environment::Environment()
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2010-11-26 18:02:21 -05:00
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{
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2011-02-20 17:45:14 -05:00
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m_daynight_ratio = 0.5;
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2010-11-26 18:02:21 -05:00
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}
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Environment::~Environment()
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{
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// Deallocate players
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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delete (*i);
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}
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}
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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2011-01-23 10:29:15 -05:00
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/*
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2011-02-20 17:45:14 -05:00
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Check that peer_ids are unique.
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2011-01-27 18:38:16 -05:00
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Also check that names are unique.
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2011-01-23 10:29:15 -05:00
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Exception: there can be multiple players with peer_id=0
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*/
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2011-01-27 18:38:16 -05:00
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// If peer id is non-zero, it has to be unique.
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2011-01-17 17:27:14 -05:00
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if(player->peer_id != 0)
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assert(getPlayer(player->peer_id) == NULL);
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2011-01-27 18:38:16 -05:00
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// Name has to be unique.
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assert(getPlayer(player->getName()) == NULL);
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// Add.
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2010-11-26 18:02:21 -05:00
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m_players.push_back(player);
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}
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void Environment::removePlayer(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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re_search:
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->peer_id != peer_id)
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continue;
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delete player;
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m_players.erase(i);
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// See if there is an another one
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// (shouldn't be, but just to be sure)
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goto re_search;
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}
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}
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Player * Environment::getPlayer(u16 peer_id)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(player->peer_id == peer_id)
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return player;
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}
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return NULL;
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}
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2011-01-14 20:28:19 -05:00
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Player * Environment::getPlayer(const char *name)
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{
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(strcmp(player->getName(), name) == 0)
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return player;
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}
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return NULL;
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}
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2011-02-22 19:49:57 -05:00
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Player * Environment::getRandomConnectedPlayer()
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{
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core::list<Player*> connected_players = getPlayers(true);
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u32 chosen_one = myrand() % connected_players.size();
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u32 j = 0;
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for(core::list<Player*>::Iterator
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i = connected_players.begin();
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i != connected_players.end(); i++)
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{
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if(j == chosen_one)
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{
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Player *player = *i;
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return player;
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}
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j++;
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}
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return NULL;
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}
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2011-02-23 04:10:09 -05:00
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Player * Environment::getNearestConnectedPlayer(v3f pos)
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{
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core::list<Player*> connected_players = getPlayers(true);
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f32 nearest_d = 0;
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Player *nearest_player = NULL;
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for(core::list<Player*>::Iterator
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i = connected_players.begin();
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i != connected_players.end(); i++)
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{
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Player *player = *i;
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f32 d = player->getPosition().getDistanceFrom(pos);
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if(d < nearest_d || nearest_player == NULL)
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{
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nearest_d = d;
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nearest_player = player;
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}
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}
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return nearest_player;
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}
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2010-11-26 18:02:21 -05:00
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core::list<Player*> Environment::getPlayers()
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{
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return m_players;
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}
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2011-01-14 20:28:19 -05:00
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core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
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{
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core::list<Player*> newlist;
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for(core::list<Player*>::Iterator
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i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(ignore_disconnected)
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{
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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}
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newlist.push_back(player);
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}
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return newlist;
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}
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2010-11-26 18:02:21 -05:00
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void Environment::printPlayers(std::ostream &o)
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{
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o<<"Players in environment:"<<std::endl;
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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o<<"Player peer_id="<<player->peer_id<<std::endl;
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}
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}
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2011-02-20 17:45:14 -05:00
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void Environment::setDayNightRatio(u32 r)
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{
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m_daynight_ratio = r;
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}
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u32 Environment::getDayNightRatio()
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{
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return m_daynight_ratio;
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}
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/*
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ServerEnvironment
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*/
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2011-02-22 19:49:57 -05:00
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ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
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2011-02-20 17:45:14 -05:00
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m_map(map),
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2011-02-22 19:49:57 -05:00
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m_server(server),
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2011-02-20 17:45:14 -05:00
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m_random_spawn_timer(0)
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{
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}
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ServerEnvironment::~ServerEnvironment()
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{
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// Drop/delete map
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m_map->drop();
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}
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void ServerEnvironment::serializePlayers(const std::string &savedir)
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2011-01-27 18:38:16 -05:00
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{
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std::string players_path = savedir + "/players";
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fs::CreateDir(players_path);
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core::map<Player*, bool> saved_players;
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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if(player_files[i].dir)
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continue;
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// Full path to this file
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std::string path = players_path + "/" + player_files[i].name;
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2011-01-28 17:48:54 -05:00
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//dstream<<"Checking player file "<<path<<std::endl;
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2011-01-27 18:38:16 -05:00
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// Load player to see what is its name
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ServerRemotePlayer testplayer;
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{
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if(is.good() == false)
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{
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dstream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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}
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2011-01-28 17:48:54 -05:00
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//dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
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2011-01-27 18:38:16 -05:00
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// Search for the player
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std::string playername = testplayer.getName();
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Player *player = getPlayer(playername.c_str());
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if(player == NULL)
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{
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2011-01-28 17:48:54 -05:00
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dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
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2011-01-27 18:38:16 -05:00
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continue;
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}
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2011-01-28 17:48:54 -05:00
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//dstream<<"Found matching player, overwriting."<<std::endl;
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2011-01-27 18:38:16 -05:00
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// OK, found. Save player there.
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{
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// Open file and serialize
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std::ofstream os(path.c_str(), std::ios_base::binary);
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if(os.good() == false)
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{
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dstream<<"Failed to overwrite "<<path<<std::endl;
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continue;
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}
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player->serialize(os);
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saved_players.insert(player, true);
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}
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}
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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if(saved_players.find(player) != NULL)
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{
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2011-01-28 17:48:54 -05:00
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/*dstream<<"Player "<<player->getName()
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<<" was already saved."<<std::endl;*/
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2011-01-27 18:38:16 -05:00
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continue;
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}
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std::string playername = player->getName();
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// Don't save unnamed player
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if(playername == "")
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{
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2011-01-28 17:48:54 -05:00
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//dstream<<"Not saving unnamed player."<<std::endl;
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2011-01-27 18:38:16 -05:00
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continue;
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}
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/*
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Find a sane filename
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*/
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if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
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playername = "player";
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std::string path = players_path + "/" + playername;
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bool found = false;
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for(u32 i=0; i<1000; i++)
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{
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if(fs::PathExists(path) == false)
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{
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found = true;
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break;
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}
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path = players_path + "/" + playername + itos(i);
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}
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if(found == false)
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{
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2011-01-28 17:48:54 -05:00
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dstream<<"WARNING: Didn't find free file for player"<<std::endl;
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2011-01-27 18:38:16 -05:00
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continue;
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}
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{
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2011-01-28 17:48:54 -05:00
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/*dstream<<"Saving player "<<player->getName()<<" to "
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<<path<<std::endl;*/
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2011-01-27 18:38:16 -05:00
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// Open file and serialize
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std::ofstream os(path.c_str(), std::ios_base::binary);
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if(os.good() == false)
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{
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2011-01-28 17:48:54 -05:00
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dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
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2011-01-27 18:38:16 -05:00
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continue;
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}
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player->serialize(os);
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saved_players.insert(player, true);
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}
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}
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2011-01-28 17:48:54 -05:00
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//dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
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2011-01-27 18:38:16 -05:00
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}
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2011-02-20 17:45:14 -05:00
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void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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2011-01-27 18:38:16 -05:00
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{
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std::string players_path = savedir + "/players";
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core::map<Player*, bool> saved_players;
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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if(player_files[i].dir)
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continue;
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// Full path to this file
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std::string path = players_path + "/" + player_files[i].name;
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dstream<<"Checking player file "<<path<<std::endl;
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// Load player to see what is its name
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ServerRemotePlayer testplayer;
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{
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if(is.good() == false)
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{
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dstream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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}
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dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
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// Search for the player
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std::string playername = testplayer.getName();
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Player *player = getPlayer(playername.c_str());
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bool newplayer = false;
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if(player == NULL)
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{
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dstream<<"Is a new player"<<std::endl;
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player = new ServerRemotePlayer();
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newplayer = true;
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}
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// Load player
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{
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dstream<<"Reading player "<<testplayer.getName()<<" from "
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<<path<<std::endl;
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// Open file and deserialize
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|
|
std::ifstream is(path.c_str(), std::ios_base::binary);
|
|
|
|
if(is.good() == false)
|
|
|
|
{
|
|
|
|
dstream<<"Failed to read "<<path<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
player->deSerialize(is);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(newplayer)
|
|
|
|
addPlayer(player);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
void ServerEnvironment::step(float dtime)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
|
|
|
// Get some settings
|
|
|
|
//bool free_move = g_settings.getBool("free_move");
|
|
|
|
bool footprints = g_settings.getBool("footprints");
|
|
|
|
|
|
|
|
{
|
|
|
|
//TimeTaker timer("Server m_map->timerUpdate()", g_device);
|
|
|
|
m_map->timerUpdate(dtime);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Handle players
|
|
|
|
*/
|
|
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
|
|
i != m_players.end(); i++)
|
|
|
|
{
|
|
|
|
Player *player = *i;
|
|
|
|
v3f playerpos = player->getPosition();
|
|
|
|
|
|
|
|
// Move
|
|
|
|
player->move(dtime, *m_map, 100*BS);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Add footsteps to grass
|
|
|
|
*/
|
|
|
|
if(footprints)
|
|
|
|
{
|
|
|
|
// Get node that is at BS/4 under player
|
|
|
|
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
|
|
|
|
try{
|
|
|
|
MapNode n = m_map->getNode(bottompos);
|
|
|
|
if(n.d == CONTENT_GRASS)
|
|
|
|
{
|
|
|
|
n.d = CONTENT_GRASS_FOOTSTEPS;
|
|
|
|
m_map->setNode(bottompos, n);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(InvalidPositionException &e)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-02-22 19:49:57 -05:00
|
|
|
if(g_settings.getBool("enable_experimental"))
|
|
|
|
{
|
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
/*
|
|
|
|
Step active objects
|
|
|
|
*/
|
|
|
|
for(core::map<u16, ServerActiveObject*>::Iterator
|
|
|
|
i = m_active_objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
ServerActiveObject* obj = i.getNode()->getValue();
|
|
|
|
// Step object, putting messages directly to the queue
|
|
|
|
obj->step(dtime, m_active_object_messages);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Remove (m_removed && m_known_by_count==0) objects
|
|
|
|
*/
|
|
|
|
{
|
|
|
|
core::list<u16> objects_to_remove;
|
|
|
|
for(core::map<u16, ServerActiveObject*>::Iterator
|
|
|
|
i = m_active_objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
u16 id = i.getNode()->getKey();
|
|
|
|
ServerActiveObject* obj = i.getNode()->getValue();
|
|
|
|
// This shouldn't happen but check it
|
|
|
|
if(obj == NULL)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: NULL object found in ServerEnvironment"
|
|
|
|
<<" while finding removed objects. id="<<id<<std::endl;
|
|
|
|
// Id to be removed from m_active_objects
|
|
|
|
objects_to_remove.push_back(id);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If not m_removed, don't remove.
|
|
|
|
if(obj->m_removed == false)
|
|
|
|
continue;
|
|
|
|
// Delete
|
|
|
|
delete obj;
|
|
|
|
// Id to be removed from m_active_objects
|
|
|
|
objects_to_remove.push_back(id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Remove references from m_active_objects
|
|
|
|
for(core::list<u16>::Iterator i = objects_to_remove.begin();
|
|
|
|
i != objects_to_remove.end(); i++)
|
|
|
|
{
|
|
|
|
m_active_objects.remove(*i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
TEST CODE
|
|
|
|
*/
|
|
|
|
m_random_spawn_timer -= dtime;
|
|
|
|
if(m_random_spawn_timer < 0)
|
|
|
|
{
|
2011-02-21 09:10:36 -05:00
|
|
|
m_random_spawn_timer += myrand_range(2.0, 20.0);
|
|
|
|
|
|
|
|
/*
|
2011-02-22 19:49:57 -05:00
|
|
|
Find some position
|
2011-02-21 09:10:36 -05:00
|
|
|
*/
|
2011-02-22 19:49:57 -05:00
|
|
|
|
|
|
|
/*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
|
|
|
|
s16 y = 1 + getServerMap().findGroundLevel(p2d);
|
|
|
|
v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
|
|
|
|
|
|
|
|
Player *player = getRandomConnectedPlayer();
|
|
|
|
v3f pos(0,0,0);
|
|
|
|
if(player)
|
|
|
|
pos = player->getPosition();
|
|
|
|
pos += v3f(
|
2011-02-23 04:10:09 -05:00
|
|
|
myrand_range(-3,3)*BS,
|
2011-02-22 19:49:57 -05:00
|
|
|
0,
|
2011-02-23 04:10:09 -05:00
|
|
|
myrand_range(-3,3)*BS
|
2011-02-21 09:10:36 -05:00
|
|
|
);
|
2011-02-22 19:49:57 -05:00
|
|
|
|
|
|
|
/*
|
2011-04-03 05:28:55 -04:00
|
|
|
Create a TestSAO object
|
2011-02-22 19:49:57 -05:00
|
|
|
*/
|
|
|
|
|
2011-04-03 05:28:55 -04:00
|
|
|
TestSAO *obj = new TestSAO(this, 0,
|
|
|
|
v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
|
|
|
|
|
|
|
|
// Add the object to the environment
|
|
|
|
addActiveObject(obj);
|
2011-02-20 17:45:14 -05:00
|
|
|
}
|
2011-02-22 19:49:57 -05:00
|
|
|
|
|
|
|
} // enable_experimental
|
2011-02-20 17:45:14 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
|
|
|
|
{
|
|
|
|
core::map<u16, ServerActiveObject*>::Node *n;
|
|
|
|
n = m_active_objects.find(id);
|
|
|
|
if(n == NULL)
|
|
|
|
return NULL;
|
|
|
|
return n->getValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool isFreeServerActiveObjectId(u16 id,
|
|
|
|
core::map<u16, ServerActiveObject*> &objects)
|
|
|
|
{
|
|
|
|
if(id == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for(core::map<u16, ServerActiveObject*>::Iterator
|
|
|
|
i = objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
if(i.getNode()->getKey() == id)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
u16 getFreeServerActiveObjectId(
|
|
|
|
core::map<u16, ServerActiveObject*> &objects)
|
|
|
|
{
|
|
|
|
u16 new_id = 1;
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
if(isFreeServerActiveObjectId(new_id, objects))
|
|
|
|
return new_id;
|
|
|
|
|
|
|
|
if(new_id == 65535)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
new_id++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
|
|
|
|
{
|
|
|
|
assert(object);
|
|
|
|
if(object->getId() == 0)
|
|
|
|
{
|
|
|
|
u16 new_id = getFreeServerActiveObjectId(m_active_objects);
|
|
|
|
if(new_id == 0)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
|
|
|
|
<<"no free ids available"<<std::endl;
|
|
|
|
delete object;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
object->setId(new_id);
|
|
|
|
}
|
|
|
|
if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
|
|
|
|
<<"id is not free ("<<object->getId()<<")"<<std::endl;
|
|
|
|
delete object;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
dstream<<"INGO: ServerEnvironment::addActiveObject(): "
|
|
|
|
<<"added (id="<<object->getId()<<")"<<std::endl;
|
|
|
|
m_active_objects.insert(object->getId(), object);
|
|
|
|
return object->getId();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Finds out what new objects have been added to
|
|
|
|
inside a radius around a position
|
|
|
|
*/
|
|
|
|
void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
|
|
|
|
core::map<u16, bool> ¤t_objects,
|
|
|
|
core::map<u16, bool> &added_objects)
|
|
|
|
{
|
|
|
|
v3f pos_f = intToFloat(pos, BS);
|
|
|
|
f32 radius_f = radius * BS;
|
|
|
|
/*
|
|
|
|
Go through the object list,
|
|
|
|
- discard m_removed objects,
|
|
|
|
- discard objects that are too far away,
|
|
|
|
- discard objects that are found in current_objects.
|
|
|
|
- add remaining objects to added_objects
|
|
|
|
*/
|
|
|
|
for(core::map<u16, ServerActiveObject*>::Iterator
|
|
|
|
i = m_active_objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
u16 id = i.getNode()->getKey();
|
|
|
|
// Get object
|
|
|
|
ServerActiveObject *object = i.getNode()->getValue();
|
|
|
|
if(object == NULL)
|
|
|
|
continue;
|
|
|
|
// Discard if removed
|
|
|
|
if(object->m_removed)
|
|
|
|
continue;
|
|
|
|
// Discard if too far
|
|
|
|
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
|
|
|
|
if(distance_f > radius_f)
|
|
|
|
continue;
|
|
|
|
// Discard if already on current_objects
|
|
|
|
core::map<u16, bool>::Node *n;
|
|
|
|
n = current_objects.find(id);
|
|
|
|
if(n != NULL)
|
|
|
|
continue;
|
|
|
|
// Add to added_objects
|
|
|
|
added_objects.insert(id, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Finds out what objects have been removed from
|
|
|
|
inside a radius around a position
|
|
|
|
*/
|
|
|
|
void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
|
|
|
|
core::map<u16, bool> ¤t_objects,
|
|
|
|
core::map<u16, bool> &removed_objects)
|
|
|
|
{
|
|
|
|
v3f pos_f = intToFloat(pos, BS);
|
|
|
|
f32 radius_f = radius * BS;
|
|
|
|
/*
|
|
|
|
Go through current_objects; object is removed if:
|
|
|
|
- object is not found in m_active_objects (this is actually an
|
|
|
|
error condition; objects should be set m_removed=true and removed
|
|
|
|
only after all clients have been informed about removal), or
|
|
|
|
- object has m_removed=true, or
|
|
|
|
- object is too far away
|
|
|
|
*/
|
|
|
|
for(core::map<u16, bool>::Iterator
|
|
|
|
i = current_objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
u16 id = i.getNode()->getKey();
|
|
|
|
ServerActiveObject *object = getActiveObject(id);
|
|
|
|
if(object == NULL)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
|
|
|
|
<<" object in current_objects is NULL"<<std::endl;
|
|
|
|
}
|
|
|
|
else if(object->m_removed == false)
|
|
|
|
{
|
|
|
|
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
|
|
|
|
/*dstream<<"removed == false"
|
|
|
|
<<"distance_f = "<<distance_f
|
|
|
|
<<", radius_f = "<<radius_f<<std::endl;*/
|
|
|
|
if(distance_f < radius_f)
|
|
|
|
{
|
|
|
|
// Not removed
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
removed_objects.insert(id, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
|
|
|
|
{
|
|
|
|
if(m_active_object_messages.size() == 0)
|
|
|
|
return ActiveObjectMessage(0);
|
|
|
|
|
|
|
|
return m_active_object_messages.pop_front();
|
|
|
|
}
|
|
|
|
|
2010-12-19 12:11:05 -05:00
|
|
|
#ifndef SERVER
|
2011-02-20 17:45:14 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
ClientEnvironment
|
|
|
|
*/
|
|
|
|
|
|
|
|
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
|
|
|
|
m_map(map),
|
|
|
|
m_smgr(smgr)
|
|
|
|
{
|
|
|
|
assert(m_map);
|
|
|
|
assert(m_smgr);
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientEnvironment::~ClientEnvironment()
|
|
|
|
{
|
|
|
|
// delete active objects
|
|
|
|
for(core::map<u16, ClientActiveObject*>::Iterator
|
|
|
|
i = m_active_objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
delete i.getNode()->getValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Drop/delete map
|
|
|
|
m_map->drop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClientEnvironment::addPlayer(Player *player)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
/*
|
|
|
|
It is a failure if player is local and there already is a local
|
|
|
|
player
|
|
|
|
*/
|
|
|
|
assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
|
|
|
|
|
|
|
|
Environment::addPlayer(player);
|
|
|
|
}
|
|
|
|
|
|
|
|
LocalPlayer * ClientEnvironment::getLocalPlayer()
|
|
|
|
{
|
|
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
|
|
i != m_players.end(); i++)
|
|
|
|
{
|
|
|
|
Player *player = *i;
|
|
|
|
if(player->isLocal())
|
|
|
|
return (LocalPlayer*)player;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClientEnvironment::step(float dtime)
|
|
|
|
{
|
|
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
|
|
|
|
// Get some settings
|
|
|
|
bool free_move = g_settings.getBool("free_move");
|
|
|
|
bool footprints = g_settings.getBool("footprints");
|
|
|
|
|
|
|
|
{
|
|
|
|
//TimeTaker timer("Client m_map->timerUpdate()", g_device);
|
|
|
|
m_map->timerUpdate(dtime);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Get the speed the player is going
|
|
|
|
*/
|
|
|
|
f32 player_speed = 0.001; // just some small value
|
|
|
|
LocalPlayer *lplayer = getLocalPlayer();
|
|
|
|
if(lplayer)
|
|
|
|
player_speed = lplayer->getSpeed().getLength();
|
|
|
|
|
|
|
|
/*
|
|
|
|
Maximum position increment
|
|
|
|
*/
|
|
|
|
//f32 position_max_increment = 0.05*BS;
|
|
|
|
f32 position_max_increment = 0.1*BS;
|
|
|
|
|
|
|
|
// Maximum time increment (for collision detection etc)
|
|
|
|
// time = distance / speed
|
|
|
|
f32 dtime_max_increment = position_max_increment / player_speed;
|
|
|
|
|
|
|
|
// Maximum time increment is 10ms or lower
|
|
|
|
if(dtime_max_increment > 0.01)
|
|
|
|
dtime_max_increment = 0.01;
|
|
|
|
|
|
|
|
// Don't allow overly huge dtime
|
|
|
|
if(dtime > 0.5)
|
|
|
|
dtime = 0.5;
|
|
|
|
|
|
|
|
f32 dtime_downcount = dtime;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Stuff that has a maximum time increment
|
|
|
|
*/
|
|
|
|
|
|
|
|
u32 loopcount = 0;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
loopcount++;
|
|
|
|
|
|
|
|
f32 dtime_part;
|
|
|
|
if(dtime_downcount > dtime_max_increment)
|
2011-02-24 11:25:19 -05:00
|
|
|
{
|
2011-02-20 17:45:14 -05:00
|
|
|
dtime_part = dtime_max_increment;
|
2011-02-24 11:25:19 -05:00
|
|
|
dtime_downcount -= dtime_part;
|
|
|
|
}
|
2011-02-20 17:45:14 -05:00
|
|
|
else
|
2011-02-24 11:25:19 -05:00
|
|
|
{
|
2011-02-21 09:10:36 -05:00
|
|
|
dtime_part = dtime_downcount;
|
2011-02-24 11:25:19 -05:00
|
|
|
/*
|
|
|
|
Setting this to 0 (no -=dtime_part) disables an infinite loop
|
|
|
|
when dtime_part is so small that dtime_downcount -= dtime_part
|
|
|
|
does nothing
|
|
|
|
*/
|
|
|
|
dtime_downcount = 0;
|
|
|
|
}
|
2011-02-20 17:45:14 -05:00
|
|
|
|
|
|
|
/*
|
|
|
|
Handle local player
|
|
|
|
*/
|
|
|
|
|
|
|
|
{
|
|
|
|
Player *player = getLocalPlayer();
|
|
|
|
|
|
|
|
v3f playerpos = player->getPosition();
|
|
|
|
|
|
|
|
// Apply physics
|
|
|
|
if(free_move == false)
|
|
|
|
{
|
|
|
|
// Gravity
|
|
|
|
v3f speed = player->getSpeed();
|
|
|
|
if(player->swimming_up == false)
|
|
|
|
speed.Y -= 9.81 * BS * dtime_part * 2;
|
|
|
|
|
|
|
|
// Water resistance
|
|
|
|
if(player->in_water_stable || player->in_water)
|
|
|
|
{
|
|
|
|
f32 max_down = 2.0*BS;
|
|
|
|
if(speed.Y < -max_down) speed.Y = -max_down;
|
|
|
|
|
|
|
|
f32 max = 2.5*BS;
|
|
|
|
if(speed.getLength() > max)
|
|
|
|
{
|
|
|
|
speed = speed / speed.getLength() * max;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
player->setSpeed(speed);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Move the player.
|
|
|
|
This also does collision detection.
|
|
|
|
*/
|
|
|
|
player->move(dtime_part, *m_map, position_max_increment);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
while(dtime_downcount > 0.001);
|
|
|
|
|
|
|
|
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Stuff that can be done in an arbitarily large dtime
|
|
|
|
*/
|
|
|
|
for(core::list<Player*>::Iterator i = m_players.begin();
|
|
|
|
i != m_players.end(); i++)
|
|
|
|
{
|
|
|
|
Player *player = *i;
|
|
|
|
v3f playerpos = player->getPosition();
|
|
|
|
|
|
|
|
/*
|
|
|
|
Handle non-local players
|
|
|
|
*/
|
|
|
|
if(player->isLocal() == false)
|
|
|
|
{
|
|
|
|
// Move
|
|
|
|
player->move(dtime, *m_map, 100*BS);
|
|
|
|
|
|
|
|
// Update lighting on remote players on client
|
|
|
|
u8 light = LIGHT_MAX;
|
|
|
|
try{
|
|
|
|
// Get node at head
|
|
|
|
v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
|
|
|
|
MapNode n = m_map->getNode(p);
|
|
|
|
light = n.getLightBlend(m_daynight_ratio);
|
|
|
|
}
|
|
|
|
catch(InvalidPositionException &e) {}
|
|
|
|
player->updateLight(light);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Add footsteps to grass
|
|
|
|
*/
|
|
|
|
if(footprints)
|
|
|
|
{
|
|
|
|
// Get node that is at BS/4 under player
|
|
|
|
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
|
|
|
|
try{
|
|
|
|
MapNode n = m_map->getNode(bottompos);
|
|
|
|
if(n.d == CONTENT_GRASS)
|
|
|
|
{
|
|
|
|
n.d = CONTENT_GRASS_FOOTSTEPS;
|
|
|
|
m_map->setNode(bottompos, n);
|
|
|
|
// Update mesh on client
|
|
|
|
if(m_map->mapType() == MAPTYPE_CLIENT)
|
|
|
|
{
|
|
|
|
v3s16 p_blocks = getNodeBlockPos(bottompos);
|
|
|
|
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
|
|
|
|
b->updateMesh(m_daynight_ratio);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(InvalidPositionException &e)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Step active objects
|
|
|
|
*/
|
|
|
|
for(core::map<u16, ClientActiveObject*>::Iterator
|
|
|
|
i = m_active_objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
ClientActiveObject* obj = i.getNode()->getValue();
|
|
|
|
// Step object
|
|
|
|
obj->step(dtime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClientEnvironment::updateMeshes(v3s16 blockpos)
|
2010-12-18 10:46:00 -05:00
|
|
|
{
|
2010-12-19 09:51:45 -05:00
|
|
|
m_map->updateMeshes(blockpos, m_daynight_ratio);
|
2010-12-18 10:46:00 -05:00
|
|
|
}
|
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
|
2010-12-18 10:46:00 -05:00
|
|
|
{
|
2010-12-19 09:51:45 -05:00
|
|
|
m_map->expireMeshes(only_daynight_diffed);
|
2010-12-18 10:46:00 -05:00
|
|
|
}
|
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
|
2010-12-18 10:46:00 -05:00
|
|
|
{
|
2011-02-20 17:45:14 -05:00
|
|
|
core::map<u16, ClientActiveObject*>::Node *n;
|
|
|
|
n = m_active_objects.find(id);
|
|
|
|
if(n == NULL)
|
|
|
|
return NULL;
|
|
|
|
return n->getValue();
|
2010-12-18 10:46:00 -05:00
|
|
|
}
|
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
bool isFreeClientActiveObjectId(u16 id,
|
|
|
|
core::map<u16, ClientActiveObject*> &objects)
|
2010-12-18 10:46:00 -05:00
|
|
|
{
|
2011-02-20 17:45:14 -05:00
|
|
|
if(id == 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for(core::map<u16, ClientActiveObject*>::Iterator
|
|
|
|
i = objects.getIterator();
|
|
|
|
i.atEnd()==false; i++)
|
|
|
|
{
|
|
|
|
if(i.getNode()->getKey() == id)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
u16 getFreeClientActiveObjectId(
|
|
|
|
core::map<u16, ClientActiveObject*> &objects)
|
|
|
|
{
|
|
|
|
u16 new_id = 1;
|
|
|
|
for(;;)
|
|
|
|
{
|
|
|
|
if(isFreeClientActiveObjectId(new_id, objects))
|
|
|
|
return new_id;
|
|
|
|
|
|
|
|
if(new_id == 65535)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
new_id++;
|
|
|
|
}
|
2010-12-18 10:46:00 -05:00
|
|
|
}
|
|
|
|
|
2011-02-20 17:45:14 -05:00
|
|
|
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
|
|
|
|
{
|
|
|
|
assert(object);
|
|
|
|
if(object->getId() == 0)
|
|
|
|
{
|
|
|
|
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
|
|
|
|
if(new_id == 0)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
|
|
|
|
<<"no free ids available"<<std::endl;
|
|
|
|
delete object;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
object->setId(new_id);
|
|
|
|
}
|
|
|
|
if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
|
|
|
|
<<"id is not free ("<<object->getId()<<")"<<std::endl;
|
|
|
|
delete object;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
dstream<<"INGO: ClientEnvironment::addActiveObject(): "
|
|
|
|
<<"added (id="<<object->getId()<<")"<<std::endl;
|
|
|
|
m_active_objects.insert(object->getId(), object);
|
|
|
|
object->addToScene(m_smgr);
|
|
|
|
return object->getId();
|
|
|
|
}
|
|
|
|
|
2011-02-21 09:10:36 -05:00
|
|
|
void ClientEnvironment::addActiveObject(u16 id, u8 type,
|
|
|
|
const std::string &init_data)
|
2011-02-20 17:45:14 -05:00
|
|
|
{
|
|
|
|
ClientActiveObject* obj = ClientActiveObject::create(type);
|
|
|
|
if(obj == NULL)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
|
|
|
|
<<"id="<<id<<" type="<<type<<": Couldn't create object"
|
|
|
|
<<std::endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj->setId(id);
|
|
|
|
|
|
|
|
addActiveObject(obj);
|
2011-02-21 09:10:36 -05:00
|
|
|
|
|
|
|
obj->initialize(init_data);
|
2011-02-20 17:45:14 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
void ClientEnvironment::removeActiveObject(u16 id)
|
|
|
|
{
|
|
|
|
dstream<<"ClientEnvironment::removeActiveObject(): "
|
|
|
|
<<"id="<<id<<std::endl;
|
|
|
|
ClientActiveObject* obj = getActiveObject(id);
|
|
|
|
if(obj == NULL)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
|
|
|
|
<<"id="<<id<<" not found"<<std::endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
obj->removeFromScene();
|
|
|
|
delete obj;
|
|
|
|
m_active_objects.remove(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ClientEnvironment::processActiveObjectMessage(u16 id,
|
|
|
|
const std::string &data)
|
|
|
|
{
|
|
|
|
ClientActiveObject* obj = getActiveObject(id);
|
|
|
|
if(obj == NULL)
|
|
|
|
{
|
|
|
|
dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
|
|
|
|
<<" got message for id="<<id<<", which doesn't exist."
|
|
|
|
<<std::endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
obj->processMessage(data);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // #ifndef SERVER
|
|
|
|
|
|
|
|
|