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108 lines
4.3 KiB
Plaintext
108 lines
4.3 KiB
Plaintext
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Getting Started
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========================================
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All declarations in the library are contained within the namespace
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``Botan``, so you need to either prefix types with ``Botan::`` or add
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a ``using`` declaration in your code. All examples will assume a
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``using`` declaration.
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All library headers are included like so::
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#include <botan/botan.h>
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Initializing the Library
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----------------------------------------
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There is a set of core services that the library needs access to while
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it is performing requests. To ensure these are set up, you must create
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an object of type
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.. cpp:class:: LibraryInitializer
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prior to making any other library calls. Typically this will be named
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something like ``init`` or ``botan_init``. The object lifetime must
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exceed that of all other Botan objects your application creates; for
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this reason the best place to create the ``LibraryInitializer`` is at
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the start of your ``main`` function, since this guarantees that it
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will be created first and destroyed last (via standard C++ RAII
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rules). The initializer does things like setting up the memory
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allocation system and algorithm lookup tables, finding out if there is
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a high resolution timer available to use, and similar such
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matters. With no arguments, the library is initialized with various
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default settings. So (unless you are writing threaded code; see
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below), all you need is::
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Botan::LibraryInitializer init;
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at the start of your ``main``.
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The constructor takes an optional string that specifies arguments.
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Currently the only possible argument is "thread_safe", which must have
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an boolean argument (for instance "thread_safe=false" or
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"thread_safe=true"). If "thread_safe" is specified as true the library
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will attempt to register a mutex type to properly guard access to
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shared resources. However these locks do not protect individual Botan
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objects: explicit locking must be used if you wish to share a single
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object between threads.
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If you do not create a ``LibraryInitializer`` object, all library
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operations will fail, because it will be unable to do basic things
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like allocate memory or get random bits. You should never create more
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than one ``LibraryInitializer``.
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Pitfalls
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----------------------------------------
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There are a few things to watch out for to prevent problems when using
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the library.
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Never allocate any kind of Botan object globally. The problem with
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doing this is that the constructor for such an object will be called
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before the library is initialized. Many Botan objects will, in their
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constructor, make one or more calls into the library global state
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object. Access to this object is checked, so an exception should be
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thrown (rather than a memory access violation or undetected
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uninitialized object access). A rough equivalent that will work is to
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keep a global pointer to the object, initializing it after creating
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your ``LibraryInitializer``. Merely making the
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``LibraryInitializer`` also global will probably not help, because
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C++ does not make very strong guarantees about the order that such
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objects will be created.
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The same rule applies for making sure the destructors of all your
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Botan objects are called before the ``LibraryInitializer`` is
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destroyed. This implies you can't have static variables that are Botan
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objects inside functions or classes; in many C++ runtimes, these
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objects will be destroyed after main has returned.
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The memory object classes (``MemoryRegion``, ``MemoryVector``,
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``SecureVector``) are extremely primitive, and meant only for
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secure storage of potentially sensitive data like keys. They do not
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meet the requirements for an STL container object and you should not
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try to use them with STL algorithms. For a general-purpose container,
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use ``std::vector``.
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Use a ``try``/``catch`` block inside your ``main`` function, and catch
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any ``std::exception`` throws (remember to catch by reference, as
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``std::exception::what`` is polymorphic)::
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int main()
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{
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try
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{
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LibraryInitializer init;
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// ...
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}
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catch(std::exception& e)
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{
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std::cerr << e.what() << "\n";
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}
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}
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This is not strictly required, but if you don't, and Botan throws an
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exception, the runtime will call ``std::terminate``, which usually
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calls ``abort`` or something like it, leaving you (or worse, a user of
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your application) wondering what went wrong.
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