mail/src/js/util/download.js

58 lines
1.9 KiB
JavaScript

'use strict';
var util = require('crypto-lib').util;
var dl = {};
dl.createDownload = function(options) {
var contentType = options.contentType || 'application/octet-stream';
var filename = options.filename || 'file';
var content = options.content;
var a = document.createElement('a');
var supportsBlob;
try {
supportsBlob = !!new Blob();
} catch (e) {}
if (typeof a.download !== "undefined" && supportsBlob) {
// ff 30+, chrome 27+ (android: 37+)
document.body.appendChild(a);
a.style = "display: none";
a.href = window.URL.createObjectURL(new Blob([content], {
type: contentType
}));
a.download = filename;
a.click();
setTimeout(function() {
window.URL.revokeObjectURL(a.href);
document.body.removeChild(a);
}, 10); // arbitrary, just get it off the main thread
} else if (window.navigator.msSaveBlob) {
// ie 10+
window.navigator.msSaveBlob(new Blob([content], {
type: contentType
}), filename);
} else if (supportsBlob) {
// safari actually makes no sense:
// - you can't open a new window
// - the file system api is dead
// - download attribute doesn't work
// - behaves randomly (opens a new tab or doesn't, downloads stuff or doesn't, ...)
var url = window.URL.createObjectURL(new Blob([content], {
type: contentType
}));
var newTab = window.open(url, "_blank");
if (!newTab) {
window.location.href = url;
}
} else {
// anything else, where anything at all is better than nothing
if (typeof content !== "string" && content.buffer) {
content = util.arrBuf2BinStr(content.buffer);
}
window.open('data:' + contentType + ';base64,' + btoa(content), "_blank");
}
};
module.exports = dl;