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https://github.com/gdsports/keymapper
synced 2024-11-24 02:02:18 -05:00
added dvorak layout support for Arduino leonardo only since I have no teensy
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@ -1,26 +1,12 @@
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#include <avr/pgmspace.h>
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#include <avrpins.h>
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#include <max3421e.h>
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#include <usbhost.h>
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#include <usb_ch9.h>
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#include <Usb.h>
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#include <usbhub.h>
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#include <address.h>
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#include <hidboot.h>
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#include <printhex.h>
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#include <message.h>
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#include <hexdump.h>
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#include <parsetools.h>
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#include "keymapper_game.h"
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//#define DEBUG
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#define modeLED 13
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#define TEENSY
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//#define TEENSY
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// function definitions
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bool HandleReservedKeystrokes(HID *hid, uint8_t *buf);
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@ -48,6 +34,8 @@ PROGMEM prog_uint8_t tarmak2Keymap[] = {4, 5, 6, 7, 9, 23, 13, 11, 12, 17, 8, 15
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PROGMEM prog_uint8_t tarmak3Keymap[] = {4, 5, 6, 7, 9, 23, 51, 11, 12, 17, 8, 15, 16, 14, 28, 19, 20, 21, 22, 10, 24, 25, 26, 27, 13, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 18, 52, 53, 54, 55, 56, 42};
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PROGMEM prog_uint8_t tarmak4Keymap[] = {4, 5, 6, 7, 9, 23, 51, 11, 24, 17, 8, 12, 16, 14, 28, 19, 20, 21, 22, 10, 15, 25, 26, 27, 13, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 18, 52, 53, 54, 55, 56, 42};
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PROGMEM prog_uint8_t colemakKeymap[] = {4, 5, 6, 22, 9, 23, 7, 11, 24, 17, 8, 12, 16, 14, 28, 51, 20, 19, 21, 10, 15, 25, 26, 27, 13, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 18, 52, 53, 54, 55, 56, 42};
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PROGMEM prog_uint8_t dvorakKeymap[] = {4, 27, 13, 8, 55, 24, 12, 7, 6, 11, 23, 17, 16, 5, 21, 15, 52, 19, 18, 28, 10, 14, 54, 20, 9, 51, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 47, 48, 56, 46, 49, 50, 22, 45, 53, 26, 25, 29, 57};
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const uint8_t *Keymap[] =
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{
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@ -56,7 +44,8 @@ const uint8_t *Keymap[] =
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tarmak2Keymap,
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tarmak3Keymap,
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tarmak4Keymap,
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colemakKeymap
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colemakKeymap,
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dvorakKeymap
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};
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// global variables
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@ -215,6 +204,12 @@ bool HandleReservedKeystrokes(HID *hid, uint8_t *buf) // return true if it is a
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digitalWrite(modeLED, HIGH);
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LatchKey(buf[keyPosition]);
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return true;
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case 0x23: // 6
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CurrentLayout = dvorak;
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digitalWrite(modeLED, HIGH);
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LatchKey(buf[keyPosition]);
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return true;
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case 0x2c: // space bar
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play_word_game();
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