keepass2android/src/KeePassLib2Android/Collections/PwObjectList.cs

374 lines
9.7 KiB
C#

/*
KeePass Password Safe - The Open-Source Password Manager
Copyright (C) 2003-2016 Dominik Reichl <dominik.reichl@t-online.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using KeePassLib.Interfaces;
namespace KeePassLib.Collections
{
/// <summary>
/// List of objects that implement <c>IDeepCloneable</c>,
/// and cannot be <c>null</c>.
/// </summary>
/// <typeparam name="T">Type specifier.</typeparam>
public sealed class PwObjectList<T> : IEnumerable<T>
where T : class, IDeepCloneable<T>
{
private List<T> m_vObjects = new List<T>();
/// <summary>
/// Get number of objects in this list.
/// </summary>
public uint UCount
{
get { return (uint)m_vObjects.Count; }
}
/// <summary>
/// Construct a new list of objects.
/// </summary>
public PwObjectList()
{
}
IEnumerator IEnumerable.GetEnumerator()
{
return m_vObjects.GetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
return m_vObjects.GetEnumerator();
}
public void Clear()
{
// Do not destroy contained objects!
m_vObjects.Clear();
}
/// <summary>
/// Clone the current <c>PwObjectList</c>, including all
/// stored objects (deep copy).
/// </summary>
/// <returns>New <c>PwObjectList</c>.</returns>
public PwObjectList<T> CloneDeep()
{
PwObjectList<T> pl = new PwObjectList<T>();
foreach(T po in m_vObjects)
pl.Add(po.CloneDeep());
return pl;
}
public PwObjectList<T> CloneShallow()
{
PwObjectList<T> tNew = new PwObjectList<T>();
foreach(T po in m_vObjects) tNew.Add(po);
return tNew;
}
public List<T> CloneShallowToList()
{
PwObjectList<T> tNew = CloneShallow();
return tNew.m_vObjects;
}
/// <summary>
/// Add an object to this list.
/// </summary>
/// <param name="pwObject">Object to be added.</param>
/// <exception cref="System.ArgumentNullException">Thrown if the input
/// parameter is <c>null</c>.</exception>
public void Add(T pwObject)
{
Debug.Assert(pwObject != null);
if(pwObject == null) throw new ArgumentNullException("pwObject");
m_vObjects.Add(pwObject);
}
public void Add(PwObjectList<T> vObjects)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
foreach(T po in vObjects)
{
m_vObjects.Add(po);
}
}
public void Add(List<T> vObjects)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
foreach(T po in vObjects)
{
m_vObjects.Add(po);
}
}
public void Insert(uint uIndex, T pwObject)
{
Debug.Assert(pwObject != null);
if(pwObject == null) throw new ArgumentNullException("pwObject");
m_vObjects.Insert((int)uIndex, pwObject);
}
/// <summary>
/// Get an object of the list.
/// </summary>
/// <param name="uIndex">Index of the object to get. Must be valid, otherwise an
/// exception is thrown.</param>
/// <returns>Reference to an existing <c>T</c> object. Is never <c>null</c>.</returns>
public T GetAt(uint uIndex)
{
Debug.Assert(uIndex < m_vObjects.Count);
if(uIndex >= m_vObjects.Count) throw new ArgumentOutOfRangeException("uIndex");
return m_vObjects[(int)uIndex];
}
public void SetAt(uint uIndex, T pwObject)
{
Debug.Assert(pwObject != null);
if(pwObject == null) throw new ArgumentNullException("pwObject");
if(uIndex >= (uint)m_vObjects.Count)
throw new ArgumentOutOfRangeException("uIndex");
m_vObjects[(int)uIndex] = pwObject;
}
/// <summary>
/// Get a range of objects.
/// </summary>
/// <param name="uStartIndexIncl">Index of the first object to be
/// returned (inclusive).</param>
/// <param name="uEndIndexIncl">Index of the last object to be
/// returned (inclusive).</param>
/// <returns></returns>
public List<T> GetRange(uint uStartIndexIncl, uint uEndIndexIncl)
{
if(uStartIndexIncl >= (uint)m_vObjects.Count)
throw new ArgumentOutOfRangeException("uStartIndexIncl");
if(uEndIndexIncl >= (uint)m_vObjects.Count)
throw new ArgumentOutOfRangeException("uEndIndexIncl");
if(uStartIndexIncl > uEndIndexIncl)
throw new ArgumentException();
List<T> list = new List<T>((int)(uEndIndexIncl - uStartIndexIncl) + 1);
for(uint u = uStartIndexIncl; u <= uEndIndexIncl; ++u)
{
list.Add(m_vObjects[(int)u]);
}
return list;
}
public int IndexOf(T pwReference)
{
Debug.Assert(pwReference != null); if(pwReference == null) throw new ArgumentNullException("pwReference");
return m_vObjects.IndexOf(pwReference);
}
/// <summary>
/// Delete an object of this list. The object to be deleted is identified
/// by a reference handle.
/// </summary>
/// <param name="pwReference">Reference of the object to be deleted.</param>
/// <returns>Returns <c>true</c> if the object was deleted, <c>false</c> if
/// the object wasn't found in this list.</returns>
/// <exception cref="System.ArgumentNullException">Thrown if the input
/// parameter is <c>null</c>.</exception>
public bool Remove(T pwReference)
{
Debug.Assert(pwReference != null); if(pwReference == null) throw new ArgumentNullException("pwReference");
return m_vObjects.Remove(pwReference);
}
public void RemoveAt(uint uIndex)
{
m_vObjects.RemoveAt((int)uIndex);
}
/// <summary>
/// Move an object up or down.
/// </summary>
/// <param name="tObject">The object to be moved.</param>
/// <param name="bUp">Move one up. If <c>false</c>, move one down.</param>
public void MoveOne(T tObject, bool bUp)
{
Debug.Assert(tObject != null);
if(tObject == null) throw new ArgumentNullException("tObject");
int nCount = m_vObjects.Count;
if(nCount <= 1) return;
int nIndex = m_vObjects.IndexOf(tObject);
if(nIndex < 0) { Debug.Assert(false); return; }
if(bUp && (nIndex > 0)) // No assert for top item
{
T tTemp = m_vObjects[nIndex - 1];
m_vObjects[nIndex - 1] = m_vObjects[nIndex];
m_vObjects[nIndex] = tTemp;
}
else if(!bUp && (nIndex != (nCount - 1))) // No assert for bottom item
{
T tTemp = m_vObjects[nIndex + 1];
m_vObjects[nIndex + 1] = m_vObjects[nIndex];
m_vObjects[nIndex] = tTemp;
}
}
public void MoveOne(T[] vObjects, bool bUp)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
List<int> lIndices = new List<int>();
foreach(T t in vObjects)
{
if(t == null) { Debug.Assert(false); continue; }
int p = IndexOf(t);
if(p >= 0) lIndices.Add(p);
else { Debug.Assert(false); }
}
MoveOne(lIndices.ToArray(), bUp);
}
public void MoveOne(int[] vIndices, bool bUp)
{
Debug.Assert(vIndices != null);
if(vIndices == null) throw new ArgumentNullException("vIndices");
int n = m_vObjects.Count;
if(n <= 1) return; // No moving possible
int m = vIndices.Length;
if(m == 0) return; // Nothing to move
int[] v = new int[m];
Array.Copy(vIndices, v, m);
Array.Sort<int>(v);
if((bUp && (v[0] <= 0)) || (!bUp && (v[m - 1] >= (n - 1))))
return; // Moving as a block is not possible
int iStart = (bUp ? 0 : (m - 1));
int iExcl = (bUp ? m : -1);
int iStep = (bUp ? 1 : -1);
for(int i = iStart; i != iExcl; i += iStep)
{
int p = v[i];
if((p < 0) || (p >= n)) { Debug.Assert(false); continue; }
T t = m_vObjects[p];
if(bUp)
{
Debug.Assert(p > 0);
m_vObjects.RemoveAt(p);
m_vObjects.Insert(p - 1, t);
}
else // Down
{
Debug.Assert(p < (n - 1));
m_vObjects.RemoveAt(p);
m_vObjects.Insert(p + 1, t);
}
}
}
/// <summary>
/// Move some of the objects in this list to the top/bottom.
/// </summary>
/// <param name="vObjects">List of objects to be moved.</param>
/// <param name="bTop">Move to top. If <c>false</c>, move to bottom.</param>
public void MoveTopBottom(T[] vObjects, bool bTop)
{
Debug.Assert(vObjects != null);
if(vObjects == null) throw new ArgumentNullException("vObjects");
if(vObjects.Length == 0) return;
int nCount = m_vObjects.Count;
foreach(T t in vObjects) m_vObjects.Remove(t);
if(bTop)
{
int nPos = 0;
foreach(T t in vObjects)
{
m_vObjects.Insert(nPos, t);
++nPos;
}
}
else // Move to bottom
{
foreach(T t in vObjects) m_vObjects.Add(t);
}
Debug.Assert(nCount == m_vObjects.Count);
if(nCount != m_vObjects.Count)
throw new ArgumentException("At least one of the T objects in the vObjects list doesn't exist!");
}
public void Sort(IComparer<T> tComparer)
{
if(tComparer == null) throw new ArgumentNullException("tComparer");
m_vObjects.Sort(tComparer);
}
public static PwObjectList<T> FromArray(T[] tArray)
{
if(tArray == null) throw new ArgumentNullException("tArray");
PwObjectList<T> l = new PwObjectList<T>();
foreach(T t in tArray) { l.Add(t); }
return l;
}
public static PwObjectList<T> FromList(List<T> tList)
{
if(tList == null) throw new ArgumentNullException("tList");
PwObjectList<T> l = new PwObjectList<T>();
l.Add(tList);
return l;
}
}
}