mirror of
https://github.com/moparisthebest/keepass2android
synced 2024-12-22 15:08:50 -05:00
start implementing Fingerprint stuff
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parent
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19
src/FingerprintTest/Assets/AboutAssets.txt
Normal file
19
src/FingerprintTest/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in
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this directory (and child directories) and given a Build Action of "AndroidAsset".
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These files will be deployed with you package and will be accessible using Android's
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AssetManager, like this:
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public class ReadAsset : Activity
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{
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protected override void OnCreate (Bundle bundle)
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{
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base.OnCreate (bundle);
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InputStream input = Assets.Open ("my_asset.txt");
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}
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}
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Additionally, some Android functions will automatically load asset files:
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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268
src/FingerprintTest/FingerprintModule.cs
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268
src/FingerprintTest/FingerprintModule.cs
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using System;
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using Android.Content;
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using Javax.Crypto;
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using Java.Security;
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using Java.Lang;
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using Android.Views.InputMethods;
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using Android.App;
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using Android.Hardware.Fingerprints;
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using Android.OS;
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using Android.Security.Keystore;
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using Android.Preferences;
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using Java.IO;
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using Java.Security.Cert;
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namespace keepass2android
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{
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public class FingerprintModule
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{
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public Context Context { get; set; }
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public FingerprintModule (Context context)
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{
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Context = context;
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}
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public FingerprintManager FingerprintManager
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{
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get { return (FingerprintManager) Context.GetSystemService("FingerprintManager"); }
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}
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public KeyguardManager KeyguardManager
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{
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get
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{
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return (KeyguardManager) Context.GetSystemService("keyguard");
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}
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}
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public KeyStore Keystore
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{
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get
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{
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try
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{
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return KeyStore.GetInstance("AndroidKeyStore");
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}
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catch (KeyStoreException e)
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{
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throw new RuntimeException("Failed to get an instance of KeyStore", e);
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}
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}
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}
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public KeyGenerator KeyGenerator
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{
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get
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{
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try
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{
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return KeyGenerator.GetInstance(KeyProperties.KeyAlgorithmAes, "AndroidKeyStore");
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}
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catch (NoSuchAlgorithmException e)
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{
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throw new RuntimeException("Failed to get an instance of KeyGenerator", e);
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}
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catch (NoSuchProviderException e)
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{
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throw new RuntimeException("Failed to get an instance of KeyGenerator", e);
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}
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}
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}
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public Cipher Cipher
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{
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get
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{
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try
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{
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return Cipher.GetInstance(KeyProperties.KeyAlgorithmAes + "/"
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+ KeyProperties.BlockModeCbc + "/"
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+ KeyProperties.EncryptionPaddingPkcs7);
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}
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catch (NoSuchAlgorithmException e)
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{
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throw new RuntimeException("Failed to get an instance of Cipher", e);
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}
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catch (NoSuchPaddingException e)
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{
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throw new RuntimeException("Failed to get an instance of Cipher", e);
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}
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}
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}
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public InputMethodManager InputMethodManager
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{
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get { return (InputMethodManager) Context.GetSystemService(Context.InputMethodService); }
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}
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public ISharedPreferences SharedPreferences
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{
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get { return PreferenceManager.GetDefaultSharedPreferences(Context); }
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}
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}
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public class FingerprintEncryptionModule: FingerprintManager.AuthenticationCallback
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{
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public override void OnAuthenticationError(FingerprintState errorCode, ICharSequence errString)
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{
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_callback.OnAuthenticationError(errorCode, errString);
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}
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public override void OnAuthenticationFailed()
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{
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if (!_selfCancelled)
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_callback.OnAuthenticationFailed();
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}
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public override void OnAuthenticationHelp(FingerprintState helpCode, ICharSequence helpString)
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{
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_callback.OnAuthenticationHelp(helpCode, helpString);
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}
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public override void OnAuthenticationSucceeded(FingerprintManager.AuthenticationResult result)
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{
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_callback.OnAuthenticationSucceeded(result);
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}
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private readonly FingerprintModule _fingerprint;
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private readonly string _keyId;
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private Cipher _cipher;
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private bool _selfCancelled;
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private CancellationSignal _cancellationSignal;
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private FingerprintManager.CryptoObject _cryptoObject;
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private FingerprintManager.AuthenticationCallback _callback;
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public FingerprintEncryptionModule(FingerprintModule fingerprint, string keyId)
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{
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_fingerprint = fingerprint;
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_keyId = keyId;
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_cipher = fingerprint.Cipher;
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CreateKey();
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}
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/// <summary>
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/// Creates a symmetric key in the Android Key Store which can only be used after the user
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/// has authenticated with fingerprint.
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/// </summary>
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private void CreateKey()
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{
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// The enrolling flow for fingerprint. This is where you ask the user to set up fingerprint
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// for your flow. Use of keys is necessary if you need to know if the set of
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// enrolled fingerprints has changed.
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try
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{
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_fingerprint.Keystore.Load(null);
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// Set the alias of the entry in Android KeyStore where the key will appear
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// and the constrains (purposes) in the constructor of the Builder
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_fingerprint.KeyGenerator.Init(new KeyGenParameterSpec.Builder(GetAlias(_keyId),
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KeyStorePurpose.Encrypt | KeyStorePurpose.Decrypt)
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.SetBlockModes(KeyProperties.BlockModeCbc)
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// Require the user to authenticate with a fingerprint to authorize every use
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// of the key
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.SetUserAuthenticationRequired(true)
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.SetEncryptionPaddings(KeyProperties.EncryptionPaddingPkcs7)
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.Build());
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_fingerprint.KeyGenerator.GenerateKey();
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}
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catch (NoSuchAlgorithmException e)
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{
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throw new RuntimeException(e);
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}
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catch (InvalidAlgorithmParameterException e)
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{
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throw new RuntimeException(e);
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}
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catch (CertificateException e)
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{
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throw new RuntimeException(e);
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}
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catch (IOException e)
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{
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throw new RuntimeException(e);
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}
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}
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public bool InitCipher()
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{
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try
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{
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_fingerprint.Keystore.Load(null);
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var key = _fingerprint.Keystore.GetKey(GetAlias(_keyId), null);
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_cipher.Init(CipherMode.EncryptMode, key);
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_cryptoObject = new FingerprintManager.CryptoObject(_cipher);
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return true;
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}
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catch (KeyPermanentlyInvalidatedException)
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{
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return false;
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}
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catch (KeyStoreException e)
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{
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throw new RuntimeException("Failed to init Cipher", e);
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}
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catch (CertificateException e)
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{
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throw new RuntimeException("Failed to init Cipher", e);
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}
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catch (UnrecoverableKeyException e)
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{
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throw new RuntimeException("Failed to init Cipher", e);
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}
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catch (IOException e)
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{
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throw new RuntimeException("Failed to init Cipher", e);
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}
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catch (NoSuchAlgorithmException e)
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{
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throw new RuntimeException("Failed to init Cipher", e);
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}
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catch (InvalidKeyException e)
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{
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throw new RuntimeException("Failed to init Cipher", e);
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}
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}
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private string GetAlias(string keyId)
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{
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return "keepass2android." + keyId;
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}
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public bool IsFingerprintAuthAvailable
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{
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get
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{
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return _fingerprint.FingerprintManager.IsHardwareDetected
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&& _fingerprint.FingerprintManager.HasEnrolledFingerprints;
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}
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}
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public void StartListening(FingerprintManager.AuthenticationCallback callback)
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{
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if (!IsFingerprintAuthAvailable)
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return;
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_cancellationSignal = new CancellationSignal();
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_selfCancelled = false;
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_callback = callback;
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_fingerprint.FingerprintManager.Authenticate(_cryptoObject, _cancellationSignal, 0 /* flags */, this, null);
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}
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public void StopListening()
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{
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if (_cancellationSignal != null)
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{
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_selfCancelled = true;
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_cancellationSignal.Cancel();
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_cancellationSignal = null;
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}
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}
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public void Encrypt(string textToEncrypt)
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{
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_cipher.DoFinal(MemUtil)
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}
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}
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}
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95
src/FingerprintTest/FingerprintTest.csproj
Normal file
95
src/FingerprintTest/FingerprintTest.csproj
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{52C0A0E7-D625-44BE-948E-D98BC6C82F0F}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FingerprintTest</RootNamespace>
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<AssemblyName>FingerprintTest</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidApplication>true</AndroidApplication>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
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<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
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<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Mono.Android" />
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<Reference Include="mscorlib" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="Xamarin.Android.Support.v4">
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<HintPath>..\packages\Xamarin.Android.Support.v4.23.1.1.0\lib\MonoAndroid403\Xamarin.Android.Support.v4.dll</HintPath>
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</Reference>
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<Reference Include="Xamarin.Android.Support.v7.AppCompat">
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<HintPath>..\packages\Xamarin.Android.Support.v7.AppCompat.23.1.1.0\lib\MonoAndroid403\Xamarin.Android.Support.v7.AppCompat.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FingerprintModule.cs" />
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<Compile Include="MainActivity.cs" />
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<Compile Include="Resources\Resource.Designer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
|
||||
<None Include="GettingStarted.Xamarin" />
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<None Include="packages.config" />
|
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<None Include="Resources\AboutResources.txt" />
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<None Include="Assets\AboutAssets.txt" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\layout\Main.axml" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\values\Strings.xml" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\drawable\Icon.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Properties\AndroidManifest.xml" />
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</ItemGroup>
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<ItemGroup>
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||||
<XamarinComponentReference Include="xamandroidsupportv7appcompat">
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<Visible>False</Visible>
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<Version>21.0.3.0</Version>
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</XamarinComponentReference>
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</ItemGroup>
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||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
81
src/FingerprintTest/FingerprintTest.csproj.bak
Normal file
81
src/FingerprintTest/FingerprintTest.csproj.bak
Normal file
@ -0,0 +1,81 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{52C0A0E7-D625-44BE-948E-D98BC6C82F0F}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>FingerprintTest</RootNamespace>
|
||||
<AssemblyName>FingerprintTest</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AndroidApplication>true</AndroidApplication>
|
||||
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
|
||||
<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
|
||||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Mono.Android" />
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainActivity.cs" />
|
||||
<Compile Include="Resources\Resource.Designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="GettingStarted.Xamarin" />
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\layout\Main.axml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\values\Strings.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\drawable\Icon.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
4
src/FingerprintTest/GettingStarted.Xamarin
Normal file
4
src/FingerprintTest/GettingStarted.Xamarin
Normal file
@ -0,0 +1,4 @@
|
||||
<GettingStarted>
|
||||
<LocalContent>GS\Android\CS\AndroidApp\GettingStarted.html</LocalContent>
|
||||
<EmbeddedNavigation>false</EmbeddedNavigation>
|
||||
</GettingStarted>
|
105
src/FingerprintTest/MainActivity.cs
Normal file
105
src/FingerprintTest/MainActivity.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using Android;
|
||||
using Android.App;
|
||||
using Android.Content;
|
||||
using Android.Content.PM;
|
||||
using Android.Hardware.Fingerprints;
|
||||
using Android.Runtime;
|
||||
using Android.Views;
|
||||
using Android.Widget;
|
||||
using Android.OS;
|
||||
using Android.Preferences;
|
||||
using Android.Support.V7.App;
|
||||
using keepass2android;
|
||||
|
||||
namespace FingerprintTest
|
||||
{
|
||||
[Activity(Label = "FingerprintTest", MainLauncher = true, Icon = "@drawable/icon")]
|
||||
public class MainActivity : AppCompatActivity
|
||||
{
|
||||
int count = 1;
|
||||
const int FINGERPRINT_PERMISSION_REQUEST_CODE = 0;
|
||||
|
||||
protected override void OnCreate(Bundle bundle)
|
||||
{
|
||||
base.OnCreate(bundle);
|
||||
|
||||
// Set our view from the "main" layout resource
|
||||
SetContentView(Resource.Layout.Main);
|
||||
|
||||
// Get our button from the layout resource,
|
||||
// and attach an event to it
|
||||
Button button = FindViewById<Button>(Resource.Id.MyButton);
|
||||
button.Visibility = ViewStates.Gone;
|
||||
|
||||
|
||||
RequestPermissions(new[] { Manifest.Permission.UseFingerprint }, FINGERPRINT_PERMISSION_REQUEST_CODE);
|
||||
}
|
||||
|
||||
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, Permission[] grantResults)
|
||||
{
|
||||
if (requestCode == FINGERPRINT_PERMISSION_REQUEST_CODE && grantResults[0] == Android.Content.PM.Permission.Granted)
|
||||
{
|
||||
Button button = FindViewById<Button>(Resource.Id.MyButton);
|
||||
button.Visibility = ViewStates.Visible;
|
||||
button.Enabled = true;
|
||||
var fingerprint = new keepass2android.FingerprintModule(this);
|
||||
|
||||
button.Click += (sender, args) =>
|
||||
{
|
||||
|
||||
};
|
||||
if (!fingerprint.KeyguardManager.IsKeyguardSecure)
|
||||
{
|
||||
button.Enabled = false;
|
||||
// Show a message that the user hasn't set up a fingerprint or lock screen.
|
||||
Toast.MakeText(this, "Secure lock screen hasn't set up.\n"
|
||||
+ "Go to 'Settings -> Security -> Fingerprint' to set up a fingerprint", ToastLength.Long).Show();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!fingerprint.FingerprintManager.HasEnrolledFingerprints)
|
||||
{
|
||||
button.Enabled = false;
|
||||
// This happens when no fingerprints are registered.
|
||||
Toast.MakeText(this, "Go to 'Settings -> Security -> Fingerprint' " +
|
||||
"and register at least one fingerprint", ToastLength.Long).Show();
|
||||
return;
|
||||
}
|
||||
var fingerprintEnc = new FingerprintEncryptionModule(fingerprint, "abc");
|
||||
|
||||
|
||||
if (fingerprintEnc.InitCipher())
|
||||
{
|
||||
fingerprintEnc.StartListening(new EncryptionCallback(this, fingerprintEnc));
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Toast.MakeText(this, "Error initiating cipher", ToastLength.Long).Show();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EncryptionCallback : FingerprintManager.AuthenticationCallback
|
||||
{
|
||||
private readonly FingerprintEncryptionModule _fingerprintEnc;
|
||||
|
||||
public EncryptionCallback(Context context, FingerprintEncryptionModule fingerprintEnc)
|
||||
{
|
||||
_fingerprintEnc = fingerprintEnc;
|
||||
}
|
||||
|
||||
public override void OnAuthenticationSucceeded(FingerprintManager.AuthenticationResult result)
|
||||
{
|
||||
_fingerprintEnc.Encrypt("abc");
|
||||
var edit = PreferenceManager.GetDefaultSharedPreferences(Application.Context).Edit();
|
||||
edit.PutString("encrypted", );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
5
src/FingerprintTest/Properties/AndroidManifest.xml
Normal file
5
src/FingerprintTest/Properties/AndroidManifest.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="FingerprintTest.FingerprintTest" android:versionCode="1" android:versionName="1.0">
|
||||
<uses-sdk android:targetSdkVersion="15" />
|
||||
<application android:label="FingerprintTest" android:icon="@drawable/Icon"></application>
|
||||
</manifest>
|
30
src/FingerprintTest/Properties/AssemblyInfo.cs
Normal file
30
src/FingerprintTest/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("FingerprintTest")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("FingerprintTest")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
50
src/FingerprintTest/Resources/AboutResources.txt
Normal file
50
src/FingerprintTest/Resources/AboutResources.txt
Normal file
@ -0,0 +1,50 @@
|
||||
Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||
in your application as resource files. Various Android APIs are designed to
|
||||
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||
directly.
|
||||
|
||||
For example, a sample Android app that contains a user interface layout (main.xml),
|
||||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
||||
would keep its resources in the "Resources" directory of the application:
|
||||
|
||||
Resources/
|
||||
drawable-hdpi/
|
||||
icon.png
|
||||
|
||||
drawable-ldpi/
|
||||
icon.png
|
||||
|
||||
drawable-mdpi/
|
||||
icon.png
|
||||
|
||||
layout/
|
||||
main.xml
|
||||
|
||||
values/
|
||||
strings.xml
|
||||
|
||||
In order to get the build system to recognize Android resources, set the build action to
|
||||
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||
the build system will package the resources for distribution and generate a class called
|
||||
"Resource" that contains the tokens for each one of the resources included. For example,
|
||||
for the above Resources layout, this is what the Resource class would expose:
|
||||
|
||||
public class Resource {
|
||||
public class drawable {
|
||||
public const int icon = 0x123;
|
||||
}
|
||||
|
||||
public class layout {
|
||||
public const int main = 0x456;
|
||||
}
|
||||
|
||||
public class strings {
|
||||
public const int first_string = 0xabc;
|
||||
public const int second_string = 0xbcd;
|
||||
}
|
||||
}
|
||||
|
||||
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
|
||||
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
|
||||
string in the dictionary file values/strings.xml.
|
BIN
src/FingerprintTest/Resources/drawable/Icon.png
Normal file
BIN
src/FingerprintTest/Resources/drawable/Icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.0 KiB |
13
src/FingerprintTest/Resources/layout/Main.axml
Normal file
13
src/FingerprintTest/Resources/layout/Main.axml
Normal file
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
>
|
||||
<Button
|
||||
android:id="@+id/MyButton"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:text="@string/Hello"
|
||||
/>
|
||||
</LinearLayout>
|
5
src/FingerprintTest/Resources/values/Strings.xml
Normal file
5
src/FingerprintTest/Resources/values/Strings.xml
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="Hello">Hello World, Click Me!</string>
|
||||
<string name="ApplicationName">FingerprintTest</string>
|
||||
</resources>
|
5
src/FingerprintTest/packages.config
Normal file
5
src/FingerprintTest/packages.config
Normal file
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Xamarin.Android.Support.v4" version="23.1.1.0" targetFramework="MonoAndroid60" />
|
||||
<package id="Xamarin.Android.Support.v7.AppCompat" version="23.1.1.0" targetFramework="MonoAndroid60" />
|
||||
</packages>
|
Loading…
Reference in New Issue
Block a user