mirror of
https://github.com/moparisthebest/kaiwa
synced 2024-11-25 02:32:26 -05:00
965 lines
30 KiB
JavaScript
965 lines
30 KiB
JavaScript
(function(){var require = function (file, cwd) {
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var resolved = require.resolve(file, cwd || '/');
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var mod = require.modules[resolved];
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if (!mod) throw new Error(
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'Failed to resolve module ' + file + ', tried ' + resolved
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);
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var cached = require.cache[resolved];
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var res = cached? cached.exports : mod();
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return res;
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};
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require.paths = [];
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require.modules = {};
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require.cache = {};
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require.extensions = [".js",".coffee",".json"];
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require._core = {
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'assert': true,
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'events': true,
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'fs': true,
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'path': true,
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'vm': true
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};
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require.resolve = (function () {
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return function (x, cwd) {
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if (!cwd) cwd = '/';
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if (require._core[x]) return x;
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var path = require.modules.path();
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cwd = path.resolve('/', cwd);
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var y = cwd || '/';
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if (x.match(/^(?:\.\.?\/|\/)/)) {
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var m = loadAsFileSync(path.resolve(y, x))
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|| loadAsDirectorySync(path.resolve(y, x));
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if (m) return m;
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}
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|
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var n = loadNodeModulesSync(x, y);
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if (n) return n;
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throw new Error("Cannot find module '" + x + "'");
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function loadAsFileSync (x) {
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x = path.normalize(x);
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if (require.modules[x]) {
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return x;
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}
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for (var i = 0; i < require.extensions.length; i++) {
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var ext = require.extensions[i];
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if (require.modules[x + ext]) return x + ext;
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}
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}
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function loadAsDirectorySync (x) {
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x = x.replace(/\/+$/, '');
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var pkgfile = path.normalize(x + '/package.json');
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if (require.modules[pkgfile]) {
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var pkg = require.modules[pkgfile]();
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var b = pkg.browserify;
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if (typeof b === 'object' && b.main) {
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var m = loadAsFileSync(path.resolve(x, b.main));
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if (m) return m;
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}
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else if (typeof b === 'string') {
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var m = loadAsFileSync(path.resolve(x, b));
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if (m) return m;
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}
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else if (pkg.main) {
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var m = loadAsFileSync(path.resolve(x, pkg.main));
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if (m) return m;
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}
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}
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return loadAsFileSync(x + '/index');
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}
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function loadNodeModulesSync (x, start) {
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var dirs = nodeModulesPathsSync(start);
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for (var i = 0; i < dirs.length; i++) {
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var dir = dirs[i];
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var m = loadAsFileSync(dir + '/' + x);
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if (m) return m;
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var n = loadAsDirectorySync(dir + '/' + x);
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if (n) return n;
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}
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var m = loadAsFileSync(x);
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if (m) return m;
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}
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function nodeModulesPathsSync (start) {
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var parts;
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if (start === '/') parts = [ '' ];
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else parts = path.normalize(start).split('/');
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var dirs = [];
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for (var i = parts.length - 1; i >= 0; i--) {
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if (parts[i] === 'node_modules') continue;
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var dir = parts.slice(0, i + 1).join('/') + '/node_modules';
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dirs.push(dir);
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}
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return dirs;
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}
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};
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})();
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require.alias = function (from, to) {
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var path = require.modules.path();
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var res = null;
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try {
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res = require.resolve(from + '/package.json', '/');
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}
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catch (err) {
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res = require.resolve(from, '/');
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}
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var basedir = path.dirname(res);
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var keys = (Object.keys || function (obj) {
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var res = [];
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for (var key in obj) res.push(key);
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return res;
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})(require.modules);
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for (var i = 0; i < keys.length; i++) {
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var key = keys[i];
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if (key.slice(0, basedir.length + 1) === basedir + '/') {
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var f = key.slice(basedir.length);
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require.modules[to + f] = require.modules[basedir + f];
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}
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else if (key === basedir) {
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require.modules[to] = require.modules[basedir];
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}
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}
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};
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(function () {
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var process = {};
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var global = typeof window !== 'undefined' ? window : {};
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var definedProcess = false;
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require.define = function (filename, fn) {
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if (!definedProcess && require.modules.__browserify_process) {
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process = require.modules.__browserify_process();
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definedProcess = true;
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}
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var dirname = require._core[filename]
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? ''
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: require.modules.path().dirname(filename)
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;
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var require_ = function (file) {
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var requiredModule = require(file, dirname);
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var cached = require.cache[require.resolve(file, dirname)];
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if (cached && cached.parent === null) {
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cached.parent = module_;
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}
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return requiredModule;
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};
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require_.resolve = function (name) {
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return require.resolve(name, dirname);
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};
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require_.modules = require.modules;
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require_.define = require.define;
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require_.cache = require.cache;
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var module_ = {
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id : filename,
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filename: filename,
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exports : {},
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loaded : false,
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parent: null
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};
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require.modules[filename] = function () {
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require.cache[filename] = module_;
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fn.call(
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module_.exports,
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require_,
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module_,
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module_.exports,
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dirname,
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filename,
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process,
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global
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);
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module_.loaded = true;
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return module_.exports;
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};
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};
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})();
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require.define("path",function(require,module,exports,__dirname,__filename,process,global){function filter (xs, fn) {
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var res = [];
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for (var i = 0; i < xs.length; i++) {
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if (fn(xs[i], i, xs)) res.push(xs[i]);
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}
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return res;
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}
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// resolves . and .. elements in a path array with directory names there
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// must be no slashes, empty elements, or device names (c:\) in the array
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// (so also no leading and trailing slashes - it does not distinguish
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// relative and absolute paths)
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function normalizeArray(parts, allowAboveRoot) {
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// if the path tries to go above the root, `up` ends up > 0
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var up = 0;
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for (var i = parts.length; i >= 0; i--) {
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var last = parts[i];
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if (last == '.') {
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parts.splice(i, 1);
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} else if (last === '..') {
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parts.splice(i, 1);
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up++;
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} else if (up) {
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parts.splice(i, 1);
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up--;
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}
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}
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// if the path is allowed to go above the root, restore leading ..s
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if (allowAboveRoot) {
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for (; up--; up) {
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parts.unshift('..');
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}
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}
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return parts;
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}
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// Regex to split a filename into [*, dir, basename, ext]
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// posix version
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var splitPathRe = /^(.+\/(?!$)|\/)?((?:.+?)?(\.[^.]*)?)$/;
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// path.resolve([from ...], to)
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// posix version
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exports.resolve = function() {
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var resolvedPath = '',
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resolvedAbsolute = false;
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for (var i = arguments.length; i >= -1 && !resolvedAbsolute; i--) {
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var path = (i >= 0)
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? arguments[i]
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: process.cwd();
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// Skip empty and invalid entries
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if (typeof path !== 'string' || !path) {
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continue;
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}
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resolvedPath = path + '/' + resolvedPath;
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resolvedAbsolute = path.charAt(0) === '/';
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}
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// At this point the path should be resolved to a full absolute path, but
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// handle relative paths to be safe (might happen when process.cwd() fails)
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// Normalize the path
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resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
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return !!p;
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}), !resolvedAbsolute).join('/');
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return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
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};
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// path.normalize(path)
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// posix version
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exports.normalize = function(path) {
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var isAbsolute = path.charAt(0) === '/',
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trailingSlash = path.slice(-1) === '/';
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// Normalize the path
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path = normalizeArray(filter(path.split('/'), function(p) {
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return !!p;
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}), !isAbsolute).join('/');
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if (!path && !isAbsolute) {
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path = '.';
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}
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if (path && trailingSlash) {
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path += '/';
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}
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return (isAbsolute ? '/' : '') + path;
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};
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// posix version
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exports.join = function() {
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var paths = Array.prototype.slice.call(arguments, 0);
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return exports.normalize(filter(paths, function(p, index) {
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return p && typeof p === 'string';
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}).join('/'));
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};
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exports.dirname = function(path) {
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var dir = splitPathRe.exec(path)[1] || '';
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var isWindows = false;
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if (!dir) {
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// No dirname
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return '.';
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} else if (dir.length === 1 ||
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(isWindows && dir.length <= 3 && dir.charAt(1) === ':')) {
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// It is just a slash or a drive letter with a slash
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return dir;
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} else {
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// It is a full dirname, strip trailing slash
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return dir.substring(0, dir.length - 1);
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}
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};
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exports.basename = function(path, ext) {
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var f = splitPathRe.exec(path)[2] || '';
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// TODO: make this comparison case-insensitive on windows?
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if (ext && f.substr(-1 * ext.length) === ext) {
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f = f.substr(0, f.length - ext.length);
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}
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return f;
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};
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exports.extname = function(path) {
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return splitPathRe.exec(path)[3] || '';
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};
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});
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require.define("__browserify_process",function(require,module,exports,__dirname,__filename,process,global){var process = module.exports = {};
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process.nextTick = (function () {
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var canSetImmediate = typeof window !== 'undefined'
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&& window.setImmediate;
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var canPost = typeof window !== 'undefined'
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&& window.postMessage && window.addEventListener
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;
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if (canSetImmediate) {
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return window.setImmediate;
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}
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if (canPost) {
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var queue = [];
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window.addEventListener('message', function (ev) {
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if (ev.source === window && ev.data === 'browserify-tick') {
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ev.stopPropagation();
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if (queue.length > 0) {
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var fn = queue.shift();
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fn();
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}
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}
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}, true);
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return function nextTick(fn) {
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queue.push(fn);
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window.postMessage('browserify-tick', '*');
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};
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}
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return function nextTick(fn) {
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setTimeout(fn, 0);
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};
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})();
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process.title = 'browser';
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process.browser = true;
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process.env = {};
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process.argv = [];
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process.binding = function (name) {
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if (name === 'evals') return (require)('vm')
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else throw new Error('No such module. (Possibly not yet loaded)')
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};
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(function () {
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var cwd = '/';
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var path;
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process.cwd = function () { return cwd };
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process.chdir = function (dir) {
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if (!path) path = require('path');
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cwd = path.resolve(dir, cwd);
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};
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})();
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});
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require.define("/rocket.js",function(require,module,exports,__dirname,__filename,process,global){var box = require('./box');
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//var util = require('./utils');
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var particle = require('./particle');
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var Shrapnel = require('./shrapnel');
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var rimg = new Image();
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rimg.src = 'ship2.png';
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var Rocket = function(game, x, y, a) {
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this.game = game;
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this.x = x;
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this.y = y;
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this.a = a;
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this.my = 0;
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this.go = false;
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this.start = Date.now();
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this.body = this.game.makeBody(x, y, [[0,-2],[1.2,1.8],[-1.2,1.8]], this);
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this.active = true;
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this.last_particle = Date.now();
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this.last_shot = Date.now();
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this.explode = function() {
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if(!this.active) { return; }
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var pos = this.body.GetPosition();
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var vel = this.body.GetLinearVelocity();
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var idx = 0;
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var a = Math.random() * Math.PI;
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while(idx < 4) {
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idx++;
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var s = new Shrapnel(this.game, pos.x, pos.y, .01, true);
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s.body.SetAngularVelocity(Math.random() * 50 - 25);
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var af = Math.random() * 100 + 50;
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s.body.SetLinearVelocity(this.body.GetLinearVelocity());
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var f = new box.Vec2(Math.sin(a) * af, Math.cos(a) * af);
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s.body.ApplyImpulse(f, pos);
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this.game.shraps.push(s);
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a += Math.PI/2;
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}
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var pidx = 0;
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while (pidx < 10) {
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var p = new particle.Particle(this.game, fireball);
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p.reset(pos.x * this.game.scale, pos.y * this.game.scale,
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vel.x + Math.random() * 50 -25 , vel.y + Math.random() * 50 - 25,
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1, 200 * Math.random(), 1, -.5,
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Math.random() * 360,
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Math.random() * 2- 1);
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pidx++;
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}
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this.game.world.DestroyBody(this.body);
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this.active = false;
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}
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this.animate = function(dt, now) {
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var ctx = this.game.ctx;
|
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var now = Date.now();
|
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if(this.active == false && this.game.keys[82] == true) {
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this.body = this.game.makeBody(40, 78, [[0,-2],[1.2,1.8],[-1.2,1.8]], this);
|
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this.body.SetPosition(new box.Vec2(this.game.canvas.width / 2 / this.game.scale, (this.game.canvas.height - 20) / this.game.scale));
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this.body.SetAngle(0);
|
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this.body.SetAngularVelocity(0);
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this.body.SetLinearVelocity(new box.Vec2(0, 0));
|
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for(var s in this.game.shraps) {
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this.game.shraps[s].destroy();
|
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}
|
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this.game.shraps = [];
|
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|
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this.active = true;
|
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console.log('reset');
|
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}
|
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if(this.active) {
|
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if(this.game.keys[88] == true) {
|
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this.explode();
|
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return;
|
|
|
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}
|
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var pos = this.body.GetPosition();
|
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if(pos.x * this.game.scale > this.game.canvas.width) {
|
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pos.x = 0;
|
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this.body.SetPosition(pos);
|
|
} else if (pos.x < 0) {
|
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pos.x = this.game.canvas.width / this.game.scale;
|
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this.body.SetPosition(pos);
|
|
}
|
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this.angle = this.body.GetAngle();
|
|
if(this.game.keys[32] == true) {
|
|
if(now - this.last_shot > 100) {
|
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var pos = this.body.GetPosition();
|
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npos = pos.Copy();
|
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var angle = this.body.GetAngle();
|
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npos.x += Math.sin(angle) * 3;
|
|
npos.y -= Math.cos(angle) * 3;
|
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var vel = this.body.GetLinearVelocity();
|
|
var force = new box.Vec2(Math.sin(angle) * 150, Math.cos(angle) * -150);
|
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var s = new Shrapnel(this.game, npos.x, npos.y, .01, false);
|
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//s.body.SetAngularVelocity(Math.random() * 50 - 25);
|
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s.body.SetLinearVelocity(vel);
|
|
s.body.ApplyImpulse(force, s.body.GetPosition());
|
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this.game.shraps.push(s);
|
|
this.last_shot = now;
|
|
}
|
|
}
|
|
if(this.game.keys[38] == true) {
|
|
var cp = pos.Copy();
|
|
cp.x += Math.sin(this.angle) * -2;
|
|
cp.y += Math.cos(this.angle) * 2;
|
|
//ctx.fillRect(cp.x * scale - 10, cp.y * scale - 10, 20, 20);
|
|
var force = new box.Vec2(Math.sin(this.angle), Math.cos(this.angle))
|
|
force.x *= dt / 3;
|
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force.y *= -dt / 3;
|
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this.body.ApplyImpulse(force, cp);
|
|
|
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vel = this.body.GetLinearVelocity();
|
|
if(now - this.last_particle > 50) {
|
|
var p = new particle.Particle(this.game, this.game.smoke);
|
|
p.reset(
|
|
cp.x * this.game.scale,
|
|
cp.y * this.game.scale,
|
|
Math.sin(this.angle) * -(-vel.x + 60 + (30 * Math.random())),
|
|
Math.cos(this.angle) *(vel.y + 60 + (30 * Math.random())) ,
|
|
10, 25, 1, -.5,
|
|
Math.random() * 360,
|
|
Math.random() * 10 - 5);
|
|
this.last_particle = now;
|
|
}
|
|
|
|
var ctx = this.game.ctx;
|
|
ctx.save();
|
|
ctx.translate(cp.x * this.game.scale, cp.y * this.game.scale);
|
|
ctx.rotate(this.angle + Math.PI);
|
|
ctx.drawImage(flame, -7.5, -9.5, 15, 19);
|
|
ctx.restore();
|
|
|
|
}
|
|
if(this.game.keys[39] == true) {
|
|
var cp = pos.Copy();
|
|
cp.x -= Math.sin(this.angle) * -1.5;
|
|
cp.y -= Math.cos(this.angle) * 1.5;
|
|
//ctx.fillStyle = 'red'
|
|
//ctx.fillRect(cp.x * scale - 10, cp.y * scale - 10, 20, 20);
|
|
var force = new box.Vec2(Math.sin(this.angle + Math.PI/2) * .20, Math.cos(this.angle - Math.PI/2) * .20)
|
|
//ctx.fillRect(cp.x * scale - force.x * scale * 2 - 5, cp.y * scale - force.y * scale * 2 - 5, 10, 10);
|
|
ctx.save();
|
|
ctx.translate(cp.x * this.game.scale - force.x * this.game.scale, cp.y * this.game.scale - force.y * this.game.scale );
|
|
ctx.rotate(this.angle - Math.PI/2);
|
|
ctx.drawImage(flame, -7.5, -9.5, 15,19);
|
|
ctx.restore();
|
|
this.body.ApplyImpulse(force, cp);
|
|
}
|
|
if(this.game.keys[37] == true) {
|
|
var cp = pos.Copy();
|
|
cp.x += Math.sin(this.angle) * 1.5;
|
|
cp.y += Math.cos(this.angle) * -1.5;
|
|
ctx.fillStyle = 'blue'
|
|
//ctx.fillRect(cp.x * scale - 10, cp.y * scale - 10, 20, 20);
|
|
var force = new box.Vec2(Math.sin(this.angle - Math.PI/2) * .20, Math.cos(this.angle + Math.PI/2) * .20)
|
|
ctx.save();
|
|
ctx.translate(cp.x * this.game.scale - force.x * this.game.scale, cp.y * this.game.scale - force.y * this.game.scale);
|
|
ctx.rotate(this.angle + Math.PI/2);
|
|
ctx.drawImage(flame, -7.5, -9.5, 15, 19);
|
|
ctx.restore();
|
|
//ctx.fillRect(cp.x * scale - force.x * scale*2 - 5, cp.y * scale - force.y * scale * 2- 5, 10, 10);
|
|
this.body.ApplyImpulse(force, cp);
|
|
}
|
|
this.x = pos.x * this.game.scale;
|
|
this.y = pos.y * this.game.scale;
|
|
if(this.y < -10) {
|
|
var vel = this.body.GetLinearVelocity();
|
|
ctx.save();
|
|
ctx.translate(this.x, 20);
|
|
ctx.fillText("Velocity: " + (vel.y.toFixed(2)), -40, 30);
|
|
ctx.fillText("Distance: " + ((Math.abs(pos.y)).toFixed(2)), -40, 45);
|
|
ctx.rotate(this.angle);
|
|
ctx.globalAlpha = .5;
|
|
ctx.drawImage(rimg, -11, -18);
|
|
ctx.globalAlpha = 1.0;
|
|
ctx.restore();
|
|
} else {
|
|
ctx.save();
|
|
ctx.translate(this.x , this.y);
|
|
ctx.rotate(this.angle);
|
|
ctx.drawImage(rimg, -11, -18);
|
|
ctx.restore();
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
module.exports = Rocket;
|
|
|
|
});
|
|
|
|
require.define("/box.js",function(require,module,exports,__dirname,__filename,process,global){module.exports = {
|
|
Vec2: Box2D.Common.Math.b2Vec2,
|
|
Math: Box2D.Common.Math.b2Math,
|
|
BodyDef: Box2D.Dynamics.b2BodyDef,
|
|
Body: Box2D.Dynamics.b2Body,
|
|
FixtureDef: Box2D.Dynamics.b2FixtureDef,
|
|
Fixture: Box2D.Dynamics.b2Fixture,
|
|
World: Box2D.Dynamics.b2World,
|
|
MassData: Box2D.Collision.Shapes.b2MassData,
|
|
PolygonShape: Box2D.Collision.Shapes.b2PolygonShape,
|
|
CircleShape: Box2D.Collision.Shapes.b2CircleShape,
|
|
DebugDraw: Box2D.Dynamics.b2DebugDraw
|
|
};
|
|
|
|
});
|
|
|
|
require.define("/particle.js",function(require,module,exports,__dirname,__filename,process,global){var pcount = 0;
|
|
var particles = {};
|
|
|
|
var Particle = function(game, img) {
|
|
this.idx = pcount++;
|
|
particles[this.idx] = this;
|
|
this.start = Date.now();
|
|
this.img = img;
|
|
this.game = game;
|
|
};
|
|
|
|
(function() {
|
|
this.reset = function(x, y, mx, my, s, ms, o, mo, a, ma) {
|
|
this.start = Date.now();
|
|
this.x = x;
|
|
this.y = y;
|
|
this.mx = mx;
|
|
this.my = my;
|
|
this.s = s;
|
|
this.ms = ms;
|
|
this.o = o;
|
|
this.mo = mo;
|
|
this.a = a;
|
|
this.ma = ma;
|
|
};
|
|
|
|
this.animate = function(dt, now) {
|
|
var ctx = this.game.ctx;
|
|
this.x = this.x + this.mx * dt / .6;
|
|
this.y = this.y + this.my * dt / .6;
|
|
this.s = this.s + this.ms * dt;
|
|
this.o = this.o + this.mo * dt;
|
|
this.a = this.a + this.ma * dt;
|
|
ctx.globalAlpha = this.o;
|
|
if(this.y > this.game.canvas.height - 20) {
|
|
this.my = 0;
|
|
this.mx = this.mx = Math.random() * 100 - 50;
|
|
this.y = this.game.canvas.height - 20;
|
|
//delete particles[pcount];
|
|
}
|
|
if(now - this.start > 5000 || this.o <= 0) {
|
|
delete particles[this.idx];
|
|
return;
|
|
}
|
|
ctx.save();
|
|
ctx.translate(this.x , this.y);
|
|
ctx.rotate(this.a);
|
|
//ctx.translate(this.x, this.y + this.s/2);
|
|
ctx.drawImage(this.img, -this.s/2, -this.s/2, this.s, this.s);
|
|
ctx.restore();
|
|
}
|
|
}).call(Particle.prototype);
|
|
|
|
module.exports = {Particle: Particle, particles: particles};
|
|
|
|
});
|
|
|
|
require.define("/shrapnel.js",function(require,module,exports,__dirname,__filename,process,global){var particle = require('./particle');
|
|
|
|
var Shrapnel = function(game,x, y, a, add_smoke) {
|
|
this.add_smoke = add_smoke;
|
|
this.x = x;
|
|
this.y = y;
|
|
this.a = a;
|
|
this.my = 0;
|
|
this.go = false;
|
|
this.start = Date.now();
|
|
this.body = game.makeBody(x, y, [[-.8,-.5],[-.5, -1], [1, -.4], [.4,.5], [-.8, 1]]);
|
|
this.last_particle = Date.now();
|
|
//this.body.m_body.SetPosition(200,200);
|
|
//this.body.x = x;
|
|
//this.body.y = y;
|
|
this.animate = function(dt, now) {
|
|
var pos = this.body.GetPosition();
|
|
if(pos.x * game.scale > game.canvas.width) {
|
|
pos.x = 0;
|
|
this.body.SetPosition(pos);
|
|
} else if (pos.x < 0) {
|
|
pos.x = game.canvas.width / game.scale;
|
|
this.body.SetPosition(pos);
|
|
}
|
|
var vel = this.body.GetLinearVelocity();
|
|
var now = Date.now();
|
|
if(this.add_smoke && now - this.start < 1200 && now - this.last_particle > 50) {
|
|
var p = new particle.Particle(game, game.smoke);
|
|
p.reset(
|
|
pos.x * game.scale,
|
|
pos.y * game.scale,
|
|
Math.random() * 50 - 25,
|
|
Math.random() * 50 - 25,
|
|
10, 25, .5, -.2,
|
|
Math.random() * 360,
|
|
Math.random() * 10 - 5);
|
|
this.last_particle = now;
|
|
}
|
|
this.angle = this.body.GetAngle();
|
|
this.x = pos.x * game.scale;
|
|
this.y = pos.y * game.scale;
|
|
game.ctx.save();
|
|
game.ctx.translate(this.x , this.y);
|
|
game.ctx.rotate(this.angle);
|
|
game.ctx.drawImage(shrap, -10, -10);
|
|
game.ctx.restore();
|
|
};
|
|
|
|
this.destroy = function() {
|
|
game.world.DestroyBody(this.body);
|
|
}
|
|
};
|
|
|
|
module.exports = Shrapnel;
|
|
|
|
});
|
|
|
|
require.define("/game.js",function(require,module,exports,__dirname,__filename,process,global){
|
|
window.requestAnimFrame = (function(){
|
|
return window.requestAnimationFrame ||
|
|
window.webkitRequestAnimationFrame ||
|
|
window.mozRequestAnimationFrame ||
|
|
window.oRequestAnimationFrame ||
|
|
window.msRequestAnimationFrame ||
|
|
function( callback ){
|
|
window.setTimeout(callback, 1000 / 60);
|
|
};
|
|
})();
|
|
|
|
console.log(window.requestAnimFrame);
|
|
|
|
var Rocket = require('./rocket');
|
|
var particle = require('./particle');
|
|
var box = require('./box');
|
|
|
|
var b2Vec2 = Box2D.Common.Math.b2Vec2;
|
|
var b2Math = Box2D.Common.Math.b2Math;
|
|
var b2BodyDef = Box2D.Dynamics.b2BodyDef;
|
|
var b2Body = Box2D.Dynamics.b2Body;
|
|
var b2FixtureDef = Box2D.Dynamics.b2FixtureDef;
|
|
var b2Fixture = Box2D.Dynamics.b2Fixture;
|
|
var b2World = Box2D.Dynamics.b2World;
|
|
var b2MassData = Box2D.Collision.Shapes.b2MassData;
|
|
var b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape;
|
|
var b2CircleShape = Box2D.Collision.Shapes.b2CircleShape;
|
|
var b2DebugDraw = Box2D.Dynamics.b2DebugDraw;
|
|
|
|
var Game = function() {
|
|
this.canvas = document.getElementById('viewport');
|
|
console.log(this.canvas.parentNode.clientWidth, this.canvas.parentNode.clientHeight);
|
|
this.canvas.width = this.canvas.parentNode.clientWidth;
|
|
this.canvas.height = this.canvas.parentNode.clientHeight;
|
|
this.ctx = this.canvas.getContext('2d');
|
|
this.world = new b2World(
|
|
//new b2Vec2(0, 50), //gravity
|
|
new b2Vec2(0,50),
|
|
false //allow sleep
|
|
);
|
|
|
|
this.scale = 10;
|
|
|
|
this.smoke = new Image;
|
|
this.smoke.src = 'cloud.png';
|
|
|
|
this.rocket = new Rocket(this, this.canvas.width / 2 / this.scale, (this.canvas.height - 20) / this.scale, .01);
|
|
|
|
this.last_update = Date.now();
|
|
|
|
this.shraps = [];
|
|
|
|
this.keys = {};
|
|
document.addEventListener('keydown', function(e) {
|
|
//console.log(e.keyCode);
|
|
this.keys[e.keyCode] = true;
|
|
}.bind(this));
|
|
|
|
document.addEventListener('keyup', function(e) {
|
|
this.keys[e.keyCode] = false;
|
|
}.bind(this));
|
|
|
|
this.update();
|
|
};
|
|
|
|
(function() {
|
|
var avg = 0;
|
|
var avgt = 0;
|
|
var average = 0;
|
|
this.update = function() {
|
|
var now = Date.now();
|
|
var dt = (now - this.last_update);
|
|
avg += dt;
|
|
avgt++;
|
|
if (avgt === 20) {
|
|
average = (1000/(avg/20)).toFixed(2);
|
|
avgt = 0;
|
|
avg = 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
var gra = Math.atan2(this.rocket.y - 400, -(this.rocket.x - 400)) + Math.PI/2;
|
|
if(this.rocket.active) {
|
|
this.rocket.body.ApplyImpulse(new b2Vec2(Math.sin(gra) * (dt/5), Math.cos(gra) * (dt/5)), this.rocket.body.GetWorldCenter());
|
|
}
|
|
*/
|
|
|
|
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
|
this.ctx.globalAlpha = 1.0;
|
|
//ctx.fillStyle = 'white'
|
|
//ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
this.ctx.fillStyle = 'gray'
|
|
this.ctx.fillRect(0,this.canvas.height - 20, this.canvas.width, 20);
|
|
//this.world.DrawDebugData();
|
|
this.ctx.globalAlpha = 1.0;
|
|
this.ctx.fillStyle = 'black';
|
|
this.ctx.fillText("FPS: " + (average), 10, this.canvas.height - 30);
|
|
this.rocket.animate(dt);
|
|
for(var sidx in this.shraps) {
|
|
this.shraps[sidx].animate(dt, now);
|
|
}
|
|
|
|
dt = dt/1000;
|
|
for(var pidx in particle.particles) {
|
|
particle.particles[pidx].animate(dt, now);
|
|
}
|
|
this.world.Step(
|
|
dt
|
|
//frame-rate
|
|
, 10 //velocity iterations
|
|
, 10 //position iterations
|
|
);
|
|
//this.world.ClearForces();
|
|
requestAnimFrame(this.update.bind(this));
|
|
this.last_update = now;
|
|
};
|
|
|
|
this.makeBody = function (x, y, points, p) {
|
|
var pidx = 0;
|
|
while(pidx < points.length) {
|
|
points[pidx] = new box.Vec2(points[pidx][0], points[pidx][1]);
|
|
pidx++;
|
|
}
|
|
var fixDef = new box.FixtureDef;
|
|
fixDef.density = 1.0;
|
|
fixDef.friction = .8;
|
|
fixDef.restitution = 0.2;
|
|
fixDef.shape = new box.PolygonShape;
|
|
fixDef.shape.SetAsArray(points, points.length);
|
|
fixDef.par = p;
|
|
|
|
var bodyDef = new box.BodyDef;
|
|
if(p) {
|
|
bodyDef.userData = p;
|
|
}
|
|
bodyDef.type = box.Body.b2_dynamicBody;
|
|
bodyDef.position.x = x;
|
|
bodyDef.position.y = y;
|
|
|
|
var body = this.world.CreateBody(bodyDef);
|
|
var fixt = body.CreateFixture(fixDef);
|
|
|
|
return body;
|
|
}
|
|
|
|
}).call(Game.prototype);
|
|
|
|
|
|
var game = new Game;
|
|
|
|
|
|
/*
|
|
var debugDraw = new b2DebugDraw();
|
|
debugDraw.SetSprite(game.ctx);
|
|
debugDraw.SetDrawScale(game.scale);
|
|
debugDraw.SetFillAlpha(0.3);
|
|
debugDraw.SetLineThickness(1.0);
|
|
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
|
|
game.world.SetDebugDraw(debugDraw);
|
|
*/
|
|
|
|
|
|
var fixDef = new b2FixtureDef;
|
|
fixDef.density = 1.0;
|
|
fixDef.friction = .8;
|
|
fixDef.restitution = 0.2;
|
|
|
|
|
|
var bodyDef = new b2BodyDef;
|
|
//create ground
|
|
bodyDef.type = b2Body.b2_staticBody;
|
|
bodyDef.position.x = game.canvas.width / 2 / game.scale;
|
|
bodyDef.position.y = game.canvas.height / game.scale;
|
|
bodyDef.userData = "ground";
|
|
//fixDef.shape = new b2CircleShape(20);
|
|
fixDef.shape = new b2PolygonShape
|
|
fixDef.shape.SetAsBox(game.canvas.width / 2 / game.scale, 2);
|
|
game.world.CreateBody(bodyDef).CreateFixture(fixDef);
|
|
|
|
flame = new Image();
|
|
flame.src = 'flame.gif';
|
|
fireball = new Image();
|
|
fireball.src = 'fireball.png';
|
|
shrap = new Image();
|
|
shrap.src = 'shrapenel.png';
|
|
|
|
var shraps = [];
|
|
|
|
|
|
var last_update = Date.now();
|
|
var last_particle = Date.now();
|
|
|
|
var mouse_x = 0;
|
|
var mouse_y = 0;
|
|
|
|
|
|
|
|
function normalizeAngle(angle) {
|
|
if(angle == 0) { return 0; }
|
|
if(angle < 0 || angle > Math.PI * 2) return Math.abs((Math.PI * 2) - Math.abs(angle));
|
|
}
|
|
|
|
|
|
var contactListener = new Box2D.Dynamics.b2ContactListener;
|
|
contactListener.PreSolve = function(contact, manifold) {
|
|
var a = contact.GetFixtureA();
|
|
var ab = a.GetBody();
|
|
var b = contact.GetFixtureB();
|
|
var bb = b.GetBody();
|
|
var au = ab.GetUserData();
|
|
var bu = bb.GetUserData();
|
|
if((au instanceof Rocket && bu == 'ground') || au == 'ground' && bu instanceof Rocket) {
|
|
var av = ab.GetLinearVelocity();
|
|
var bv = bb.GetLinearVelocity();
|
|
var f = b2Math.Distance(bv, av);
|
|
var r = null;
|
|
if(au instanceof Rocket) r = au;
|
|
if(bu instanceof Rocket) r = bu;
|
|
if(r && f > 25) {
|
|
setTimeout(
|
|
r.explode.bind(r), 0);
|
|
/*
|
|
au.explode();
|
|
bu.explode();
|
|
*/
|
|
|
|
} else if (r.body) {
|
|
var a = r.body.GetAngle();
|
|
a = Box2D.Common.Math.b2Mat22.FromAngle(a);
|
|
a = Math.abs(Math.atan2(a.col1.y, a.col1.x));
|
|
if(a > 1.5) {
|
|
setTimeout(
|
|
r.explode.bind(r), 0);
|
|
}
|
|
}
|
|
}
|
|
// rocket.explode();
|
|
//do some stuff
|
|
};
|
|
game.world.SetContactListener(contactListener);
|
|
|
|
});
|
|
require("/game.js");
|
|
})();
|
|
|