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mirror of https://github.com/moparisthebest/kaiwa synced 2024-11-25 02:32:26 -05:00
kaiwa/public/out.js
2013-06-03 15:51:30 -07:00

965 lines
30 KiB
JavaScript

(function(){var require = function (file, cwd) {
var resolved = require.resolve(file, cwd || '/');
var mod = require.modules[resolved];
if (!mod) throw new Error(
'Failed to resolve module ' + file + ', tried ' + resolved
);
var cached = require.cache[resolved];
var res = cached? cached.exports : mod();
return res;
};
require.paths = [];
require.modules = {};
require.cache = {};
require.extensions = [".js",".coffee",".json"];
require._core = {
'assert': true,
'events': true,
'fs': true,
'path': true,
'vm': true
};
require.resolve = (function () {
return function (x, cwd) {
if (!cwd) cwd = '/';
if (require._core[x]) return x;
var path = require.modules.path();
cwd = path.resolve('/', cwd);
var y = cwd || '/';
if (x.match(/^(?:\.\.?\/|\/)/)) {
var m = loadAsFileSync(path.resolve(y, x))
|| loadAsDirectorySync(path.resolve(y, x));
if (m) return m;
}
var n = loadNodeModulesSync(x, y);
if (n) return n;
throw new Error("Cannot find module '" + x + "'");
function loadAsFileSync (x) {
x = path.normalize(x);
if (require.modules[x]) {
return x;
}
for (var i = 0; i < require.extensions.length; i++) {
var ext = require.extensions[i];
if (require.modules[x + ext]) return x + ext;
}
}
function loadAsDirectorySync (x) {
x = x.replace(/\/+$/, '');
var pkgfile = path.normalize(x + '/package.json');
if (require.modules[pkgfile]) {
var pkg = require.modules[pkgfile]();
var b = pkg.browserify;
if (typeof b === 'object' && b.main) {
var m = loadAsFileSync(path.resolve(x, b.main));
if (m) return m;
}
else if (typeof b === 'string') {
var m = loadAsFileSync(path.resolve(x, b));
if (m) return m;
}
else if (pkg.main) {
var m = loadAsFileSync(path.resolve(x, pkg.main));
if (m) return m;
}
}
return loadAsFileSync(x + '/index');
}
function loadNodeModulesSync (x, start) {
var dirs = nodeModulesPathsSync(start);
for (var i = 0; i < dirs.length; i++) {
var dir = dirs[i];
var m = loadAsFileSync(dir + '/' + x);
if (m) return m;
var n = loadAsDirectorySync(dir + '/' + x);
if (n) return n;
}
var m = loadAsFileSync(x);
if (m) return m;
}
function nodeModulesPathsSync (start) {
var parts;
if (start === '/') parts = [ '' ];
else parts = path.normalize(start).split('/');
var dirs = [];
for (var i = parts.length - 1; i >= 0; i--) {
if (parts[i] === 'node_modules') continue;
var dir = parts.slice(0, i + 1).join('/') + '/node_modules';
dirs.push(dir);
}
return dirs;
}
};
})();
require.alias = function (from, to) {
var path = require.modules.path();
var res = null;
try {
res = require.resolve(from + '/package.json', '/');
}
catch (err) {
res = require.resolve(from, '/');
}
var basedir = path.dirname(res);
var keys = (Object.keys || function (obj) {
var res = [];
for (var key in obj) res.push(key);
return res;
})(require.modules);
for (var i = 0; i < keys.length; i++) {
var key = keys[i];
if (key.slice(0, basedir.length + 1) === basedir + '/') {
var f = key.slice(basedir.length);
require.modules[to + f] = require.modules[basedir + f];
}
else if (key === basedir) {
require.modules[to] = require.modules[basedir];
}
}
};
(function () {
var process = {};
var global = typeof window !== 'undefined' ? window : {};
var definedProcess = false;
require.define = function (filename, fn) {
if (!definedProcess && require.modules.__browserify_process) {
process = require.modules.__browserify_process();
definedProcess = true;
}
var dirname = require._core[filename]
? ''
: require.modules.path().dirname(filename)
;
var require_ = function (file) {
var requiredModule = require(file, dirname);
var cached = require.cache[require.resolve(file, dirname)];
if (cached && cached.parent === null) {
cached.parent = module_;
}
return requiredModule;
};
require_.resolve = function (name) {
return require.resolve(name, dirname);
};
require_.modules = require.modules;
require_.define = require.define;
require_.cache = require.cache;
var module_ = {
id : filename,
filename: filename,
exports : {},
loaded : false,
parent: null
};
require.modules[filename] = function () {
require.cache[filename] = module_;
fn.call(
module_.exports,
require_,
module_,
module_.exports,
dirname,
filename,
process,
global
);
module_.loaded = true;
return module_.exports;
};
};
})();
require.define("path",function(require,module,exports,__dirname,__filename,process,global){function filter (xs, fn) {
var res = [];
for (var i = 0; i < xs.length; i++) {
if (fn(xs[i], i, xs)) res.push(xs[i]);
}
return res;
}
// resolves . and .. elements in a path array with directory names there
// must be no slashes, empty elements, or device names (c:\) in the array
// (so also no leading and trailing slashes - it does not distinguish
// relative and absolute paths)
function normalizeArray(parts, allowAboveRoot) {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length; i >= 0; i--) {
var last = parts[i];
if (last == '.') {
parts.splice(i, 1);
} else if (last === '..') {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (; up--; up) {
parts.unshift('..');
}
}
return parts;
}
// Regex to split a filename into [*, dir, basename, ext]
// posix version
var splitPathRe = /^(.+\/(?!$)|\/)?((?:.+?)?(\.[^.]*)?)$/;
// path.resolve([from ...], to)
// posix version
exports.resolve = function() {
var resolvedPath = '',
resolvedAbsolute = false;
for (var i = arguments.length; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0)
? arguments[i]
: process.cwd();
// Skip empty and invalid entries
if (typeof path !== 'string' || !path) {
continue;
}
resolvedPath = path + '/' + resolvedPath;
resolvedAbsolute = path.charAt(0) === '/';
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
// Normalize the path
resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
return !!p;
}), !resolvedAbsolute).join('/');
return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
};
// path.normalize(path)
// posix version
exports.normalize = function(path) {
var isAbsolute = path.charAt(0) === '/',
trailingSlash = path.slice(-1) === '/';
// Normalize the path
path = normalizeArray(filter(path.split('/'), function(p) {
return !!p;
}), !isAbsolute).join('/');
if (!path && !isAbsolute) {
path = '.';
}
if (path && trailingSlash) {
path += '/';
}
return (isAbsolute ? '/' : '') + path;
};
// posix version
exports.join = function() {
var paths = Array.prototype.slice.call(arguments, 0);
return exports.normalize(filter(paths, function(p, index) {
return p && typeof p === 'string';
}).join('/'));
};
exports.dirname = function(path) {
var dir = splitPathRe.exec(path)[1] || '';
var isWindows = false;
if (!dir) {
// No dirname
return '.';
} else if (dir.length === 1 ||
(isWindows && dir.length <= 3 && dir.charAt(1) === ':')) {
// It is just a slash or a drive letter with a slash
return dir;
} else {
// It is a full dirname, strip trailing slash
return dir.substring(0, dir.length - 1);
}
};
exports.basename = function(path, ext) {
var f = splitPathRe.exec(path)[2] || '';
// TODO: make this comparison case-insensitive on windows?
if (ext && f.substr(-1 * ext.length) === ext) {
f = f.substr(0, f.length - ext.length);
}
return f;
};
exports.extname = function(path) {
return splitPathRe.exec(path)[3] || '';
};
});
require.define("__browserify_process",function(require,module,exports,__dirname,__filename,process,global){var process = module.exports = {};
process.nextTick = (function () {
var canSetImmediate = typeof window !== 'undefined'
&& window.setImmediate;
var canPost = typeof window !== 'undefined'
&& window.postMessage && window.addEventListener
;
if (canSetImmediate) {
return window.setImmediate;
}
if (canPost) {
var queue = [];
window.addEventListener('message', function (ev) {
if (ev.source === window && ev.data === 'browserify-tick') {
ev.stopPropagation();
if (queue.length > 0) {
var fn = queue.shift();
fn();
}
}
}, true);
return function nextTick(fn) {
queue.push(fn);
window.postMessage('browserify-tick', '*');
};
}
return function nextTick(fn) {
setTimeout(fn, 0);
};
})();
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.binding = function (name) {
if (name === 'evals') return (require)('vm')
else throw new Error('No such module. (Possibly not yet loaded)')
};
(function () {
var cwd = '/';
var path;
process.cwd = function () { return cwd };
process.chdir = function (dir) {
if (!path) path = require('path');
cwd = path.resolve(dir, cwd);
};
})();
});
require.define("/rocket.js",function(require,module,exports,__dirname,__filename,process,global){var box = require('./box');
//var util = require('./utils');
var particle = require('./particle');
var Shrapnel = require('./shrapnel');
var rimg = new Image();
rimg.src = 'ship2.png';
var Rocket = function(game, x, y, a) {
this.game = game;
this.x = x;
this.y = y;
this.a = a;
this.my = 0;
this.go = false;
this.start = Date.now();
this.body = this.game.makeBody(x, y, [[0,-2],[1.2,1.8],[-1.2,1.8]], this);
this.active = true;
this.last_particle = Date.now();
this.last_shot = Date.now();
this.explode = function() {
if(!this.active) { return; }
var pos = this.body.GetPosition();
var vel = this.body.GetLinearVelocity();
var idx = 0;
var a = Math.random() * Math.PI;
while(idx < 4) {
idx++;
var s = new Shrapnel(this.game, pos.x, pos.y, .01, true);
s.body.SetAngularVelocity(Math.random() * 50 - 25);
var af = Math.random() * 100 + 50;
s.body.SetLinearVelocity(this.body.GetLinearVelocity());
var f = new box.Vec2(Math.sin(a) * af, Math.cos(a) * af);
s.body.ApplyImpulse(f, pos);
this.game.shraps.push(s);
a += Math.PI/2;
}
var pidx = 0;
while (pidx < 10) {
var p = new particle.Particle(this.game, fireball);
p.reset(pos.x * this.game.scale, pos.y * this.game.scale,
vel.x + Math.random() * 50 -25 , vel.y + Math.random() * 50 - 25,
1, 200 * Math.random(), 1, -.5,
Math.random() * 360,
Math.random() * 2- 1);
pidx++;
}
this.game.world.DestroyBody(this.body);
this.active = false;
}
this.animate = function(dt, now) {
var ctx = this.game.ctx;
var now = Date.now();
if(this.active == false && this.game.keys[82] == true) {
this.body = this.game.makeBody(40, 78, [[0,-2],[1.2,1.8],[-1.2,1.8]], this);
this.body.SetPosition(new box.Vec2(this.game.canvas.width / 2 / this.game.scale, (this.game.canvas.height - 20) / this.game.scale));
this.body.SetAngle(0);
this.body.SetAngularVelocity(0);
this.body.SetLinearVelocity(new box.Vec2(0, 0));
for(var s in this.game.shraps) {
this.game.shraps[s].destroy();
}
this.game.shraps = [];
this.active = true;
console.log('reset');
}
if(this.active) {
if(this.game.keys[88] == true) {
this.explode();
return;
}
var pos = this.body.GetPosition();
if(pos.x * this.game.scale > this.game.canvas.width) {
pos.x = 0;
this.body.SetPosition(pos);
} else if (pos.x < 0) {
pos.x = this.game.canvas.width / this.game.scale;
this.body.SetPosition(pos);
}
this.angle = this.body.GetAngle();
if(this.game.keys[32] == true) {
if(now - this.last_shot > 100) {
var pos = this.body.GetPosition();
npos = pos.Copy();
var angle = this.body.GetAngle();
npos.x += Math.sin(angle) * 3;
npos.y -= Math.cos(angle) * 3;
var vel = this.body.GetLinearVelocity();
var force = new box.Vec2(Math.sin(angle) * 150, Math.cos(angle) * -150);
var s = new Shrapnel(this.game, npos.x, npos.y, .01, false);
//s.body.SetAngularVelocity(Math.random() * 50 - 25);
s.body.SetLinearVelocity(vel);
s.body.ApplyImpulse(force, s.body.GetPosition());
this.game.shraps.push(s);
this.last_shot = now;
}
}
if(this.game.keys[38] == true) {
var cp = pos.Copy();
cp.x += Math.sin(this.angle) * -2;
cp.y += Math.cos(this.angle) * 2;
//ctx.fillRect(cp.x * scale - 10, cp.y * scale - 10, 20, 20);
var force = new box.Vec2(Math.sin(this.angle), Math.cos(this.angle))
force.x *= dt / 3;
force.y *= -dt / 3;
this.body.ApplyImpulse(force, cp);
vel = this.body.GetLinearVelocity();
if(now - this.last_particle > 50) {
var p = new particle.Particle(this.game, this.game.smoke);
p.reset(
cp.x * this.game.scale,
cp.y * this.game.scale,
Math.sin(this.angle) * -(-vel.x + 60 + (30 * Math.random())),
Math.cos(this.angle) *(vel.y + 60 + (30 * Math.random())) ,
10, 25, 1, -.5,
Math.random() * 360,
Math.random() * 10 - 5);
this.last_particle = now;
}
var ctx = this.game.ctx;
ctx.save();
ctx.translate(cp.x * this.game.scale, cp.y * this.game.scale);
ctx.rotate(this.angle + Math.PI);
ctx.drawImage(flame, -7.5, -9.5, 15, 19);
ctx.restore();
}
if(this.game.keys[39] == true) {
var cp = pos.Copy();
cp.x -= Math.sin(this.angle) * -1.5;
cp.y -= Math.cos(this.angle) * 1.5;
//ctx.fillStyle = 'red'
//ctx.fillRect(cp.x * scale - 10, cp.y * scale - 10, 20, 20);
var force = new box.Vec2(Math.sin(this.angle + Math.PI/2) * .20, Math.cos(this.angle - Math.PI/2) * .20)
//ctx.fillRect(cp.x * scale - force.x * scale * 2 - 5, cp.y * scale - force.y * scale * 2 - 5, 10, 10);
ctx.save();
ctx.translate(cp.x * this.game.scale - force.x * this.game.scale, cp.y * this.game.scale - force.y * this.game.scale );
ctx.rotate(this.angle - Math.PI/2);
ctx.drawImage(flame, -7.5, -9.5, 15,19);
ctx.restore();
this.body.ApplyImpulse(force, cp);
}
if(this.game.keys[37] == true) {
var cp = pos.Copy();
cp.x += Math.sin(this.angle) * 1.5;
cp.y += Math.cos(this.angle) * -1.5;
ctx.fillStyle = 'blue'
//ctx.fillRect(cp.x * scale - 10, cp.y * scale - 10, 20, 20);
var force = new box.Vec2(Math.sin(this.angle - Math.PI/2) * .20, Math.cos(this.angle + Math.PI/2) * .20)
ctx.save();
ctx.translate(cp.x * this.game.scale - force.x * this.game.scale, cp.y * this.game.scale - force.y * this.game.scale);
ctx.rotate(this.angle + Math.PI/2);
ctx.drawImage(flame, -7.5, -9.5, 15, 19);
ctx.restore();
//ctx.fillRect(cp.x * scale - force.x * scale*2 - 5, cp.y * scale - force.y * scale * 2- 5, 10, 10);
this.body.ApplyImpulse(force, cp);
}
this.x = pos.x * this.game.scale;
this.y = pos.y * this.game.scale;
if(this.y < -10) {
var vel = this.body.GetLinearVelocity();
ctx.save();
ctx.translate(this.x, 20);
ctx.fillText("Velocity: " + (vel.y.toFixed(2)), -40, 30);
ctx.fillText("Distance: " + ((Math.abs(pos.y)).toFixed(2)), -40, 45);
ctx.rotate(this.angle);
ctx.globalAlpha = .5;
ctx.drawImage(rimg, -11, -18);
ctx.globalAlpha = 1.0;
ctx.restore();
} else {
ctx.save();
ctx.translate(this.x , this.y);
ctx.rotate(this.angle);
ctx.drawImage(rimg, -11, -18);
ctx.restore();
}
}
};
};
module.exports = Rocket;
});
require.define("/box.js",function(require,module,exports,__dirname,__filename,process,global){module.exports = {
Vec2: Box2D.Common.Math.b2Vec2,
Math: Box2D.Common.Math.b2Math,
BodyDef: Box2D.Dynamics.b2BodyDef,
Body: Box2D.Dynamics.b2Body,
FixtureDef: Box2D.Dynamics.b2FixtureDef,
Fixture: Box2D.Dynamics.b2Fixture,
World: Box2D.Dynamics.b2World,
MassData: Box2D.Collision.Shapes.b2MassData,
PolygonShape: Box2D.Collision.Shapes.b2PolygonShape,
CircleShape: Box2D.Collision.Shapes.b2CircleShape,
DebugDraw: Box2D.Dynamics.b2DebugDraw
};
});
require.define("/particle.js",function(require,module,exports,__dirname,__filename,process,global){var pcount = 0;
var particles = {};
var Particle = function(game, img) {
this.idx = pcount++;
particles[this.idx] = this;
this.start = Date.now();
this.img = img;
this.game = game;
};
(function() {
this.reset = function(x, y, mx, my, s, ms, o, mo, a, ma) {
this.start = Date.now();
this.x = x;
this.y = y;
this.mx = mx;
this.my = my;
this.s = s;
this.ms = ms;
this.o = o;
this.mo = mo;
this.a = a;
this.ma = ma;
};
this.animate = function(dt, now) {
var ctx = this.game.ctx;
this.x = this.x + this.mx * dt / .6;
this.y = this.y + this.my * dt / .6;
this.s = this.s + this.ms * dt;
this.o = this.o + this.mo * dt;
this.a = this.a + this.ma * dt;
ctx.globalAlpha = this.o;
if(this.y > this.game.canvas.height - 20) {
this.my = 0;
this.mx = this.mx = Math.random() * 100 - 50;
this.y = this.game.canvas.height - 20;
//delete particles[pcount];
}
if(now - this.start > 5000 || this.o <= 0) {
delete particles[this.idx];
return;
}
ctx.save();
ctx.translate(this.x , this.y);
ctx.rotate(this.a);
//ctx.translate(this.x, this.y + this.s/2);
ctx.drawImage(this.img, -this.s/2, -this.s/2, this.s, this.s);
ctx.restore();
}
}).call(Particle.prototype);
module.exports = {Particle: Particle, particles: particles};
});
require.define("/shrapnel.js",function(require,module,exports,__dirname,__filename,process,global){var particle = require('./particle');
var Shrapnel = function(game,x, y, a, add_smoke) {
this.add_smoke = add_smoke;
this.x = x;
this.y = y;
this.a = a;
this.my = 0;
this.go = false;
this.start = Date.now();
this.body = game.makeBody(x, y, [[-.8,-.5],[-.5, -1], [1, -.4], [.4,.5], [-.8, 1]]);
this.last_particle = Date.now();
//this.body.m_body.SetPosition(200,200);
//this.body.x = x;
//this.body.y = y;
this.animate = function(dt, now) {
var pos = this.body.GetPosition();
if(pos.x * game.scale > game.canvas.width) {
pos.x = 0;
this.body.SetPosition(pos);
} else if (pos.x < 0) {
pos.x = game.canvas.width / game.scale;
this.body.SetPosition(pos);
}
var vel = this.body.GetLinearVelocity();
var now = Date.now();
if(this.add_smoke && now - this.start < 1200 && now - this.last_particle > 50) {
var p = new particle.Particle(game, game.smoke);
p.reset(
pos.x * game.scale,
pos.y * game.scale,
Math.random() * 50 - 25,
Math.random() * 50 - 25,
10, 25, .5, -.2,
Math.random() * 360,
Math.random() * 10 - 5);
this.last_particle = now;
}
this.angle = this.body.GetAngle();
this.x = pos.x * game.scale;
this.y = pos.y * game.scale;
game.ctx.save();
game.ctx.translate(this.x , this.y);
game.ctx.rotate(this.angle);
game.ctx.drawImage(shrap, -10, -10);
game.ctx.restore();
};
this.destroy = function() {
game.world.DestroyBody(this.body);
}
};
module.exports = Shrapnel;
});
require.define("/game.js",function(require,module,exports,__dirname,__filename,process,global){
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
console.log(window.requestAnimFrame);
var Rocket = require('./rocket');
var particle = require('./particle');
var box = require('./box');
var b2Vec2 = Box2D.Common.Math.b2Vec2;
var b2Math = Box2D.Common.Math.b2Math;
var b2BodyDef = Box2D.Dynamics.b2BodyDef;
var b2Body = Box2D.Dynamics.b2Body;
var b2FixtureDef = Box2D.Dynamics.b2FixtureDef;
var b2Fixture = Box2D.Dynamics.b2Fixture;
var b2World = Box2D.Dynamics.b2World;
var b2MassData = Box2D.Collision.Shapes.b2MassData;
var b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape;
var b2CircleShape = Box2D.Collision.Shapes.b2CircleShape;
var b2DebugDraw = Box2D.Dynamics.b2DebugDraw;
var Game = function() {
this.canvas = document.getElementById('viewport');
console.log(this.canvas.parentNode.clientWidth, this.canvas.parentNode.clientHeight);
this.canvas.width = this.canvas.parentNode.clientWidth;
this.canvas.height = this.canvas.parentNode.clientHeight;
this.ctx = this.canvas.getContext('2d');
this.world = new b2World(
//new b2Vec2(0, 50), //gravity
new b2Vec2(0,50),
false //allow sleep
);
this.scale = 10;
this.smoke = new Image;
this.smoke.src = 'cloud.png';
this.rocket = new Rocket(this, this.canvas.width / 2 / this.scale, (this.canvas.height - 20) / this.scale, .01);
this.last_update = Date.now();
this.shraps = [];
this.keys = {};
document.addEventListener('keydown', function(e) {
//console.log(e.keyCode);
this.keys[e.keyCode] = true;
}.bind(this));
document.addEventListener('keyup', function(e) {
this.keys[e.keyCode] = false;
}.bind(this));
this.update();
};
(function() {
var avg = 0;
var avgt = 0;
var average = 0;
this.update = function() {
var now = Date.now();
var dt = (now - this.last_update);
avg += dt;
avgt++;
if (avgt === 20) {
average = (1000/(avg/20)).toFixed(2);
avgt = 0;
avg = 0;
}
/*
var gra = Math.atan2(this.rocket.y - 400, -(this.rocket.x - 400)) + Math.PI/2;
if(this.rocket.active) {
this.rocket.body.ApplyImpulse(new b2Vec2(Math.sin(gra) * (dt/5), Math.cos(gra) * (dt/5)), this.rocket.body.GetWorldCenter());
}
*/
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.globalAlpha = 1.0;
//ctx.fillStyle = 'white'
//ctx.fillRect(0, 0, canvas.width, canvas.height);
this.ctx.fillStyle = 'gray'
this.ctx.fillRect(0,this.canvas.height - 20, this.canvas.width, 20);
//this.world.DrawDebugData();
this.ctx.globalAlpha = 1.0;
this.ctx.fillStyle = 'black';
this.ctx.fillText("FPS: " + (average), 10, this.canvas.height - 30);
this.rocket.animate(dt);
for(var sidx in this.shraps) {
this.shraps[sidx].animate(dt, now);
}
dt = dt/1000;
for(var pidx in particle.particles) {
particle.particles[pidx].animate(dt, now);
}
this.world.Step(
dt
//frame-rate
, 10 //velocity iterations
, 10 //position iterations
);
//this.world.ClearForces();
requestAnimFrame(this.update.bind(this));
this.last_update = now;
};
this.makeBody = function (x, y, points, p) {
var pidx = 0;
while(pidx < points.length) {
points[pidx] = new box.Vec2(points[pidx][0], points[pidx][1]);
pidx++;
}
var fixDef = new box.FixtureDef;
fixDef.density = 1.0;
fixDef.friction = .8;
fixDef.restitution = 0.2;
fixDef.shape = new box.PolygonShape;
fixDef.shape.SetAsArray(points, points.length);
fixDef.par = p;
var bodyDef = new box.BodyDef;
if(p) {
bodyDef.userData = p;
}
bodyDef.type = box.Body.b2_dynamicBody;
bodyDef.position.x = x;
bodyDef.position.y = y;
var body = this.world.CreateBody(bodyDef);
var fixt = body.CreateFixture(fixDef);
return body;
}
}).call(Game.prototype);
var game = new Game;
/*
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(game.ctx);
debugDraw.SetDrawScale(game.scale);
debugDraw.SetFillAlpha(0.3);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
game.world.SetDebugDraw(debugDraw);
*/
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = .8;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
//create ground
bodyDef.type = b2Body.b2_staticBody;
bodyDef.position.x = game.canvas.width / 2 / game.scale;
bodyDef.position.y = game.canvas.height / game.scale;
bodyDef.userData = "ground";
//fixDef.shape = new b2CircleShape(20);
fixDef.shape = new b2PolygonShape
fixDef.shape.SetAsBox(game.canvas.width / 2 / game.scale, 2);
game.world.CreateBody(bodyDef).CreateFixture(fixDef);
flame = new Image();
flame.src = 'flame.gif';
fireball = new Image();
fireball.src = 'fireball.png';
shrap = new Image();
shrap.src = 'shrapenel.png';
var shraps = [];
var last_update = Date.now();
var last_particle = Date.now();
var mouse_x = 0;
var mouse_y = 0;
function normalizeAngle(angle) {
if(angle == 0) { return 0; }
if(angle < 0 || angle > Math.PI * 2) return Math.abs((Math.PI * 2) - Math.abs(angle));
}
var contactListener = new Box2D.Dynamics.b2ContactListener;
contactListener.PreSolve = function(contact, manifold) {
var a = contact.GetFixtureA();
var ab = a.GetBody();
var b = contact.GetFixtureB();
var bb = b.GetBody();
var au = ab.GetUserData();
var bu = bb.GetUserData();
if((au instanceof Rocket && bu == 'ground') || au == 'ground' && bu instanceof Rocket) {
var av = ab.GetLinearVelocity();
var bv = bb.GetLinearVelocity();
var f = b2Math.Distance(bv, av);
var r = null;
if(au instanceof Rocket) r = au;
if(bu instanceof Rocket) r = bu;
if(r && f > 25) {
setTimeout(
r.explode.bind(r), 0);
/*
au.explode();
bu.explode();
*/
} else if (r.body) {
var a = r.body.GetAngle();
a = Box2D.Common.Math.b2Mat22.FromAngle(a);
a = Math.abs(Math.atan2(a.col1.y, a.col1.x));
if(a > 1.5) {
setTimeout(
r.explode.bind(r), 0);
}
}
}
// rocket.explode();
//do some stuff
};
game.world.SetContactListener(contactListener);
});
require("/game.js");
})();