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mirror of https://github.com/moparisthebest/kaiwa synced 2024-11-24 10:12:18 -05:00

make it possible to accept / reject calls

This commit is contained in:
Philipp Hancke 2014-04-22 09:59:28 +02:00
parent 0c738e5334
commit 4b04d706fe
4 changed files with 36 additions and 10 deletions

View File

@ -409,15 +409,10 @@ module.exports = function (client, app) {
state: 'incoming',
jingleSession: session
});
if (!client.jingle.localStream) {
client.jingle.startLocalMedia(null, function (err) {
session.accept();
});
} else {
session.accept();
}
contact.jingleCall = call;
contact.callState = 'incoming';
me.calls.add(call);
// FIXME: send directed presence if not on roster
});
client.on('jingle:outgoing', function (session) {
@ -441,6 +436,7 @@ module.exports = function (client, app) {
client.on('jingle:accepted', function (session) {
var contact = me.getContact(session.peer);
contact.callState = 'activeCall';
console.log('jingle accepted...');
contact.onCall = true;
});

View File

@ -30,6 +30,7 @@ module.exports = BasePage.extend({
'keydown textarea': 'handleKeyDown',
'keyup textarea': 'handleKeyUp',
'click .call': 'handleCallClick',
'click .accept': 'handleAcceptClick',
'click .end': 'handleEndClick',
'click .mute': 'handleMuteClick'
},
@ -226,10 +227,38 @@ module.exports = BasePage.extend({
embedIt(newEl);
this.lastModel = model;
},
handleAcceptClick: function (e) {
e.preventDefault();
var self = this;
//if (!(this.model.jingleCall && this.model.jingleCall.jingleSession)) return;
this.$('button.accept').prop('disabled', true);
if (this.model.jingleCall.jingleSession.state == 'pending') {
if (!client.jingle.localStream) {
client.jingle.startLocalMedia(null, function (err) {
if (err) {
this.model.jingleCall.end({
condition: 'decline'
});
} else {
self.model.jingleCall.jingleSession.accept();
}
});
} else {
this.model.jingleCall.jingleSession.accept();
}
}
return false;
},
handleEndClick: function (e) {
e.preventDefault();
var condition = 'success';
if (this.model.jingleCall && this.model.jingleCall.jingleSession &&
this.model.jingleCall.jingleSession.state == 'pending') {
condition = 'decline';
}
this.model.jingleCall.end({
condition: 'success'
condition: condition
});
return false;
},

View File

@ -470,7 +470,7 @@ exports.misc.growlMessage = function anonymous(locals) {
exports.pages.chat = function anonymous(locals) {
var buf = [];
with (locals || {}) {
buf.push('<section class="page chat"><section class="conversation"><header><h1><button class="primary small call">call</button><span class="name"></span><span class="status"></span></h1><div class="tzo"></div><div class="activeCall"><video autoplay="autoplay" class="remote"></video><video autoplay="autoplay" muted="muted" class="local"></video><aside class="button-wrap"><button class="end primary">End</button><div class="button-group outlined"><button class="mute">Mute</button><button class="unmute">Unmute</button></div></aside></div></header><ul class="messages scroll-container"></ul><div class="chatBox"><form><textarea name="chatInput" type="text" placeholder="Send a message..." autocomplete="off"></textarea></form></div></section></section>');
buf.push('<section class="page chat"><section class="conversation"><header><h1><button class="primary small call">call</button><span class="name"></span><span class="status"></span></h1><div class="tzo"></div><div class="activeCall"><video autoplay="autoplay" class="remote"></video><video autoplay="autoplay" muted="muted" class="local"></video><aside class="button-wrap"><button class="accept primary">Accept</button><button class="end secondary">End</button><div class="button-group outlined"><button class="mute">Mute</button><button class="unmute">Unmute</button></div></aside></div></header><ul class="messages scroll-container"></ul><div class="chatBox"><form><textarea name="chatInput" type="text" placeholder="Send a message..." autocomplete="off"></textarea></form></div></section></section>');
}
return buf.join("");
};

View File

@ -10,7 +10,8 @@ section.page.chat
video.remote(autoplay)
video.local(autoplay, muted)
aside.button-wrap
button.end.primary End
button.accept.primary Accept
button.end.secondary End
.button-group.outlined
button.mute Mute
button.unmute Unmute