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kaiwa/public/particle.js

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2013-06-03 18:51:30 -04:00
var pcount = 0;
var particles = {};
var Particle = function(game, img) {
this.idx = pcount++;
particles[this.idx] = this;
this.start = Date.now();
this.img = img;
this.game = game;
};
(function() {
this.reset = function(x, y, mx, my, s, ms, o, mo, a, ma) {
this.start = Date.now();
this.x = x;
this.y = y;
this.mx = mx;
this.my = my;
this.s = s;
this.ms = ms;
this.o = o;
this.mo = mo;
this.a = a;
this.ma = ma;
};
this.animate = function(dt, now) {
var ctx = this.game.ctx;
this.x = this.x + this.mx * dt / .6;
this.y = this.y + this.my * dt / .6;
this.s = this.s + this.ms * dt;
this.o = this.o + this.mo * dt;
this.a = this.a + this.ma * dt;
ctx.globalAlpha = this.o;
if(this.y > this.game.canvas.height - 20) {
this.my = 0;
this.mx = this.mx = Math.random() * 100 - 50;
this.y = this.game.canvas.height - 20;
//delete particles[pcount];
}
if(now - this.start > 5000 || this.o <= 0) {
delete particles[this.idx];
return;
}
ctx.save();
ctx.translate(this.x , this.y);
ctx.rotate(this.a);
//ctx.translate(this.x, this.y + this.s/2);
ctx.drawImage(this.img, -this.s/2, -this.s/2, this.s, this.s);
ctx.restore();
}
}).call(Particle.prototype);
module.exports = {Particle: Particle, particles: particles};