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https://github.com/moparisthebest/k-9
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Import NonLockingScrollView from AOSP Email client.
As contained in current AOSP master:
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139
src/com/android/email/view/NonLockingScrollView.java
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139
src/com/android/email/view/NonLockingScrollView.java
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.email.view;
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import android.content.Context;
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import android.graphics.Rect;
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import android.util.AttributeSet;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.webkit.WebView;
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import android.widget.ScrollView;
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import java.util.ArrayList;
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/**
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* A {@link ScrollView} that will never lock scrolling in a particular direction.
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*
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* Usually ScrollView will capture all touch events once a drag has begun. In some cases,
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* we want to delegate those touches to children as normal, even in the middle of a drag. This is
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* useful when there are childviews like a WebView tha handles scrolling in the horizontal direction
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* even while the ScrollView drags vertically.
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*
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* This is only tested to work for ScrollViews where the content scrolls in one direction.
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*/
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public class NonLockingScrollView extends ScrollView {
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public NonLockingScrollView(Context context) {
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super(context);
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}
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public NonLockingScrollView(Context context, AttributeSet attrs) {
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super(context, attrs);
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}
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public NonLockingScrollView(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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}
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/**
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* Whether or not the contents of this view is being dragged by one of the children in
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* {@link #mChildrenNeedingAllTouches}.
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*/
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private boolean mInCustomDrag = false;
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/**
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* The list of children who should always receive touch events, and not have them intercepted.
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*/
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private final ArrayList<View> mChildrenNeedingAllTouches = new ArrayList<View>();
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@Override
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public boolean onInterceptTouchEvent(MotionEvent ev) {
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final int action = ev.getActionMasked();
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final boolean isUp = action == MotionEvent.ACTION_UP;
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if (isUp && mInCustomDrag) {
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// An up event after a drag should be intercepted so that child views don't handle
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// click events falsely after a drag.
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mInCustomDrag = false;
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onTouchEvent(ev);
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return true;
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}
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if (!mInCustomDrag && !isEventOverChild(ev, mChildrenNeedingAllTouches)) {
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return super.onInterceptTouchEvent(ev);
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}
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// Note the normal scrollview implementation is to intercept all touch events after it has
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// detected a drag starting. We will handle this ourselves.
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mInCustomDrag = super.onInterceptTouchEvent(ev);
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if (mInCustomDrag) {
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onTouchEvent(ev);
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}
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// Don't intercept events - pass them on to children as normal.
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return false;
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}
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@Override
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protected void onFinishInflate() {
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super.onFinishInflate();
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excludeChildrenFromInterceptions(this);
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}
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/**
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* Traverses the view tree for {@link WebView}s so they can be excluded from touch
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* interceptions and receive all events.
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*/
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private void excludeChildrenFromInterceptions(View node) {
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// If additional types of children should be excluded (e.g. horizontal scrolling banners),
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// this needs to be modified accordingly.
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if (node instanceof WebView) {
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mChildrenNeedingAllTouches.add(node);
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} else if (node instanceof ViewGroup) {
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ViewGroup viewGroup = (ViewGroup) node;
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final int childCount = viewGroup.getChildCount();
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for (int i = 0; i < childCount; i++) {
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final View child = viewGroup.getChildAt(i);
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excludeChildrenFromInterceptions(child);
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}
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}
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}
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private static final Rect sHitFrame = new Rect();
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private static boolean isEventOverChild(MotionEvent ev, ArrayList<View> children) {
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final int actionIndex = ev.getActionIndex();
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final float x = ev.getX(actionIndex);
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final float y = ev.getY(actionIndex);
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for (View child : children) {
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if (!canViewReceivePointerEvents(child)) {
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continue;
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}
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child.getHitRect(sHitFrame);
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// child can receive the motion event.
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if (sHitFrame.contains((int) x, (int) y)) {
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return true;
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}
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}
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return false;
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}
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private static boolean canViewReceivePointerEvents(View child) {
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return child.getVisibility() == VISIBLE || (child.getAnimation() != null);
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}
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}
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