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Jsmooth patch : improve icon scaling

git-svn-id: http://svn.code.sf.net/p/davmail/code/trunk@137 3d1905a2-6b24-0410-a738-b14d5a86fcbd
This commit is contained in:
mguessan 2008-10-01 09:53:55 +00:00
parent 915f70cba2
commit bbdd1ae5d9
3 changed files with 74 additions and 1 deletions

View File

@ -430,7 +430,7 @@ public class ExeCompiler
if (biggest != null)
{
Image result = biggest.getScaledInstance(32, 32, Image.SCALE_AREA_AVERAGING);
BufferedImage result = getScaledInstance((BufferedImage)biggest, 32, 32, RenderingHints.VALUE_INTERPOLATION_BILINEAR, true);
checkImageLoaded(result);
return getQuantizedImage(result);
}
@ -439,6 +439,79 @@ public class ExeCompiler
//
return null;
}
/**
* Convenience method that returns a scaled instance of the
* provided {@code BufferedImage}.
*
* @param img the original image to be scaled
* @param targetWidth the desired width of the scaled instance,
* in pixels
* @param targetHeight the desired height of the scaled instance,
* in pixels
* @param hint one of the rendering hints that corresponds to
* {@code RenderingHints.KEY_INTERPOLATION} (e.g.
* {@code RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR},
* {@code RenderingHints.VALUE_INTERPOLATION_BILINEAR},
* {@code RenderingHints.VALUE_INTERPOLATION_BICUBIC})
* @param higherQuality if true, this method will use a multi-step
* scaling technique that provides higher quality than the usual
* one-step technique (only useful in downscaling cases, where
* {@code targetWidth} or {@code targetHeight} is
* smaller than the original dimensions, and generally only when
* the {@code BILINEAR} hint is specified)
* @return a scaled version of the original {@code BufferedImage}
*/
public BufferedImage getScaledInstance(BufferedImage img,
int targetWidth,
int targetHeight,
Object hint,
boolean higherQuality)
{
int type = (img.getTransparency() == Transparency.OPAQUE) ?
BufferedImage.TYPE_INT_RGB : BufferedImage.TYPE_INT_ARGB;
BufferedImage ret = (BufferedImage)img;
int w, h;
if (higherQuality) {
// Use multi-step technique: start with original size, then
// scale down in multiple passes with drawImage()
// until the target size is reached
w = img.getWidth();
h = img.getHeight();
} else {
// Use one-step technique: scale directly from original
// size to target size with a single drawImage() call
w = targetWidth;
h = targetHeight;
}
do {
if (higherQuality && w > targetWidth) {
w /= 2;
if (w < targetWidth) {
w = targetWidth;
}
}
if (higherQuality && h > targetHeight) {
h /= 2;
if (h < targetHeight) {
h = targetHeight;
}
}
BufferedImage tmp = new BufferedImage(w, h, type);
Graphics2D g2 = tmp.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, hint);
g2.drawImage(ret, 0, 0, w, h, null);
g2.dispose();
ret = tmp;
} while (w != targetWidth || h != targetHeight);
return ret;
}
private ByteBuffer load(File in) throws Exception

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