diff --git a/Makefile b/Makefile index 1ff9491..947041c 100755 --- a/Makefile +++ b/Makefile @@ -19,11 +19,7 @@ OBJDIR = ./obj BINDIR = ./bin TOOLSDIR = ./tools -<<<<<<< HEAD LINK_FLAGS = -O1 -L$(ROOTDIR)/lib -L$(ROOTDIR)/mips64-elf/lib -ldragon -lmad -lmikmod -lyaml -lc -lm -ldragonsys -lnosys $(LIBS) -Tn64ld.x -======= -LINK_FLAGS = -O1 -L$(ROOTDIR)/lib -L$(ROOTDIR)/mips64-elf/lib -ldragon -lmad -lyaml -lc -lm -ldragonsys -lnosys $(LIBS) -Tn64ld.x ->>>>>>> 3733e676f9e52632f1015a86a8e422e54fc18f22 PROG_NAME = OS64P CFLAGS = -std=gnu99 -march=vr4300 -mtune=vr4300 -O1 -I$(INCDIR) -I$(ROOTDIR)/include -I$(ROOTDIR)/mips64-elf/include -lpthread -lrt -D_REENTRANT -DUSE_TRUETYPE $(SET_DEBUG) ASFLAGS = -mtune=vr4300 -march=vr4300 @@ -31,7 +27,7 @@ CC = $(GCCN64PREFIX)gcc AS = $(GCCN64PREFIX)as LD = $(GCCN64PREFIX)ld OBJCOPY = $(GCCN64PREFIX)objcopy - + SOURCES := $(wildcard $(SRCDIR)/*.c) OBJECTS = $(SOURCES:$(SRCDIR)/%.c=$(OBJDIR)/%.o) diff --git a/README.md b/README.md index ee4247c..c55478a 100755 --- a/README.md +++ b/README.md @@ -6,16 +6,11 @@ Alternative Everdrive64 menu originally written by saturnu, and released on the [Everdrive64 forum](http://krikzz.com/forum/index.php?topic=816.0). -<<<<<<< HEAD ## Building If you want to build the menu, you need an n64 toolchain. This is terrible to build, moparisthebest ended up creating a Dockerfile in the docker folder, instructions included in it. Or if you trust him, you can use the one he built and pushed to docker hub, [moparisthebest/altra64-dev](https://hub.docker.com/r/moparisthebest/altra64-dev) -======= -## Reason for this fork - -The original version overwrote 1 save file per game on system reset, but if you (or your kids...) accidentally turn it off, or hit reset twice, you just lost your entire game progress forever. I have modified the saving/loading to *never* overwrite a save file, and instead save `gamename.0000.SRM`, then `gamename.0001.SRM` next and so on, up to `gamename.9999.SRM`, so that absolute worst case if you mess up you only lose 1 gaming session's save. If need be you can put the SD card into a computer and delete the latest faulty save. Upon starting a game it'll always load the highest numbered save. ## Building diff --git a/src/main.c b/src/main.c index 3a81e8b..0b9d838 100755 --- a/src/main.c +++ b/src/main.c @@ -1624,11 +1624,6 @@ int backupSaveData(display_context_t disp) int saveTypeFromSd(display_context_t disp, char *rom_name, int stype) { TRACE(disp, rom_filename); -<<<<<<< HEAD - -======= - ->>>>>>> 3733e676f9e52632f1015a86a8e422e54fc18f22 const char* save_type_extension = saveTypeToExtension(stype, ext_type); TCHAR fname[256] = {0}; int save_count = 0; //TODO: once this crosses 9999 bad infinite-loop type things happen, look into that one day diff --git a/src/menu_about.c b/src/menu_about.c index 7127be0..bd862b1 100755 --- a/src/menu_about.c +++ b/src/menu_about.c @@ -27,9 +27,6 @@ void menu_about(display_context_t disp) printText("ChillyWilly", 9, -1, disp); printText("ShaunTaylor", 9, -1, disp); printText("Conle", 9, -1, disp); -<<<<<<< HEAD printText("Aria Hiro 64", 9, -1, disp); -======= ->>>>>>> 3733e676f9e52632f1015a86a8e422e54fc18f22 printText("moparisthebest", 9, -1, disp); } //TODO: make scrolling text, should include libraries used.