diff --git a/src/main.c b/src/main.c index 50f1ad3..251ec3b 100644 --- a/src/main.c +++ b/src/main.c @@ -1450,13 +1450,6 @@ void loadrom(display_context_t disp, u8 *buff, int fast) if (gbload == 1) boot_save = 1; - // TRACE(disp, "Checking SD mode"); - - // int resp = evd_isSDMode(); - - // TRACEF(disp, "SD mode: %i", resp); - // TRACE(disp, "Loading:"); - if (swapped == 1) { while (evd_isDmaBusy()) @@ -1502,18 +1495,6 @@ void loadrom(display_context_t disp, u8 *buff, int fast) if(result == FR_OK) { printText("Rom loaded", 3, -1, disp); - //if (debug) { - // for (int i = 0; i < 4; i++) - // { - // u8 buff[16]; - // dma_read_s(buff, 0xb0000000 + 0x00100000 * i, 1); - - // unsigned char probe_str[12]; - // TRACEF(disp, "probe: %hhx", buff[0]); - // } - //} - - // sleep(1000); if (!fast) { @@ -1889,7 +1870,7 @@ void initFilesystem(void) //prints the sdcard-filesystem content void readSDcard(display_context_t disp, char *directory) -{ +{ //TODO: readd coloured list? use a hash table... // FatRecord *frec; // u8 cresp = 0; @@ -2229,23 +2210,6 @@ int readCheatFile(TCHAR *filename, u32 *cheat_lists[2]) } } -//TODO: UNUSED CODE, WHAT IS IS FOR? BattleTanx??? but where to insert it??? -// void timing(display_context_t disp) -// { -// unsigned char tmp[32]; - -// IO_WRITE(PI_STATUS_REG, 0x02); - -// u32 pi0 = IO_READ(PI_BSD_DOM1_LAT_REG); -// u32 pi1 = IO_READ(PI_BSD_DOM1_PWD_REG); -// u32 pi2 = IO_READ(PI_BSD_DOM1_PGS_REG); -// u32 pi3 = IO_READ(PI_BSD_DOM1_RLS_REG); - -// printText("timing dom1:", 3, -1, disp); -// sprintf(tmp, "lat=%x pwd=%x\npgs=%x rls=%x", pi0, pi1, pi2, pi3); -// printText(tmp, 3, -1, disp); -// } - void bootRom(display_context_t disp, int silent) { if (boot_cic != 0) diff --git a/src/menu_about.c b/src/menu_about.c index 99177fd..0604336 100644 --- a/src/menu_about.c +++ b/src/menu_about.c @@ -29,4 +29,4 @@ void menu_about(display_context_t disp) printText("ChillyWilly", 9, -1, disp); printText("ShaunTaylor", 9, -1, disp); printText("Conle", 9, -1, disp); -} +} //TODO: make scrolling text, should include libraries used.