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https://github.com/parasyte/alt64
synced 2024-11-13 12:45:05 -05:00
Fix warnings in util.c
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parent
9efd2dae90
commit
3049cad137
14
utils.c
14
utils.c
@ -601,7 +601,7 @@ sprite_t *loadImage32(u8 *png, int size) {
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tbuf = malloc(size);
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memcpy(tbuf,png,size);
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ibuf = stbi_load_from_memory(tbuf, size, &x, &y, &n, 4);
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ibuf = (u32*)stbi_load_from_memory(tbuf, size, &x, &y, &n, 4);
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free(tbuf);
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if (!ibuf)
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return 0; // couldn't decode image
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@ -653,7 +653,7 @@ sprite_t *loadImage32DFS(char *fname) {
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dfs_read(tbuf, 1, size, fd);
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dfs_close(fd);
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ibuf = stbi_load_from_memory(tbuf, size, &x, &y, &n, 4);
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ibuf = (u32*)stbi_load_from_memory(tbuf, size, &x, &y, &n, 4);
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free(tbuf);
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if (!ibuf)
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return 0; // couldn't decode image
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@ -732,7 +732,7 @@ void simulate_boot(u32 cic_chip, u8 gBootCic) {
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u32 info = *(vu32 *)0xB000003C;
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vu64 *gGPR = (vu64 *)0xA03E0000;
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vu32 *codes = (vu32 *)0xA0000180;
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u64 bootAddr = 0xFFFFFFFFA4000040LL;
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u32 bootAddr = 0xA4000040;
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char *cp, *vp, *tp;
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char temp[8];
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int i, type, val;
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@ -773,7 +773,7 @@ void simulate_boot(u32 cic_chip, u8 gBootCic) {
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*dp++ = *sp++;
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// default boot address with cheats
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sp = (vu32 *)0xB0000008;
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bootAddr = 0xFFFFFFFF00000000LL | *sp;
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bootAddr = 0x00000000 | *sp;
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// move general int handler
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sp = (vu32 *)0xA0000180;
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@ -1083,7 +1083,7 @@ void simulate_boot(u32 cic_chip, u8 gBootCic) {
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temp[5] = cp[7];
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temp[6] = 0;
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val = strtol(temp, (char **)NULL, 16);
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bootAddr = 0xFFFFFFFF80000000LL | (val & 0xFFFFF);
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bootAddr = 0x80000000 | (val & 0xFFFFF);
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break;
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case 0xEE:
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@ -1107,7 +1107,7 @@ void simulate_boot(u32 cic_chip, u8 gBootCic) {
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temp[6] = 0;
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val = strtol(temp, (char **)NULL, 16);
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val -= (bootAddr & 0xFFFFFF);
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tp = (char *)(0xFFFFFFFFA02A0000LL + val);
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tp = (char *)(0xA02A0000 + val);
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if (gGSCodes[curr_cheat].mask) {
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val = gGSCodes[curr_cheat].value & gGSCodes[curr_cheat].mask;
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}
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@ -1132,7 +1132,7 @@ void simulate_boot(u32 cic_chip, u8 gBootCic) {
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temp[6] = 0;
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val = strtol(temp, (char **)NULL, 16);
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val -= (bootAddr & 0xFFFFFF);
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tp = (char *)(0xFFFFFFFFA02A0000LL + val);
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tp = (char *)(0xA02A0000 + val);
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if (gGSCodes[curr_cheat].mask) {
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val = gGSCodes[curr_cheat].value & gGSCodes[curr_cheat].mask;
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}
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