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mirror of https://github.com/moparisthebest/Yaaic synced 2024-11-22 17:02:21 -05:00

Resize the fullscreen conversation window when IME appears instead of scrolling

When an activity sets FLAG_FULLSCREEN on its window, Android assumes
that the window size will always be the same as the screen size.  This
causes the window to scroll instead of resizing when the soft keyboard
comes up, which (according to a quick Google search) isn't the behavior
most developers are expecting.

This patch implements an ugly workaround: extend the root element of the
layout (in our case, a LinearLayout) to hook into the onMeasure()
callback, which is called when the window size changes, so that we can
resize ourselves when the window size changes.
This commit is contained in:
Steven Luo 2011-06-30 06:51:15 -07:00 committed by Sebastian Kaspari
parent 77dec6249d
commit ccaf9f59c4
3 changed files with 139 additions and 2 deletions

View File

@ -19,7 +19,7 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with Yaaic. If not, see <http://www.gnu.org/licenses/>. along with Yaaic. If not, see <http://www.gnu.org/licenses/>.
--> -->
<LinearLayout <org.yaaic.view.ConversationLayout
xmlns:android="http://schemas.android.com/apk/res/android" xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:orientation="vertical"
android:layout_width="fill_parent" android:layout_width="fill_parent"
@ -81,4 +81,4 @@ along with Yaaic. If not, see <http://www.gnu.org/licenses/>.
android:drawableLeft="@android:drawable/ic_btn_speak_now" android:drawableLeft="@android:drawable/ic_btn_speak_now"
android:visibility="gone" /> android:visibility="gone" />
</LinearLayout> </LinearLayout>
</LinearLayout> </org.yaaic.view.ConversationLayout>

View File

@ -65,6 +65,7 @@ import android.content.ServiceConnection;
import android.content.pm.PackageManager; import android.content.pm.PackageManager;
import android.content.pm.ResolveInfo; import android.content.pm.ResolveInfo;
import android.content.res.Configuration; import android.content.res.Configuration;
import android.graphics.Rect;
import android.os.Bundle; import android.os.Bundle;
import android.os.Handler; import android.os.Handler;
import android.os.IBinder; import android.os.IBinder;
@ -84,6 +85,7 @@ import android.widget.Button;
import android.widget.EditText; import android.widget.EditText;
import android.widget.Gallery; import android.widget.Gallery;
import android.widget.ImageView; import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView; import android.widget.TextView;
import android.widget.Toast; import android.widget.Toast;
import android.widget.ViewSwitcher; import android.widget.ViewSwitcher;

View File

@ -0,0 +1,135 @@
/*
Yaaic - Yet Another Android IRC Client
Copyright 2009-2011 Sebastian Kaspari
This file is part of Yaaic.
Yaaic is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Yaaic is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Yaaic. If not, see <http://www.gnu.org/licenses/>.
*/
package org.yaaic.view;
import org.yaaic.model.Settings;
import android.app.Activity;
import android.content.Context;
import android.content.res.Configuration;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
/**
* ConversationLayout: LinearLayout that resizes correctly when an IME
* comes up in fullscreen mode
*
* @author Steven Luo <steven+android@steven676.net>
*/
public class ConversationLayout extends LinearLayout
{
Activity activity;
int curHeight = 0;
boolean fullscreen = false, isLandscape = false;
boolean redoLayout = false;
/**
* Create a new conversation view switcher
*
* @param context
*/
public ConversationLayout(Context context)
{
super(context);
doInit(context);
}
/**
* Create a new conversation view switcher
*
* @param context
* @param attrs
*/
public ConversationLayout(Context context, AttributeSet attrs)
{
super(context, attrs);
doInit(context);
}
/**
* Initialize the ConversationLayout
*/
private void doInit(Context context)
{
activity = (Activity) context;
fullscreen = (new Settings(context)).fullscreenConversations();
isLandscape = (activity.getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE);
}
/**
* Get the height of the window's visible area
*/
private int getWindowHeight()
{
Rect visible = new Rect();
getWindowVisibleDisplayFrame(visible);
return visible.height();
}
/**
* onMeasure (ask the view how much space it wants)
* This is called when the window size changes, so we can hook into it to
* resize ourselves when the IME comes up
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
/* XXX: We should probably use some heuristic of how many pixels are
available for deciding whether to scroll instead of resize, instead
of refusing to resize in landscape */
if (!fullscreen || isLandscape) {
return;
}
int height = getWindowHeight();
if (curHeight != height) {
curHeight = height;
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.FILL_PARENT,
height
);
params.gravity = Gravity.BOTTOM | Gravity.CLIP_VERTICAL;
setLayoutParams(params);
redoLayout = true;
}
}
/**
* onDraw (draw the view)
*/
@Override
protected void onDraw(Canvas canvas)
{
if (redoLayout) {
// Layout params have changed -- force a layout update
requestLayout();
redoLayout = false;
}
super.onDraw(canvas);
}
}