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XBox1 controller rumble support

Was able to find the issue with the XBox1 controller code not causing the controller to rumble.
This commit is contained in:
Kurt Eckhardt 2018-01-17 06:28:28 -08:00
parent 84d1df0065
commit 51d862e521

View File

@ -119,18 +119,19 @@ bool JoystickController::setRumble(uint8_t lValue, uint8_t rValue, uint8_t timeo
case XBOXONE:
// Lets try sending a request to the XBox 1.
txbuf_[0] = 0x9;
txbuf_[1] = 0x8;
txbuf_[1] = 0x0;
txbuf_[2] = 0x0;
txbuf_[3] = 0x08; // Substructure (what substructure rest of this packet has)
txbuf_[3] = 0x09; // Substructure (what substructure rest of this packet has)
txbuf_[4] = 0x00; // Mode
txbuf_[5] = 0x0f; // Rumble mask (what motors are activated) (0000 lT rT L R)
txbuf_[6] = 0x0; // lT force
txbuf_[7] = 0x0; // rT force
txbuf_[8] = lValue; // L force
txbuf_[9] = rValue; // R force
txbuf_[10] = 0x80; // Length of pulse
txbuf_[10] = 0xff; // Length of pulse
txbuf_[11] = 0x00; // Period between pulses
if (!queue_Data_Transfer(txpipe_, txbuf_, 12, this)) {
txbuf_[12] = 0x00; // Repeat
if (!queue_Data_Transfer(txpipe_, txbuf_, 13, this)) {
println("XBoxOne rumble transfer fail");
}
return true; //