1
0
mirror of https://github.com/moparisthebest/Simba synced 2024-11-26 03:02:15 -05:00
Simba/Units/MMLCore/dtm.pas
Wizzup? f1a223473d DTM shell with some comments.
git-svn-id: http://www.villavu.com/repositories/merlijn/mufasa@75 3f818213-9676-44b0-a9b4-5e4c4e03d09d
2009-09-22 08:14:43 +00:00

58 lines
1.1 KiB
ObjectPascal

unit dtm;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils;
type
TMDTM = class(TObject)
constructor Create(Owner: TObject);
destructor Destroy; override;
private
Client: TObject;
end;
{
I am not sure wether I should simply copy and paste the old DTM implementation,
or rewrite it from scratch.
I recall there was something partially wrong with SCAR-alike DTM conversions
to Mufasa DTM's...
The old DTM system problaby doesn't perform that well, but seems to be quite
stable and complete.
If I would rewrite it from scratch, it would probably be faster, and
hopefully more efficient.That won't be too hard, especially since I have
direct data access now. (TClient FTW!)
Rewrite from scratch it will be, I guess.
And AreaShape will be turned into a {$I }, inline simply doesn't cut it.
~Wizz
}
implementation
uses
Client;
constructor TMDTM.Create(Owner: TObject);
begin
inherited Create;
Self.Client := Owner;
end;
destructor TMDTM.Destroy;
begin
//Something
inherited Destroy;
end;
end.